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qt: do not use an invalid update smdh

This commit is contained in:
BreadFish64 2019-12-18 21:51:06 -06:00
parent 020cd56ad8
commit cadfd6834d
1 changed files with 16 additions and 20 deletions

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@ -60,28 +60,24 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
u64 extdata_id = 0;
loader->ReadExtdataId(extdata_id);
std::vector<u8> smdh = [program_id, &loader]() -> std::vector<u8> {
std::vector<u8> original_smdh;
loader->ReadIcon(original_smdh);
if (program_id < 0x0004000000000000 || program_id > 0x00040000FFFFFFFF)
return original_smdh;
std::vector<u8> smdh;
// Look for an update icon if available
if (!(program_id & ~0x00040000FFFFFFFF)) {
std::string update_path = Service::AM::GetTitleContentPath(
Service::FS::MediaType::SDMC, program_id + 0x0000000E00000000);
Service::FS::MediaType::SDMC, program_id | 0x0000000E00000000);
if (FileUtil::Exists(update_path)) {
std::unique_ptr<Loader::AppLoader> update_loader =
Loader::GetLoader(update_path);
if (update_loader) {
update_loader->ReadIcon(smdh);
}
}
}
if (!FileUtil::Exists(update_path))
return original_smdh;
std::unique_ptr<Loader::AppLoader> update_loader = Loader::GetLoader(update_path);
if (!update_loader)
return original_smdh;
std::vector<u8> update_smdh;
update_loader->ReadIcon(update_smdh);
return update_smdh;
}();
if (!Loader::IsValidSMDH(smdh)) {
// Read the original smdh if there is no valid update smdh
loader->ReadIcon(smdh);
}
if (!Loader::IsValidSMDH(smdh) && UISettings::values.game_list_hide_no_icon) {
// Skip this invalid entry