gl_shader_gen: rearrange function definition to avoid suprious warnings
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@ -1640,6 +1640,24 @@ uint vertex_id = 0u;
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bool prim_emit = false;
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bool prim_emit = false;
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bool winding = false;
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bool winding = false;
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void setemit(uint vertex_id_, bool prim_emit_, bool winding_);
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void emit();
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void main() {
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)";
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for (u32 i = 0; i < config.state.num_outputs; ++i) {
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out +=
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" output_buffer.attributes[" + std::to_string(i) + "] = vec4(0.0, 0.0, 0.0, 1.0);\n";
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}
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// execute shader
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out += "\n exec_shader();\n\n";
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out += "}\n\n";
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// Put the definition of setemit and emit after main to avoid spurious warning about
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// uninitialized output_buffer in some drivers
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out += R"(
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void setemit(uint vertex_id_, bool prim_emit_, bool winding_) {
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void setemit(uint vertex_id_, bool prim_emit_, bool winding_) {
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vertex_id = vertex_id_;
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vertex_id = vertex_id_;
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prim_emit = prim_emit_;
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prim_emit = prim_emit_;
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@ -1658,18 +1676,7 @@ void emit() {
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}
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}
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}
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}
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}
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}
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void main() {
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)";
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)";
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for (u32 i = 0; i < config.state.num_outputs; ++i) {
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out +=
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" output_buffer.attributes[" + std::to_string(i) + "] = vec4(0.0, 0.0, 0.0, 1.0);\n";
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}
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// execute shader
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out += "\n exec_shader();\n\n";
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out += "}\n\n";
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out += program_source;
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out += program_source;
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