rpc: send ending packet in Server instead of UDPServer
udp_server might not be created due to error (occupied port etc.), in which case its destructor and thread-ending call chain will not be excuted in Server::Stop. However, the ending packet still need to be send no matter udp is on or not, so move it to Server::Stop
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5f80075c31
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@ -25,6 +25,7 @@ void Server::Start() {
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void Server::Stop() {
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void Server::Stop() {
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udp_server.reset();
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udp_server.reset();
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NewRequestCallback(nullptr); // Notify the RPC server to end
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}
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}
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void Server::NewRequestCallback(std::unique_ptr<RPC::Packet> new_request) {
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void Server::NewRequestCallback(std::unique_ptr<RPC::Packet> new_request) {
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@ -20,10 +20,7 @@ public:
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new_request_callback(std::move(new_request_callback)) {
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new_request_callback(std::move(new_request_callback)) {
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StartReceive();
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StartReceive();
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worker_thread = std::thread([this] {
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worker_thread = std::thread([this] { io_context.run(); });
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io_context.run();
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this->new_request_callback(nullptr);
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});
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}
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}
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~Impl() {
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~Impl() {
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