Remove vsync setting
This commit is contained in:
parent
fcbe5e1acd
commit
8d17aa40fd
|
@ -120,7 +120,6 @@ void Config::ReadValues() {
|
||||||
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
|
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
|
||||||
Settings::values.resolution_factor =
|
Settings::values.resolution_factor =
|
||||||
static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));
|
static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));
|
||||||
Settings::values.vsync_enabled = sdl2_config->GetBoolean("Renderer", "vsync_enabled", false);
|
|
||||||
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
|
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
|
||||||
Settings::values.frame_limit =
|
Settings::values.frame_limit =
|
||||||
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
|
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
|
||||||
|
|
|
@ -117,10 +117,6 @@ use_shader_jit =
|
||||||
# factor for the 3DS resolution
|
# factor for the 3DS resolution
|
||||||
resolution_factor =
|
resolution_factor =
|
||||||
|
|
||||||
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
|
|
||||||
# 0 (default): Off, 1: On
|
|
||||||
vsync_enabled =
|
|
||||||
|
|
||||||
# Turns on the frame limiter, which will limit frames output to the target game speed
|
# Turns on the frame limiter, which will limit frames output to the target game speed
|
||||||
# 0: Off, 1: On (default)
|
# 0: Off, 1: On (default)
|
||||||
use_frame_limit =
|
use_frame_limit =
|
||||||
|
|
|
@ -430,7 +430,6 @@ void Config::ReadRendererValues() {
|
||||||
Settings::values.use_shader_jit = ReadSetting(QStringLiteral("use_shader_jit"), true).toBool();
|
Settings::values.use_shader_jit = ReadSetting(QStringLiteral("use_shader_jit"), true).toBool();
|
||||||
Settings::values.resolution_factor =
|
Settings::values.resolution_factor =
|
||||||
static_cast<u16>(ReadSetting(QStringLiteral("resolution_factor"), 1).toInt());
|
static_cast<u16>(ReadSetting(QStringLiteral("resolution_factor"), 1).toInt());
|
||||||
Settings::values.vsync_enabled = ReadSetting(QStringLiteral("vsync_enabled"), false).toBool();
|
|
||||||
Settings::values.use_frame_limit =
|
Settings::values.use_frame_limit =
|
||||||
ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
|
ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
|
||||||
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
|
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
|
||||||
|
@ -857,7 +856,6 @@ void Config::SaveRendererValues() {
|
||||||
false);
|
false);
|
||||||
WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit, true);
|
WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit, true);
|
||||||
WriteSetting(QStringLiteral("resolution_factor"), Settings::values.resolution_factor, 1);
|
WriteSetting(QStringLiteral("resolution_factor"), Settings::values.resolution_factor, 1);
|
||||||
WriteSetting(QStringLiteral("vsync_enabled"), Settings::values.vsync_enabled, false);
|
|
||||||
WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
|
WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
|
||||||
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
|
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
|
||||||
|
|
||||||
|
|
|
@ -78,7 +78,6 @@ void LogSettings() {
|
||||||
LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul);
|
LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul);
|
||||||
LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit);
|
LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit);
|
||||||
LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
|
LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
|
||||||
LogSetting("Renderer_VsyncEnabled", Settings::values.vsync_enabled);
|
|
||||||
LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit);
|
LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit);
|
||||||
LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
|
LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
|
||||||
LogSetting("Renderer_PostProcessingShader", Settings::values.pp_shader_name);
|
LogSetting("Renderer_PostProcessingShader", Settings::values.pp_shader_name);
|
||||||
|
|
|
@ -144,7 +144,6 @@ struct Values {
|
||||||
bool shaders_accurate_mul;
|
bool shaders_accurate_mul;
|
||||||
bool use_shader_jit;
|
bool use_shader_jit;
|
||||||
u16 resolution_factor;
|
u16 resolution_factor;
|
||||||
bool vsync_enabled;
|
|
||||||
bool use_frame_limit;
|
bool use_frame_limit;
|
||||||
u16 frame_limit;
|
u16 frame_limit;
|
||||||
|
|
||||||
|
|
|
@ -192,7 +192,6 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
|
||||||
Settings::values.shaders_accurate_mul);
|
Settings::values.shaders_accurate_mul);
|
||||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseShaderJit",
|
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseShaderJit",
|
||||||
Settings::values.use_shader_jit);
|
Settings::values.use_shader_jit);
|
||||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseVsync", Settings::values.vsync_enabled);
|
|
||||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_FilterMode", Settings::values.filter_mode);
|
AddField(Telemetry::FieldType::UserConfig, "Renderer_FilterMode", Settings::values.filter_mode);
|
||||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_Render3d",
|
AddField(Telemetry::FieldType::UserConfig, "Renderer_Render3d",
|
||||||
static_cast<int>(Settings::values.render_3d));
|
static_cast<int>(Settings::values.render_3d));
|
||||||
|
|
Reference in New Issue