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Core: Changed RunLoop iterations to 1000 (slightly better performance).

This commit is contained in:
bunnei 2014-11-09 16:56:57 -05:00
parent 0fab380801
commit ce1125d490
1 changed files with 6 additions and 6 deletions

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@ -26,13 +26,13 @@ void Start();
/** /**
* Run the core CPU loop * Run the core CPU loop
* This function loops for 100 instructions in the CPU before trying to update hardware. This is a * This function runs the core for the specified number of CPU instructions before trying to update
* little bit faster than SingleStep, and should be pretty much equivalent. The number of * hardware. This is much faster than SingleStep (and should be equivalent), as the CPU is not
* instructions chosen is fairly arbitrary, however a large number will more drastically affect the * required to do a full dispatch with each instruction. NOTE: the number of instructions requested
* frequency of GSP interrupts and likely break things. The point of this is to just loop in the CPU * is not guaranteed to run, as this will be interrupted preemptively if a hardware update is
* for more than 1 instruction to reduce overhead and make it a little bit faster... * requested (e.g. on a thread switch).
*/ */
void RunLoop(int tight_loop=100); void RunLoop(int tight_loop=1000);
/// Step the CPU one instruction /// Step the CPU one instruction
void SingleStep(); void SingleStep();