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cleaned up memory interfaces a lot, removed some hackish stuff

This commit is contained in:
bunnei 2014-04-17 18:40:42 -04:00
parent 9d5a561c1b
commit ae99574b6d
3 changed files with 46 additions and 102 deletions

View File

@ -19,7 +19,6 @@ MemArena g_arena; ///< The MemArena class
u8* g_bootrom = NULL; ///< Bootrom physical memory u8* g_bootrom = NULL; ///< Bootrom physical memory
u8* g_fcram = NULL; ///< Main memory (FCRAM) pointer u8* g_fcram = NULL; ///< Main memory (FCRAM) pointer
u8* g_vram = NULL; ///< Video memory (VRAM) pointer u8* g_vram = NULL; ///< Video memory (VRAM) pointer
u8* g_scratchpad = NULL; ///< Scratchpad memory - Used for main thread stack
u8* g_physical_bootrom = NULL; ///< Bootrom physical memory u8* g_physical_bootrom = NULL; ///< Bootrom physical memory
u8* g_uncached_bootrom = NULL; u8* g_uncached_bootrom = NULL;
@ -60,8 +59,6 @@ void Init() {
g_base = MemoryMap_Setup(g_views, kNumMemViews, flags, &g_arena); g_base = MemoryMap_Setup(g_views, kNumMemViews, flags, &g_arena);
g_scratchpad = new u8[MEM_SCRATCHPAD_SIZE];
NOTICE_LOG(MEMMAP, "initialized OK, RAM at %p (mirror at 0 @ %p)", g_fcram, NOTICE_LOG(MEMMAP, "initialized OK, RAM at %p (mirror at 0 @ %p)", g_fcram,
g_physical_fcram); g_physical_fcram);
} }
@ -71,10 +68,7 @@ void Shutdown() {
MemoryMap_Shutdown(g_views, kNumMemViews, flags, &g_arena); MemoryMap_Shutdown(g_views, kNumMemViews, flags, &g_arena);
g_arena.ReleaseSpace(); g_arena.ReleaseSpace();
delete[] g_scratchpad; g_base = NULL;
g_base = NULL;
g_scratchpad = NULL;
NOTICE_LOG(MEMMAP, "shutdown OK"); NOTICE_LOG(MEMMAP, "shutdown OK");
} }

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@ -17,8 +17,7 @@ enum {
MEM_VRAM_SIZE = 0x00600000, ///< VRAM size MEM_VRAM_SIZE = 0x00600000, ///< VRAM size
MEM_DSP_SIZE = 0x00080000, ///< DSP memory size MEM_DSP_SIZE = 0x00080000, ///< DSP memory size
MEM_AXI_WRAM_SIZE = 0x00080000, ///< AXI WRAM size MEM_AXI_WRAM_SIZE = 0x00080000, ///< AXI WRAM size
MEM_FCRAM_SIZE = 0x08000000, ///< FCRAM size... Really 0x07E00000, but power of 2 MEM_FCRAM_SIZE = 0x08000000, ///< FCRAM size
// works much better
MEM_SCRATCHPAD_SIZE = 0x00004000, ///< Typical stack size - TODO: Read from exheader MEM_SCRATCHPAD_SIZE = 0x00004000, ///< Typical stack size - TODO: Read from exheader
MEM_VRAM_MASK = 0x007FFFFF, MEM_VRAM_MASK = 0x007FFFFF,
@ -52,7 +51,6 @@ extern u8 *g_base;
// 32-bit: Same as the corresponding physical/virtual pointers. // 32-bit: Same as the corresponding physical/virtual pointers.
extern u8* g_fcram; ///< Main memory extern u8* g_fcram; ///< Main memory
extern u8* g_vram; ///< Video memory (VRAM) extern u8* g_vram; ///< Video memory (VRAM)
extern u8* g_scratchpad; ///< Stack memory
void Init(); void Init();
void Shutdown(); void Shutdown();

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@ -10,154 +10,106 @@
namespace Memory { namespace Memory {
/// Convert a physical address to virtual address
u32 _AddressPhysicalToVirtual(const u32 addr) {
// Our memory interface read/write functions assume virtual addresses. Put any physical address
// to virtual address translations here. This is obviously quite hacky... But we're not doing
// any MMU emulation yet or anything
if (((addr & 0xF0000000) == MEM_FCRAM_PADDR) && (addr < (MEM_FCRAM_PADDR_END))) {
return (addr & MEM_FCRAM_MASK) | MEM_FCRAM_VADDR;
}
return addr;
}
template <typename T> template <typename T>
inline void _Read(T &var, const u32 addr) { inline void _Read(T &var, const u32 addr) {
// TODO: Figure out the fastest order of tests for both read and write (they are probably different). // TODO: Figure out the fastest order of tests for both read and write (they are probably different).
// TODO: Make sure this represents the mirrors in a correct way. // TODO: Make sure this represents the mirrors in a correct way.
// Could just do a base-relative read, too.... TODO // Could just do a base-relative read, too.... TODO
const u32 vaddr = _AddressPhysicalToVirtual(addr);
// Memory allocated for HLE use that can be addressed from the emulated application // Memory allocated for HLE use that can be addressed from the emulated application
// The primary use of this is sharing a commandbuffer between the HLE OS (syscore) and the LLE // The primary use of this is sharing a commandbuffer between the HLE OS (syscore) and the LLE
// core running the user application (appcore) // core running the user application (appcore)
if (addr >= HLE::CMD_BUFFER_ADDR && addr < HLE::CMD_BUFFER_ADDR_END) { if (vaddr >= HLE::CMD_BUFFER_ADDR && vaddr < HLE::CMD_BUFFER_ADDR_END) {
HLE::Read<T>(var, addr); HLE::Read<T>(var, vaddr);
// Hardware I/O register reads // Hardware I/O register reads
// 0x10XXXXXX- is physical address space, 0x1EXXXXXX is virtual address space // 0x10XXXXXX- is physical address space, 0x1EXXXXXX is virtual address space
} else if ((addr & 0xFF000000) == 0x10000000 || (addr & 0xFF000000) == 0x1E000000) { } else if ((vaddr & 0xFF000000) == 0x10000000 || (vaddr & 0xFF000000) == 0x1E000000) {
HW::Read<T>(var, addr); HW::Read<T>(var, vaddr);
// FCRAM virtual address reads // FCRAM
} else if ((addr & 0x3E000000) == 0x08000000) { } else if ((vaddr > MEM_FCRAM_VADDR) && (vaddr < MEM_FCRAM_VADDR_END)) {
var = *((const T*)&g_fcram[addr & MEM_FCRAM_MASK]); var = *((const T*)&g_fcram[vaddr & MEM_FCRAM_MASK]);
// Scratchpad memory /*else if ((vaddr & 0x3F800000) == 0x04000000) {
} else if (addr > MEM_SCRATCHPAD_VADDR && addr <= (MEM_SCRATCHPAD_VADDR + MEM_SCRATCHPAD_SIZE)) { var = *((const T*)&m_pVRAM[vaddr & VRAM_MASK]);*/
var = *((const T*)&g_scratchpad[addr & MEM_SCRATCHPAD_MASK]);
/*else if ((addr & 0x3F800000) == 0x04000000) {
var = *((const T*)&m_pVRAM[addr & VRAM_MASK]);
}*/
// HACK(bunnei): There is no layer yet to translate virtual addresses to physical addresses.
// Until we progress far enough along, we'll accept all physical address reads here. I think
// that this is typically a corner-case from usermode software unless they are trying to do
// bare-metal things (e.g. early 3DS homebrew writes directly to the FB @ 0x20184E60, etc.
} else if (((addr & 0xF0000000) == MEM_FCRAM_PADDR) && (addr < (MEM_FCRAM_PADDR_END))) {
var = *((const T*)&g_fcram[addr & MEM_FCRAM_MASK]);
} else { } else {
_assert_msg_(MEMMAP, false, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr); _assert_msg_(MEMMAP, false, "unknown Read%d @ 0x%08X", sizeof(var) * 8, vaddr);
} }
} }
template <typename T> template <typename T>
inline void _Write(u32 addr, const T data) { inline void _Write(u32 addr, const T data) {
u32 vaddr = _AddressPhysicalToVirtual(addr);
// Memory allocated for HLE use that can be addressed from the emulated application // Memory allocated for HLE use that can be addressed from the emulated application
// The primary use of this is sharing a commandbuffer between the HLE OS (syscore) and the LLE // The primary use of this is sharing a commandbuffer between the HLE OS (syscore) and the LLE
// core running the user application (appcore) // core running the user application (appcore)
if (addr >= HLE::CMD_BUFFER_ADDR && addr < HLE::CMD_BUFFER_ADDR_END) { if (vaddr >= HLE::CMD_BUFFER_ADDR && vaddr < HLE::CMD_BUFFER_ADDR_END) {
HLE::Write<T>(addr, data); HLE::Write<T>(vaddr, data);
// Hardware I/O register writes // Hardware I/O register writes
// 0x10XXXXXX- is physical address space, 0x1EXXXXXX is virtual address space // 0x10XXXXXX- is physical address space, 0x1EXXXXXX is virtual address space
} else if ((addr & 0xFF000000) == 0x10000000 || (addr & 0xFF000000) == 0x1E000000) { } else if ((vaddr & 0xFF000000) == 0x10000000 || (vaddr & 0xFF000000) == 0x1E000000) {
HW::Write<T>(addr, data); HW::Write<T>(vaddr, data);
// ExeFS:/.code is loaded here: // ExeFS:/.code is loaded here:
} else if ((addr & 0xFFF00000) == 0x00100000) { } else if ((vaddr & 0xFFF00000) == 0x00100000) {
// TODO(ShizZy): This is dumb... handle correctly. From 3DBrew: // TODO(ShizZy): This is dumb... handle correctly. From 3DBrew:
// http://3dbrew.org/wiki/Memory_layout#ARM11_User-land_memory_regions // http://3dbrew.org/wiki/Memory_layout#ARM11_User-land_memory_regions
// The ExeFS:/.code is loaded here, executables must be loaded to the 0x00100000 region when // The ExeFS:/.code is loaded here, executables must be loaded to the 0x00100000 region when
// the exheader "special memory" flag is clear. The 0x03F00000-byte size restriction only // the exheader "special memory" flag is clear. The 0x03F00000-byte size restriction only
// applies when this flag is clear. Executables are usually loaded to 0x14000000 when the // applies when this flag is clear. Executables are usually loaded to 0x14000000 when the
// exheader "special memory" flag is set, however this address can be arbitrary. // exheader "special memory" flag is set, however this address can be arbitrary.
*(T*)&g_fcram[addr & MEM_FCRAM_MASK] = data; *(T*)&g_fcram[vaddr & MEM_FCRAM_MASK] = data;
// Scratchpad memory // FCRAM
} else if (addr > MEM_SCRATCHPAD_VADDR && addr <= (MEM_SCRATCHPAD_VADDR + MEM_SCRATCHPAD_SIZE)) { } else if ((vaddr > MEM_FCRAM_VADDR) && (vaddr < MEM_FCRAM_VADDR_END)) {
*(T*)&g_scratchpad[addr & MEM_SCRATCHPAD_MASK] = data; *(T*)&g_fcram[vaddr & MEM_FCRAM_MASK] = data;
// Heap mapped by ControlMemory: } else if ((vaddr & 0xFF000000) == 0x14000000) {
} else if ((addr & 0x3E000000) == 0x08000000) {
// TODO(ShizZy): Writes to this virtual address should be put in physical memory at FCRAM + GSP
// heap size... the following is writing to FCRAM + 0, which is actually supposed to be the
// application's GSP heap
*(T*)&g_fcram[addr & MEM_FCRAM_MASK] = data;
} else if ((addr & 0xFF000000) == 0x14000000) {
_assert_msg_(MEMMAP, false, "umimplemented write to GSP heap"); _assert_msg_(MEMMAP, false, "umimplemented write to GSP heap");
} else if ((addr & 0xFFF00000) == 0x1EC00000) { } else if ((vaddr & 0xFFF00000) == 0x1EC00000) {
_assert_msg_(MEMMAP, false, "umimplemented write to IO registers"); _assert_msg_(MEMMAP, false, "umimplemented write to IO registers");
} else if ((addr & 0xFF000000) == 0x1F000000) { } else if ((vaddr & 0xFF000000) == 0x1F000000) {
_assert_msg_(MEMMAP, false, "umimplemented write to VRAM"); _assert_msg_(MEMMAP, false, "umimplemented write to VRAM");
} else if ((addr & 0xFFF00000) == 0x1FF00000) { } else if ((vaddr & 0xFFF00000) == 0x1FF00000) {
_assert_msg_(MEMMAP, false, "umimplemented write to DSP memory"); _assert_msg_(MEMMAP, false, "umimplemented write to DSP memory");
} else if ((addr & 0xFFFF0000) == 0x1FF80000) { } else if ((vaddr & 0xFFFF0000) == 0x1FF80000) {
_assert_msg_(MEMMAP, false, "umimplemented write to Configuration Memory"); _assert_msg_(MEMMAP, false, "umimplemented write to Configuration Memory");
} else if ((addr & 0xFFFFF000) == 0x1FF81000) { } else if ((vaddr & 0xFFFFF000) == 0x1FF81000) {
_assert_msg_(MEMMAP, false, "umimplemented write to shared page"); _assert_msg_(MEMMAP, false, "umimplemented write to shared page");
// HACK(bunnei): There is no layer yet to translate virtual addresses to physical addresses.
// Until we progress far enough along, we'll accept all physical address writes here. I think
// that this is typically a corner-case from usermode software unless they are trying to do
// bare-metal things (e.g. early 3DS homebrew writes directly to the FB @ 0x20184E60, etc.
} else if (((addr & 0xF0000000) == MEM_FCRAM_PADDR) && (addr < (MEM_FCRAM_PADDR_END))) {
*(T*)&g_fcram[addr & MEM_FCRAM_MASK] = data;
// Error out... // Error out...
} else { } else {
_assert_msg_(MEMMAP, false, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, _assert_msg_(MEMMAP, false, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8,
data, addr); data, vaddr);
}
}
bool IsValidAddress(const u32 addr) {
if ((addr & 0x3E000000) == 0x08000000) {
return true;
} else if ((addr & 0x3F800000) == 0x04000000) {
return true;
} else if ((addr & 0xBFFF0000) == 0x00010000) {
return true;
} else if ((addr & 0x3F000000) >= 0x08000000 && (addr & 0x3F000000) < 0x08000000 + MEM_FCRAM_MASK) {
return true;
} else {
return false;
} }
} }
u8 *GetPointer(const u32 addr) { u8 *GetPointer(const u32 addr) {
// TODO(bunnei): Just a stub for now... ImplementMe! const u32 vaddr = _AddressPhysicalToVirtual(addr);
if ((addr & 0x3E000000) == 0x08000000) {
return g_fcram + (addr & MEM_FCRAM_MASK);
// HACK(bunnei): There is no layer yet to translate virtual addresses to physical addresses. // FCRAM
// Until we progress far enough along, we'll accept all physical address reads here. I think if ((vaddr > MEM_FCRAM_VADDR) && (vaddr < MEM_FCRAM_VADDR_END)) {
// that this is typically a corner-case from usermode software unless they are trying to do return g_fcram + (vaddr & MEM_FCRAM_MASK);
// bare-metal things (e.g. early 3DS homebrew writes directly to the FB @ 0x20184E60, etc.
} else if (((addr & 0xF0000000) == MEM_FCRAM_PADDR) && (addr < (MEM_FCRAM_PADDR_END))) {
return g_fcram + (addr & MEM_FCRAM_MASK);
//else if ((addr & 0x3F800000) == 0x04000000) {
// return g_vram + (addr & MEM_VRAM_MASK);
//}
//else if ((addr & 0x3F000000) >= 0x08000000 && (addr & 0x3F000000) < 0x08000000 + g_MemorySize) {
// return m_pRAM + (addr & g_MemoryMask);
//}
} else { } else {
//ERROR_LOG(MEMMAP, "Unknown GetPointer %08x PC %08x LR %08x", addr, currentMIPS->pc, currentMIPS->r[MIPS_REG_RA]); ERROR_LOG(MEMMAP, "Unknown GetPointer @ 0x%08x", vaddr);
ERROR_LOG(MEMMAP, "Unknown GetPointer %08x", addr);
static bool reported = false;
//if (!reported) {
// Reporting::ReportMessage("Unknown GetPointer %08x PC %08x LR %08x", addr, currentMIPS->pc, currentMIPS->r[MIPS_REG_RA]);
// reported = true;
//}
//if (!g_Config.bIgnoreBadMemAccess) {
// Core_EnableStepping(true);
// host->SetDebugMode(true);
//}
return 0; return 0;
} }
} }