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input_common: Add missing override specifiers

This commit is contained in:
Lioncash 2018-08-02 21:41:51 -04:00 committed by zhupengfei
parent 5e658efdb8
commit 8ce104f0a0
3 changed files with 2 additions and 14 deletions

View File

@ -14,7 +14,7 @@ public:
explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_) explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_)
: key_button_list(key_button_list_) {} : key_button_list(key_button_list_) {}
~KeyButton(); ~KeyButton() override;
bool GetStatus() const override { bool GetStatus() const override {
return status.load(); return status.load();

View File

@ -133,7 +133,7 @@ public:
device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity, tilt_clamp); device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity, tilt_clamp);
} }
std::tuple<Math::Vec3<float>, Math::Vec3<float>> GetStatus() const { std::tuple<Math::Vec3<float>, Math::Vec3<float>> GetStatus() const override {
return device->GetStatus(); return device->GetStatus();
} }

View File

@ -314,10 +314,6 @@ namespace Polling {
class SDLPoller : public InputCommon::Polling::DevicePoller { class SDLPoller : public InputCommon::Polling::DevicePoller {
public: public:
SDLPoller() = default;
~SDLPoller() = default;
void Start() override { void Start() override {
// SDL joysticks must be opened, otherwise they don't generate events // SDL joysticks must be opened, otherwise they don't generate events
SDL_JoystickUpdate(); SDL_JoystickUpdate();
@ -341,10 +337,6 @@ private:
class SDLButtonPoller final : public SDLPoller { class SDLButtonPoller final : public SDLPoller {
public: public:
SDLButtonPoller() = default;
~SDLButtonPoller() = default;
Common::ParamPackage GetNextInput() override { Common::ParamPackage GetNextInput() override {
SDL_Event event; SDL_Event event;
while (SDL_PollEvent(&event)) { while (SDL_PollEvent(&event)) {
@ -364,10 +356,6 @@ public:
class SDLAnalogPoller final : public SDLPoller { class SDLAnalogPoller final : public SDLPoller {
public: public:
SDLAnalogPoller() = default;
~SDLAnalogPoller() = default;
void Start() override { void Start() override {
SDLPoller::Start(); SDLPoller::Start();