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audio_core: Only perform audio stretching if below full speed. (#7201)

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Steveice10 2023-11-26 12:06:59 -08:00 committed by GitHub
parent c0ecdb689d
commit 670e9936a4
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GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 83 additions and 52 deletions

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@ -202,20 +202,6 @@ static Core::System::ResultStatus RunCitra(const std::string& filepath) {
SCOPE_EXIT({ TryShutdown(); });
// Audio stretching on Android is only useful with lower framerates, disable it when fullspeed
Core::TimingEventType* audio_stretching_event{};
const s64 audio_stretching_ticks{msToCycles(500)};
audio_stretching_event =
system.CoreTiming().RegisterEvent("AudioStretchingEvent", [&](u64, s64 cycles_late) {
if (Settings::values.enable_audio_stretching) {
system.DSP().EnableStretching(system.GetAndResetPerfStats().emulation_speed < 0.95);
}
system.CoreTiming().ScheduleEvent(audio_stretching_ticks - cycles_late,
audio_stretching_event);
});
system.CoreTiming().ScheduleEvent(audio_stretching_ticks, audio_stretching_event);
// Start running emulation
while (!stop_run) {
if (!pause_emulation) {

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@ -13,7 +13,8 @@
namespace AudioCore {
DspInterface::DspInterface() = default;
DspInterface::DspInterface(Core::System& system_) : system(system_) {}
DspInterface::~DspInterface() = default;
void DspInterface::SetSink(AudioCore::SinkType sink_type, std::string_view audio_device) {
@ -32,13 +33,7 @@ Sink& DspInterface::GetSink() {
}
void DspInterface::EnableStretching(bool enable) {
if (perform_time_stretching == enable)
return;
if (!enable) {
flushing_time_stretcher = true;
}
perform_time_stretching = enable;
enable_time_stretching = enable;
}
void DspInterface::OutputFrame(StereoFrame16 frame) {
@ -47,7 +42,7 @@ void DspInterface::OutputFrame(StereoFrame16 frame) {
fifo.Push(frame.data(), frame.size());
auto video_dumper = Core::System::GetInstance().GetVideoDumper();
auto video_dumper = system.GetVideoDumper();
if (video_dumper && video_dumper->IsDumping()) {
video_dumper->AddAudioFrame(std::move(frame));
}
@ -59,15 +54,24 @@ void DspInterface::OutputSample(std::array<s16, 2> sample) {
fifo.Push(&sample, 1);
auto video_dumper = Core::System::GetInstance().GetVideoDumper();
auto video_dumper = system.GetVideoDumper();
if (video_dumper && video_dumper->IsDumping()) {
video_dumper->AddAudioSample(std::move(sample));
}
}
void DspInterface::OutputCallback(s16* buffer, std::size_t num_frames) {
// Determine if we should stretch based on the current emulation speed.
const auto perf_stats = system.GetLastPerfStats();
const auto should_stretch = enable_time_stretching && perf_stats.emulation_speed <= 95;
if (performing_time_stretching && !should_stretch) {
// If we just stopped stretching, flush the stretcher before returning to normal output.
flushing_time_stretcher = true;
}
performing_time_stretching = should_stretch;
std::size_t frames_written = 0;
if (perform_time_stretching) {
if (performing_time_stretching) {
const std::vector<s16> in{fifo.Pop()};
const std::size_t num_in{in.size() / 2};
frames_written = time_stretcher.Process(in.data(), num_in, buffer, num_frames);

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@ -13,6 +13,10 @@
#include "common/ring_buffer.h"
#include "core/memory.h"
namespace Core {
class System;
} // namespace Core
namespace Service::DSP {
enum class InterruptType : u32;
} // namespace Service::DSP
@ -24,7 +28,7 @@ enum class SinkType : u32;
class DspInterface {
public:
DspInterface();
DspInterface(Core::System& system_);
virtual ~DspInterface();
DspInterface(const DspInterface&) = delete;
@ -110,7 +114,10 @@ private:
void FlushResidualStretcherAudio();
void OutputCallback(s16* buffer, std::size_t num_frames);
std::atomic<bool> perform_time_stretching = false;
Core::System& system;
std::atomic<bool> enable_time_stretching = false;
std::atomic<bool> performing_time_stretching = false;
std::atomic<bool> flushing_time_stretcher = false;
Common::RingBuffer<s16, 0x2000, 2> fifo;
std::array<s16, 2> last_frame{};

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@ -31,7 +31,10 @@ using InterruptType = Service::DSP::InterruptType;
namespace AudioCore {
DspHle::DspHle()
: DspHle(Core::System::GetInstance().Memory(), Core::System::GetInstance().CoreTiming()) {}
: DspHle(Core::System::GetInstance(), Core::System::GetInstance().Memory(),
Core::System::GetInstance().CoreTiming()) {}
DspHle::DspHle(Core::System& system) : DspHle(system, system.Memory(), system.CoreTiming()) {}
template <class Archive>
void DspHle::serialize(Archive& ar, const unsigned int) {
@ -442,8 +445,8 @@ void DspHle::Impl::AudioTickCallback(s64 cycles_late) {
core_timing.ScheduleEvent(audio_frame_ticks - cycles_late, tick_event);
}
DspHle::DspHle(Memory::MemorySystem& memory, Core::Timing& timing)
: impl(std::make_unique<Impl>(*this, memory, timing)) {}
DspHle::DspHle(Core::System& system, Memory::MemorySystem& memory, Core::Timing& timing)
: DspInterface(system), impl(std::make_unique<Impl>(*this, memory, timing)) {}
DspHle::~DspHle() = default;
u16 DspHle::RecvData(u32 register_number) {

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@ -14,6 +14,10 @@
#include "core/hle/service/dsp/dsp_dsp.h"
#include "core/memory.h"
namespace Core {
class Timing;
}
namespace Memory {
class MemorySystem;
}
@ -22,7 +26,8 @@ namespace AudioCore {
class DspHle final : public DspInterface {
public:
explicit DspHle(Memory::MemorySystem& memory, Core::Timing& timing);
explicit DspHle(Core::System& system);
explicit DspHle(Core::System& system, Memory::MemorySystem& memory, Core::Timing& timing);
~DspHle();
u16 RecvData(u32 register_number) override;

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@ -468,8 +468,12 @@ void DspLle::UnloadComponent() {
impl->UnloadComponent();
}
DspLle::DspLle(Memory::MemorySystem& memory, Core::Timing& timing, bool multithread)
: impl(std::make_unique<Impl>(timing, multithread)) {
DspLle::DspLle(Core::System& system, bool multithread)
: DspLle(system, system.Memory(), system.CoreTiming(), multithread) {}
DspLle::DspLle(Core::System& system, Memory::MemorySystem& memory, Core::Timing& timing,
bool multithread)
: DspInterface(system), impl(std::make_unique<Impl>(timing, multithread)) {
Teakra::AHBMCallback ahbm;
ahbm.read8 = [&memory](u32 address) -> u8 {
return *memory.GetFCRAMPointer(address - Memory::FCRAM_PADDR);

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@ -11,11 +11,17 @@ namespace Core {
class Timing;
}
namespace Memory {
class MemorySystem;
}
namespace AudioCore {
class DspLle final : public DspInterface {
public:
explicit DspLle(Memory::MemorySystem& memory, Core::Timing& timing, bool multithread);
explicit DspLle(Core::System& system, bool multithread);
explicit DspLle(Core::System& system, Memory::MemorySystem& memory, Core::Timing& timing,
bool multithread);
~DspLle() override;
u16 RecvData(u32 register_number) override;

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@ -354,6 +354,10 @@ PerfStats::Results System::GetAndResetPerfStats() {
: PerfStats::Results{};
}
PerfStats::Results System::GetLastPerfStats() {
return perf_stats ? perf_stats->GetLastStats() : PerfStats::Results{};
}
void System::Reschedule() {
if (!reschedule_pending) {
return;
@ -408,10 +412,10 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window,
const auto audio_emulation = Settings::values.audio_emulation.GetValue();
if (audio_emulation == Settings::AudioEmulation::HLE) {
dsp_core = std::make_unique<AudioCore::DspHle>(*memory, *timing);
dsp_core = std::make_unique<AudioCore::DspHle>(*this);
} else {
const bool multithread = audio_emulation == Settings::AudioEmulation::LLEMultithreaded;
dsp_core = std::make_unique<AudioCore::DspLle>(*memory, *timing, multithread);
dsp_core = std::make_unique<AudioCore::DspLle>(*this, multithread);
}
memory->SetDSP(*dsp_core);

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@ -174,6 +174,8 @@ public:
[[nodiscard]] PerfStats::Results GetAndResetPerfStats();
[[nodiscard]] PerfStats::Results GetLastPerfStats();
/**
* Gets a reference to the emulated CPU.
* @returns A reference to the emulated CPU.

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@ -47,13 +47,13 @@ PerfStats::~PerfStats() {
}
void PerfStats::BeginSystemFrame() {
std::lock_guard lock{object_mutex};
std::scoped_lock lock{object_mutex};
frame_begin = Clock::now();
}
void PerfStats::EndSystemFrame() {
std::lock_guard lock{object_mutex};
std::scoped_lock lock{object_mutex};
auto frame_end = Clock::now();
const auto frame_time = frame_end - frame_begin;
@ -69,13 +69,13 @@ void PerfStats::EndSystemFrame() {
}
void PerfStats::EndGameFrame() {
std::lock_guard lock{object_mutex};
std::scoped_lock lock{object_mutex};
game_frames += 1;
}
double PerfStats::GetMeanFrametime() const {
std::lock_guard lock{object_mutex};
std::scoped_lock lock{object_mutex};
if (current_index <= IgnoreFrames) {
return 0;
@ -87,7 +87,7 @@ double PerfStats::GetMeanFrametime() const {
}
PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) {
std::lock_guard lock(object_mutex);
std::scoped_lock lock{object_mutex};
const auto now = Clock::now();
// Walltime elapsed since stats were reset
@ -95,12 +95,11 @@ PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_
const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
Results results{};
results.system_fps = static_cast<double>(system_frames) / interval;
results.game_fps = static_cast<double>(game_frames) / interval;
results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
last_stats.system_fps = static_cast<double>(system_frames) / interval;
last_stats.game_fps = static_cast<double>(game_frames) / interval;
last_stats.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
static_cast<double>(system_frames);
results.emulation_speed = system_us_per_second.count() / 1'000'000.0;
last_stats.emulation_speed = system_us_per_second.count() / 1'000'000.0;
// Reset counters
reset_point = now;
@ -109,11 +108,17 @@ PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_
system_frames = 0;
game_frames = 0;
return results;
return last_stats;
}
PerfStats::Results PerfStats::GetLastStats() {
std::scoped_lock lock{object_mutex};
return last_stats;
}
double PerfStats::GetLastFrameTimeScale() const {
std::lock_guard lock{object_mutex};
std::scoped_lock lock{object_mutex};
constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE;
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;

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@ -42,6 +42,8 @@ public:
Results GetAndResetStats(std::chrono::microseconds current_system_time_us);
Results GetLastStats();
/**
* Returns the arithmetic mean of all frametime values stored in the performance history.
*/
@ -82,6 +84,9 @@ private:
Clock::time_point frame_begin = reset_point;
/// Total visible duration (including frame-limiting, etc.) of the previous system frame
Clock::duration previous_frame_length = Clock::duration::zero();
/// Last recorded performance statistics.
Results last_stats;
};
class FrameLimiter {

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@ -22,8 +22,8 @@ TEST_CASE("DSP LLE vs HLE", "[audio_core][hle]") {
Memory::MemorySystem lle_memory{system};
Core::Timing lle_core_timing(1, 100);
AudioCore::DspHle hle(hle_memory, hle_core_timing);
AudioCore::DspLle lle(lle_memory, lle_core_timing, true);
AudioCore::DspHle hle(system, hle_memory, hle_core_timing);
AudioCore::DspLle lle(system, lle_memory, lle_core_timing, true);
// Initialise LLE
{

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@ -18,7 +18,7 @@ TEST_CASE("DSP LLE Sanity", "[audio_core][lle]") {
Memory::MemorySystem memory{system};
Core::Timing core_timing(1, 100);
AudioCore::DspLle lle(memory, core_timing, true);
AudioCore::DspLle lle(system, memory, core_timing, true);
{
FileUtil::SetUserPath();
// dspaudio.cdc can be dumped from Pokemon X & Y, It can be found in the romfs at