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CFGU: Added block 0x000A0002 to the default savegame file

That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
This commit is contained in:
Subv 2014-12-19 17:01:23 -05:00
parent 4cd21b43c1
commit b49bdb6ba7
1 changed files with 18 additions and 0 deletions

View File

@ -21,10 +21,25 @@ enum SystemModel {
NEW_NINTENDO_3DS_XL
};
enum SystemLanguage {
LANGUAGE_JP,
LANGUAGE_EN,
LANGUAGE_FR,
LANGUAGE_DE,
LANGUAGE_IT,
LANGUAGE_ES,
LANGUAGE_ZH,
LANGUAGE_KO,
LANGUAGE_NL,
LANGUAGE_PT,
LANGUAGE_RU
};
static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data;
static const u64 CFG_SAVE_ID = 0x00010017;
static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
static const u32 CONSOLE_MODEL = NINTENDO_3DS_XL;
static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = { };
@ -268,6 +283,9 @@ ResultCode FormatConfig() {
if (!res.IsSuccess())
return res;
res = CreateConfigInfoBlk(0x000F0004, 0x4, 0x8, reinterpret_cast<u8 const*>(&CONSOLE_MODEL));
if (!res.IsSuccess())
return res;
res = CreateConfigInfoBlk(0x000A0002, 0x1, 0xA, &CONSOLE_LANGUAGE);
if (!res.IsSuccess())
return res;
// Save the buffer to the file