Kernel: Implement support for current thread pseudo-handle
This boots a few (mostly Nintendo 1st party) games further.
This commit is contained in:
parent
cdfa7157eb
commit
adee775f44
|
@ -14,6 +14,10 @@ typedef s32 Result;
|
||||||
|
|
||||||
namespace Kernel {
|
namespace Kernel {
|
||||||
|
|
||||||
|
// From kernel.h. Declarations duplicated here to avoid a circular header dependency.
|
||||||
|
class Thread;
|
||||||
|
Thread* GetCurrentThread();
|
||||||
|
|
||||||
enum KernelHandle {
|
enum KernelHandle {
|
||||||
CurrentThread = 0xFFFF8000,
|
CurrentThread = 0xFFFF8000,
|
||||||
CurrentProcess = 0xFFFF8001,
|
CurrentProcess = 0xFFFF8001,
|
||||||
|
@ -81,6 +85,10 @@ public:
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
T* Get(Handle handle) {
|
T* Get(Handle handle) {
|
||||||
|
if (handle == CurrentThread) {
|
||||||
|
return reinterpret_cast<T*>(GetCurrentThread());
|
||||||
|
}
|
||||||
|
|
||||||
if (handle < HANDLE_OFFSET || handle >= HANDLE_OFFSET + MAX_COUNT || !occupied[handle - HANDLE_OFFSET]) {
|
if (handle < HANDLE_OFFSET || handle >= HANDLE_OFFSET + MAX_COUNT || !occupied[handle - HANDLE_OFFSET]) {
|
||||||
if (handle != 0) {
|
if (handle != 0) {
|
||||||
LOG_ERROR(Kernel, "Bad object handle %08x", handle);
|
LOG_ERROR(Kernel, "Bad object handle %08x", handle);
|
||||||
|
@ -99,6 +107,10 @@ public:
|
||||||
// ONLY use this when you know the handle is valid.
|
// ONLY use this when you know the handle is valid.
|
||||||
template <class T>
|
template <class T>
|
||||||
T *GetFast(Handle handle) {
|
T *GetFast(Handle handle) {
|
||||||
|
if (handle == CurrentThread) {
|
||||||
|
return reinterpret_cast<T*>(GetCurrentThread());
|
||||||
|
}
|
||||||
|
|
||||||
const Handle realHandle = handle - HANDLE_OFFSET;
|
const Handle realHandle = handle - HANDLE_OFFSET;
|
||||||
_dbg_assert_(Kernel, realHandle >= 0 && realHandle < MAX_COUNT && occupied[realHandle]);
|
_dbg_assert_(Kernel, realHandle >= 0 && realHandle < MAX_COUNT && occupied[realHandle]);
|
||||||
return static_cast<T*>(pool[realHandle]);
|
return static_cast<T*>(pool[realHandle]);
|
||||||
|
|
|
@ -83,8 +83,7 @@ static Thread* current_thread;
|
||||||
static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
|
static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
|
||||||
static u32 next_thread_id; ///< The next available thread id
|
static u32 next_thread_id; ///< The next available thread id
|
||||||
|
|
||||||
/// Gets the current thread
|
Thread* GetCurrentThread() {
|
||||||
inline Thread* GetCurrentThread() {
|
|
||||||
return current_thread;
|
return current_thread;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -78,6 +78,9 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address);
|
||||||
/// Arbitrate all threads currently waiting...
|
/// Arbitrate all threads currently waiting...
|
||||||
void ArbitrateAllThreads(u32 arbiter, u32 address);
|
void ArbitrateAllThreads(u32 arbiter, u32 address);
|
||||||
|
|
||||||
|
/// Gets the current thread
|
||||||
|
Thread* GetCurrentThread();
|
||||||
|
|
||||||
/// Gets the current thread handle
|
/// Gets the current thread handle
|
||||||
Handle GetCurrentThreadHandle();
|
Handle GetCurrentThreadHandle();
|
||||||
|
|
||||||
|
|
Reference in New Issue