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frontend: Use inverted use_gles as a fallback for GL initialization. (#7117)

This commit is contained in:
Steveice10 2023-11-05 17:23:54 -08:00 committed by GitHub
parent e13735b624
commit 9b2a5926a6
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 75 additions and 41 deletions

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@ -42,10 +42,8 @@ private:
SDL_GLContext context;
};
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, bool is_secondary)
: EmuWindow_SDL2{system_, is_secondary} {
// Initialize the window
if (Settings::values.use_gles) {
static SDL_Window* CreateGLWindow(const std::string& window_title, bool gles) {
if (gles) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
@ -54,7 +52,16 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, boo
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
}
return SDL_CreateWindow(window_title.c_str(),
SDL_WINDOWPOS_UNDEFINED, // x position
SDL_WINDOWPOS_UNDEFINED, // y position
Core::kScreenTopWidth,
Core::kScreenTopHeight + Core::kScreenBottomHeight,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
}
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, bool is_secondary)
: EmuWindow_SDL2{system_, is_secondary} {
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
@ -71,16 +78,16 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, boo
std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc);
render_window =
SDL_CreateWindow(window_title.c_str(),
SDL_WINDOWPOS_UNDEFINED, // x position
SDL_WINDOWPOS_UNDEFINED, // y position
Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
// First, try to create a context with the requested type.
render_window = CreateGLWindow(window_title, Settings::values.use_gles.GetValue());
if (render_window == nullptr) {
LOG_CRITICAL(Frontend, "Failed to create SDL2 window: {}", SDL_GetError());
exit(1);
// On failure, fall back to context with flipped type.
render_window = CreateGLWindow(window_title, !Settings::values.use_gles.GetValue());
if (render_window == nullptr) {
LOG_CRITICAL(Frontend, "Failed to create SDL2 window: {}", SDL_GetError());
exit(1);
}
}
strict_context_required = std::strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0;
@ -106,7 +113,11 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, boo
}
render_window_id = SDL_GetWindowID(render_window);
auto gl_load_func = Settings::values.use_gles ? gladLoadGLES2Loader : gladLoadGLLoader;
int profile_mask = 0;
SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
auto gl_load_func =
profile_mask == SDL_GL_CONTEXT_PROFILE_ES ? gladLoadGLES2Loader : gladLoadGLLoader;
if (!gl_load_func(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
LOG_CRITICAL(Frontend, "Failed to initialize GL functions: {}", SDL_GetError());

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@ -138,37 +138,50 @@ void EmuThread::run() {
}
#ifdef HAS_OPENGL
static std::unique_ptr<QOpenGLContext> CreateQOpenGLContext(bool gles) {
QSurfaceFormat format;
if (gles) {
format.setRenderableType(QSurfaceFormat::RenderableType::OpenGLES);
format.setVersion(3, 2);
} else {
format.setRenderableType(QSurfaceFormat::RenderableType::OpenGL);
format.setVersion(4, 3);
}
format.setProfile(QSurfaceFormat::CoreProfile);
if (Settings::values.renderer_debug) {
format.setOption(QSurfaceFormat::FormatOption::DebugContext);
}
// TODO: expose a setting for buffer value (ie default/single/double/triple)
format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
format.setSwapInterval(0);
auto context = std::make_unique<QOpenGLContext>();
context->setFormat(format);
if (!context->create()) {
LOG_ERROR(Frontend, "Unable to create OpenGL context with GLES = {}", gles);
return nullptr;
}
return context;
}
class OpenGLSharedContext : public Frontend::GraphicsContext {
public:
/// Create the original context that should be shared from
explicit OpenGLSharedContext() {
QSurfaceFormat format;
if (Settings::values.use_gles) {
format.setRenderableType(QSurfaceFormat::RenderableType::OpenGLES);
format.setVersion(3, 2);
} else {
format.setRenderableType(QSurfaceFormat::RenderableType::OpenGL);
format.setVersion(4, 3);
}
format.setProfile(QSurfaceFormat::CoreProfile);
if (Settings::values.renderer_debug) {
format.setOption(QSurfaceFormat::FormatOption::DebugContext);
}
// TODO: expose a setting for buffer value (ie default/single/double/triple)
format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
format.setSwapInterval(0);
context = std::make_unique<QOpenGLContext>();
context->setFormat(format);
if (!context->create()) {
LOG_ERROR(Frontend, "Unable to create main openGL context");
// First, try to create a context with the requested type.
context = CreateQOpenGLContext(Settings::values.use_gles.GetValue());
if (context == nullptr) {
// On failure, fall back to context with flipped type.
context = CreateQOpenGLContext(!Settings::values.use_gles.GetValue());
if (context == nullptr) {
LOG_ERROR(Frontend, "Unable to create any OpenGL context.");
}
}
offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr);
offscreen_surface->setFormat(format);
offscreen_surface->setFormat(context->format());
offscreen_surface->create();
surface = offscreen_surface.get();
}
@ -184,7 +197,7 @@ public:
context->setShareContext(share_context);
context->setFormat(format);
if (!context->create()) {
LOG_ERROR(Frontend, "Unable to create shared openGL context");
LOG_ERROR(Frontend, "Unable to create shared OpenGL context");
}
surface = main_surface;
@ -194,6 +207,10 @@ public:
OpenGLSharedContext::DoneCurrent();
}
bool IsGLES() override {
return context->format().renderableType() == QSurfaceFormat::RenderableType::OpenGLES;
}
void SwapBuffers() override {
context->swapBuffers(surface);
}
@ -739,8 +756,9 @@ bool GRenderWindow::LoadOpenGL() {
#ifdef HAS_OPENGL
auto context = CreateSharedContext();
auto scope = context->Acquire();
const auto gles = context->IsGLES();
auto gl_load_func = Settings::values.use_gles ? gladLoadGLES2Loader : gladLoadGLLoader;
auto gl_load_func = gles ? gladLoadGLES2Loader : gladLoadGLLoader;
if (!gl_load_func(GetProcAddressGL)) {
QMessageBox::warning(
this, tr("Error while initializing OpenGL!"),
@ -751,14 +769,14 @@ bool GRenderWindow::LoadOpenGL() {
const QString renderer =
QString::fromUtf8(reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
if (!Settings::values.use_gles && !GLAD_GL_VERSION_4_3) {
if (!gles && !GLAD_GL_VERSION_4_3) {
LOG_ERROR(Frontend, "GPU does not support OpenGL 4.3: {}", renderer.toStdString());
QMessageBox::warning(this, tr("Error while initializing OpenGL 4.3!"),
tr("Your GPU may not support OpenGL 4.3, or you do not have the "
"latest graphics driver.<br><br>GL Renderer:<br>%1")
.arg(renderer));
return false;
} else if (Settings::values.use_gles && !GLAD_GL_ES_VERSION_3_2) {
} else if (gles && !GLAD_GL_ES_VERSION_3_2) {
LOG_ERROR(Frontend, "GPU does not support OpenGL ES 3.2: {}", renderer.toStdString());
QMessageBox::warning(this, tr("Error while initializing OpenGL ES 3.2!"),
tr("Your GPU may not support OpenGL ES 3.2, or you do not have the "

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@ -77,6 +77,11 @@ class GraphicsContext {
public:
virtual ~GraphicsContext();
/// Checks whether this context uses OpenGL ES.
virtual bool IsGLES() {
return false;
}
/// Inform the driver to swap the front/back buffers and present the current image
virtual void SwapBuffers(){};