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fix crashes, add custom texture cache, load textures from load directory

This commit is contained in:
Khangaroo 2019-08-06 08:43:24 -04:00 committed by James Rowe
parent f866b2a917
commit 6d90c42a79
16 changed files with 167 additions and 49 deletions

View File

@ -164,6 +164,7 @@ void Config::ReadValues() {
// Utility
Settings::values.dump_textures = sdl2_config->GetBoolean("Utility", "dump_textures", false);
Settings::values.custom_textures = sdl2_config->GetBoolean("Utility", "custom_textures", false);
// Audio
Settings::values.enable_dsp_lle = sdl2_config->GetBoolean("Audio", "enable_dsp_lle", false);

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@ -182,6 +182,10 @@ swap_screen =
# 0 (default): Off, 1: On
dump_textures =
# Reads PNG files from load/textures/[Title ID]/ and replaces textures.
# 0 (default): Off, 1: On
custom_textures =
[Audio]
# Whether or not to enable DSP LLE
# 0 (default): No, 1: Yes

View File

@ -231,9 +231,11 @@ void Config::ReadControlValues() {
}
void Config::ReadUtilityValues() {
qt_config->beginGroup("Utility");
Settings::values.dump_textures = ReadSetting("dump_textures", false).toBool();
Settings::values.custom_textures = ReadSetting("custom_textures", false).toBool();
qt_config->endGroup();
}
@ -704,6 +706,7 @@ void Config::SaveUtilityValues() {
qt_config->beginGroup("Utility");
WriteSetting("dump_textures", Settings::values.dump_textures, false);
WriteSetting("custom_textures", Settings::values.custom_textures, false);
qt_config->endGroup();
}

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@ -88,6 +88,7 @@ void ConfigureGraphics::ApplyConfiguration() {
static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
Settings::values.swap_screen = ui->swap_screen->isChecked();
Settings::values.dump_textures = ui->toggle_dump_textures->isChecked();
Settings::values.custom_textures = ui->toggle_custom_textures->isChecked();
Settings::values.bg_red = static_cast<float>(bg_color.redF());
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());

View File

@ -334,6 +334,16 @@
<string>Utility</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
<widget class="QCheckBox" name="toggle_custom_textures">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Replace textures with PNG files.&lt;/p&gt;&lt;p&gt;Textures are loaded from load/textures/[Title ID]/.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Use Custom Textures (Hardware Renderer only)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_dump_textures">
<property name="toolTip">
@ -347,19 +357,6 @@
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>

View File

@ -45,6 +45,7 @@
#define DLL_DIR "external_dlls"
#define SHADER_DIR "shaders"
#define DUMP_DIR "dump"
#define LOAD_DIR "load"
// Filenames
// Files in the directory returned by GetUserPath(UserPath::LogDir)

View File

@ -713,6 +713,7 @@ void SetUserPath(const std::string& path) {
g_paths.emplace(UserPath::DLLDir, user_path + DLL_DIR DIR_SEP);
g_paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP);
g_paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP);
g_paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
}
const std::string& GetUserPath(UserPath path) {

View File

@ -27,6 +27,7 @@ enum class UserPath {
ConfigDir,
DLLDir,
DumpDir,
LoadDir,
LogDir,
NANDDir,
RootDir,

View File

@ -36,6 +36,8 @@ add_library(core STATIC
core.h
core_timing.cpp
core_timing.h
custom_tex_cache.cpp
custom_tex_cache.h
dumping/backend.cpp
dumping/backend.h
file_sys/archive_backend.cpp

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@ -16,10 +16,14 @@
#include "core/cheats/cheats.h"
#include "core/core.h"
#include "core/core_timing.h"
<<<<<<< HEAD
#include "core/dumping/backend.h"
#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
#include "core/dumping/ffmpeg_backend.h"
#endif
=======
#include "core/custom_tex_cache.h"
>>>>>>> 387a49d7... fix crashes, add custom texture cache, load textures from load directory
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/kernel.h"
@ -146,12 +150,16 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
}
}
cheat_engine = std::make_unique<Cheats::CheatEngine>(*this);
<<<<<<< HEAD
u64 title_id{0};
if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
static_cast<u32>(load_result));
}
perf_stats = std::make_unique<PerfStats>(title_id);
=======
custom_tex_cache = std::make_unique<Core::CustomTexCache>();
>>>>>>> 387a49d7... fix crashes, add custom texture cache, load textures from load directory
status = ResultStatus::Success;
m_emu_window = &emu_window;
m_filepath = filepath;
@ -290,12 +298,21 @@ const Cheats::CheatEngine& System::CheatEngine() const {
return *cheat_engine;
}
<<<<<<< HEAD
VideoDumper::Backend& System::VideoDumper() {
return *video_dumper;
}
const VideoDumper::Backend& System::VideoDumper() const {
return *video_dumper;
=======
Core::CustomTexCache& System::CustomTexCache() {
return *custom_tex_cache;
}
const Core::CustomTexCache& System::CustomTexCache() const {
return *custom_tex_cache;
>>>>>>> 387a49d7... fix crashes, add custom texture cache, load textures from load directory
}
void System::RegisterMiiSelector(std::shared_ptr<Frontend::MiiSelector> mii_selector) {

View File

@ -7,6 +7,7 @@
#include <memory>
#include <string>
#include "common/common_types.h"
#include "core/custom_tex_cache.h"
#include "core/frontend/applets/mii_selector.h"
#include "core/frontend/applets/swkbd.h"
#include "core/loader/loader.h"
@ -216,7 +217,12 @@ public:
/// Gets a const reference to the video dumper backend
const VideoDumper::Backend& VideoDumper() const;
std::unique_ptr<PerfStats> perf_stats;
/// Gets a reference to the custom texture cache system
Core::CustomTexCache& CustomTexCache();
/// Gets a const reference to the custom texture cache system
const Core::CustomTexCache& CustomTexCache() const;
FrameLimiter frame_limiter;
void SetStatus(ResultStatus new_status, const char* details = nullptr) {
@ -289,6 +295,9 @@ private:
/// Video dumper backend
std::unique_ptr<VideoDumper::Backend> video_dumper;
/// Custom texture cache system
std::unique_ptr<Core::CustomTexCache> custom_tex_cache;
/// RPC Server for scripting support
std::unique_ptr<RPC::RPCServer> rpc_server;

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@ -0,0 +1,27 @@
#include <stdexcept>
#include <vector>
#include "common/common_types.h"
#include "custom_tex_cache.h"
namespace Core {
const bool CustomTexCache::IsTextureDumped(const u64 hash) {
return dumped_textures.find(hash) != dumped_textures.end();
}
void CustomTexCache::SetTextureDumped(const u64 hash) {
dumped_textures[hash] = true;
}
const bool CustomTexCache::IsTextureCached(const u64 hash) {
return custom_textures.find(hash) != custom_textures.end();
}
const CustomTexInfo& CustomTexCache::LookupTexture(const u64 hash) {
return custom_textures.at(hash);
}
void CustomTexCache::CacheTexture(const u64 hash, const std::vector<u8>& tex, u32 width,
u32 height) {
custom_textures[hash] = {width, height, tex};
}
} // namespace Core

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@ -0,0 +1,28 @@
#pragma once
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
namespace Core {
struct CustomTexInfo {
u32 width;
u32 height;
std::vector<u8> tex;
};
// TODO: think of a better name for this class...
class CustomTexCache {
public:
const bool IsTextureDumped(const u64 hash);
void SetTextureDumped(const u64 hash);
const bool IsTextureCached(const u64 hash);
const CustomTexInfo& LookupTexture(const u64 hash);
void CacheTexture(const u64 hash, const std::vector<u8>& tex, u32 width, u32 height);
private:
std::unordered_map<u64, bool> dumped_textures;
std::unordered_map<u64, CustomTexInfo> custom_textures;
};
} // namespace Core

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@ -88,6 +88,7 @@ void LogSettings() {
LogSetting("Layout_LayoutOption", static_cast<int>(Settings::values.layout_option));
LogSetting("Layout_SwapScreen", Settings::values.swap_screen);
LogSetting("Utility_DumpTextures", Settings::values.dump_textures);
LogSetting("Utility_CustomTextures", Settings::values.custom_textures);
LogSetting("Audio_EnableDspLle", Settings::values.enable_dsp_lle);
LogSetting("Audio_EnableDspLleMultithread", Settings::values.enable_dsp_lle_multithread);
LogSetting("Audio_OutputEngine", Settings::values.sink_id);

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@ -171,6 +171,7 @@ struct Values {
std::string pp_shader_name;
bool dump_textures;
bool custom_textures;
// Audio
bool enable_dsp_lle;

View File

@ -24,6 +24,7 @@
#include "common/scope_exit.h"
#include "common/vector_math.h"
#include "core/core.h"
#include "core/custom_tex_cache.h"
#include "core/frontend/emu_window.h"
#include "core/hle/kernel/process.h"
#include "core/memory.h"
@ -856,7 +857,7 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
// TODO: move this function to a better place
void FlipRGBA8Texture(std::vector<u8>& tex, u64 width, u64 height) {
assert(tex.size() = width * height * 4);
ASSERT(tex.size() == width * height * 4);
const u64 line_size = width * 4;
// Thanks MSVC for not being able to make variable length arrays
u8* temp_row = new u8[line_size];
@ -883,38 +884,60 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
ASSERT(gl_buffer_size == width * height * GetGLBytesPerPixel(pixel_format));
// Decode and dump texture if texture dumping is enabled
// or read texture and replace
bool should_dump = false;
bool should_use_custom_tex = false;
std::string dump_path;
// Read custom texture
auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
bool dump_tex = false;
bool use_custom_tex = false;
std::string dump_path; // Has to be declared here for logging later
std::vector<u8> decoded_png;
u32 png_width;
u32 png_height;
if (Settings::values.dump_textures) {
dump_path = fmt::format("{}/textures", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir));
if (!FileUtil::IsDirectory(dump_path))
FileUtil::CreateDir(dump_path);
dump_path += fmt::format(
"/{:016X}",
Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
if (!FileUtil::IsDirectory(dump_path))
FileUtil::CreateDir(dump_path);
// Hash the encoded texture
const u64 tex_hash = Common::ComputeHash64(gl_buffer.get(), gl_buffer_size);
dump_path += fmt::format("/tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash,
static_cast<u32>(pixel_format));
if (!FileUtil::Exists(dump_path))
should_dump = true;
else {
u32 lodepng_ret = lodepng::decode(decoded_png, png_width, png_height, dump_path);
if (lodepng_ret)
LOG_CRITICAL(Render_OpenGL, "Failed to load custom texture: {}",
lodepng_error_text(lodepng_ret));
else {
FlipRGBA8Texture(decoded_png, png_width, png_height);
should_use_custom_tex = true;
u64 tex_hash = 0;
if (Settings::values.dump_textures || Settings::values.custom_textures)
tex_hash = Common::ComputeHash64(gl_buffer.get(), gl_buffer_size);
if (Settings::values.custom_textures) {
const std::string load_path = fmt::format(
"{}textures/{:016X}/tex1_{}x{}_{:016X}_{}.png",
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id,
width, height, tex_hash, static_cast<u32>(pixel_format));
if (!custom_tex_cache.IsTextureCached(tex_hash)) {
if (FileUtil::Exists(load_path)) {
u32 lodepng_ret = lodepng::decode(decoded_png, png_width, png_height, load_path);
if (lodepng_ret)
LOG_CRITICAL(Render_OpenGL, "Failed to load custom texture: {}",
lodepng_error_text(lodepng_ret));
else {
LOG_INFO(Render_OpenGL, "Loaded custom texture from {}", load_path);
FlipRGBA8Texture(decoded_png, png_width, png_height);
custom_tex_cache.CacheTexture(tex_hash, decoded_png, png_width, png_height);
use_custom_tex = true;
}
}
} else {
const auto custom_tex_info = custom_tex_cache.LookupTexture(tex_hash);
decoded_png = custom_tex_info.tex;
png_width = custom_tex_info.width;
png_height = custom_tex_info.height;
use_custom_tex = true;
}
}
if (Settings::values.dump_textures) {
dump_path = fmt::format(
"{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
if (!FileUtil::CreateFullPath(dump_path))
LOG_ERROR(Render, "Unable to create {}", dump_path);
dump_path += fmt::format("tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash,
static_cast<u32>(pixel_format));
if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(dump_path)) {
custom_tex_cache.SetTextureDumped(tex_hash);
dump_tex = true;
}
}
@ -929,7 +952,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
// If not 1x scale, create 1x texture that we will blit from to replace texture subrect in
// surface
OGLTexture unscaled_tex;
if (res_scale != 1 && !should_use_custom_tex) {
if (res_scale != 1 && !use_custom_tex) {
x0 = 0;
y0 = 0;
@ -946,7 +969,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
ASSERT(stride * GetGLBytesPerPixel(pixel_format) % 4 == 0);
if (!should_use_custom_tex) {
if (!use_custom_tex) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(stride));
glActiveTexture(GL_TEXTURE0);
@ -968,11 +991,11 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
if (should_dump) {
if (dump_tex) {
// Dump texture to RGBA8 and encode as PNG
LOG_INFO(Render_OpenGL, "Dumping texture to {}", dump_path);
std::vector<u8> decoded_texture;
decoded_texture.resize(rect.GetWidth() * rect.GetHeight() * 4);
decoded_texture.resize(width * height * 4);
glBindTexture(GL_TEXTURE_2D, target_tex);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &decoded_texture[0]);
glBindTexture(GL_TEXTURE_2D, 0);
@ -982,12 +1005,13 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
LOG_CRITICAL(Render_OpenGL, "Failed to save decoded texture! {}",
lodepng_error_text(png_error));
}
custom_tex_cache.SetTextureDumped(tex_hash);
}
cur_state.texture_units[0].texture_2d = old_tex;
cur_state.Apply();
if (res_scale != 1 && !should_use_custom_tex) {
if (res_scale != 1 && !use_custom_tex) {
auto scaled_rect = rect;
scaled_rect.left *= res_scale;
scaled_rect.top *= res_scale;