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citra-canary
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Add search filter support for multiple game directories

This commit is contained in:
Nico Bosshard 2018-04-22 13:05:00 +02:00 committed by BreadFish64
parent 09982c3386
commit 88ebd844e5
2 changed files with 76 additions and 44 deletions

View File

@ -43,7 +43,6 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
return QObject::eventFilter(obj, event);
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
int rowCount = gamelist->tree_view->model()->rowCount();
QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
// If the searchfield's text hasn't changed special function keys get checked
@ -65,19 +64,8 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
// If there is only one result launch this game
case Qt::Key_Return:
case Qt::Key_Enter: {
QStandardItemModel* item_model = new QStandardItemModel(gamelist->tree_view);
QModelIndex root_index = item_model->invisibleRootItem()->index();
QStandardItem* child_file;
QString file_path;
int resultCount = 0;
for (int i = 0; i < rowCount; ++i) {
if (!gamelist->tree_view->isRowHidden(i, root_index)) {
++resultCount;
child_file = gamelist->item_model->item(i, 0);
file_path = child_file->data(GameListItemPath::FullPathRole).toString();
}
}
if (resultCount == 1) {
if (gamelist->search_field->visible == 1) {
QString file_path = gamelist->getLastFilterResultItem();
// To avoid loading error dialog loops while confirming them using enter
// Also users usually want to run a diffrent game after closing one
gamelist->search_field->edit_filter->setText("");
@ -97,6 +85,9 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
}
void GameList::SearchField::setFilterResult(int visible, int total) {
this->visible = visible;
this->total = total;
QString result_of_text = tr("of");
QString result_text;
if (total == 1) {
@ -108,6 +99,25 @@ void GameList::SearchField::setFilterResult(int visible, int total) {
QString("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text));
}
QString GameList::getLastFilterResultItem() {
QStandardItem* folder;
QStandardItem* child;
QString file_path;
int folderCount = item_model->rowCount();
for (int i = 0; i < folderCount; ++i) {
folder = item_model->item(i, 0);
QModelIndex folder_index = folder->index();
int childrenCount = folder->rowCount();
for (int j = 0; j < childrenCount; ++j) {
if (!tree_view->isRowHidden(j, folder_index)) {
child = folder->child(j, 0);
file_path = child->data(GameListItemPath::FullPathRole).toString();
}
}
}
return file_path;
}
void GameList::SearchField::clear() {
edit_filter->setText("");
}
@ -163,43 +173,55 @@ bool GameList::containsAllWords(QString haystack, QString userinput) {
// Event in order to filter the gamelist after editing the searchfield
void GameList::onTextChanged(const QString& newText) {
int rowCount = tree_view->model()->rowCount();
int folderCount = tree_view->model()->rowCount();
QString edit_filter_text = newText.toLower();
QStandardItem* folder;
QStandardItem* child;
int childrenTotal = 0;
QModelIndex root_index = item_model->invisibleRootItem()->index();
// If the searchfield is empty every item is visible
// Otherwise the filter gets applied
if (edit_filter_text.isEmpty()) {
for (int i = 0; i < rowCount; ++i) {
tree_view->setRowHidden(i, root_index, false);
for (int i = 0; i < folderCount; ++i) {
folder = item_model->item(i, 0);
QModelIndex folder_index = folder->index();
int childrenCount = folder->rowCount();
for (int j = 0; j < childrenCount; ++j) {
++childrenTotal;
tree_view->setRowHidden(j, folder_index, false);
}
}
search_field->setFilterResult(rowCount, rowCount);
search_field->setFilterResult(childrenTotal, childrenTotal);
} else {
QStandardItem* child_file;
QString file_path, file_name, file_title, file_programmid;
int result_count = 0;
for (int i = 0; i < rowCount; ++i) {
child_file = item_model->item(i, 0);
file_path = child_file->data(GameListItemPath::FullPathRole).toString().toLower();
file_name = file_path.mid(file_path.lastIndexOf("/") + 1);
file_title = child_file->data(GameListItemPath::TitleRole).toString().toLower();
file_programmid =
child_file->data(GameListItemPath::ProgramIdRole).toString().toLower();
for (int i = 0; i < folderCount; ++i) {
folder = item_model->item(i, 0);
QModelIndex folder_index = folder->index();
int childrenCount = folder->rowCount();
for (int j = 0; j < childrenCount; ++j) {
++childrenTotal;
child = folder->child(j, 0);
file_path = child->data(GameListItemPath::FullPathRole).toString().toLower();
file_name = file_path.mid(file_path.lastIndexOf("/") + 1);
file_title = child->data(GameListItemPath::TitleRole).toString().toLower();
file_programmid = child->data(GameListItemPath::ProgramIdRole).toString().toLower();
// Only items which filename in combination with its title contains all words
// that are in the searchfield will be visible in the gamelist
// The search is case insensitive because of toLower()
// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
// multiple conversions of edit_filter_text for each game in the gamelist
if (containsAllWords(file_name.append(" ").append(file_title), edit_filter_text) ||
(file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) {
tree_view->setRowHidden(i, root_index, false);
++result_count;
} else {
tree_view->setRowHidden(i, root_index, true);
// Only items which filename in combination with its title contains all words
// that are in the searchfield will be visible in the gamelist
// The search is case insensitive because of toLower()
// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
// multiple conversions of edit_filter_text for each game in the gamelist
if (containsAllWords(file_name.append(" ").append(file_title), edit_filter_text) ||
(file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) {
tree_view->setRowHidden(j, folder_index, false);
++result_count;
} else {
tree_view->setRowHidden(j, folder_index, true);
}
search_field->setFilterResult(result_count, childrenTotal);
}
search_field->setFilterResult(result_count, rowCount);
}
}
}
@ -305,9 +327,16 @@ void GameList::DonePopulating(QStringList watch_list) {
QCoreApplication::processEvents();
}
tree_view->setEnabled(true);
int rowCount = tree_view->model()->rowCount();
search_field->setFilterResult(rowCount, rowCount);
if (rowCount > 0) {
int folderCount = tree_view->model()->rowCount();
int childrenTotal = 0;
for (int i = 0; i < folderCount; ++i) {
int childrenCount = item_model->item(i, 0)->rowCount();
for (int j = 0; j < childrenCount; ++j) {
++childrenTotal;
}
}
search_field->setFilterResult(childrenTotal, childrenTotal);
if (childrenTotal > 0) {
search_field->setFocus();
}
}
@ -410,6 +439,7 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
tree_view->setEnabled(false);
// Delete any rows that might already exist if we're repopulating
item_model->removeRows(0, item_model->rowCount());
search_field->clear();
emit ShouldCancelWorker();
@ -453,8 +483,7 @@ static bool HasSupportedFileExtension(const std::string& file_name) {
void GameList::RefreshGameDirectory() {
if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
NGLOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
search_field->clear();
PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
PopulateAsync(UISettings::values.gamedirs);
}
}

View File

@ -39,6 +39,8 @@ public:
class SearchField : public QWidget {
public:
int visible;
int total;
void setFilterResult(int visible, int total);
void clear();
void setFocus();
@ -67,6 +69,7 @@ public:
explicit GameList(GMainWindow* parent = nullptr);
~GameList() override;
QString getLastFilterResultItem();
void clearFilter();
void setFilterFocus();
void setFilterVisible(bool visibility);