video_core/GLES: fix issues cause by missing glTextureBarrier
create a duplicate for sampling instead
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8ce81b19be
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@ -776,6 +776,20 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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}
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}
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OGLTexture temp_tex;
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if (need_texture_barrier && GLES) {
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temp_tex.Create();
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AllocateSurfaceTexture(temp_tex.handle, GetFormatTuple(color_surface->pixel_format),
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color_surface->GetScaledWidth(), color_surface->GetScaledHeight());
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glCopyImageSubData(color_surface->texture.handle, GL_TEXTURE_2D, 0, 0, 0, 0,
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temp_tex.handle, GL_TEXTURE_2D, 0, 0, 0, 0, color_surface->GetScaledWidth(),
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color_surface->GetScaledHeight(), 1);
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for (auto& unit : state.texture_units) {
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if (unit.texture_2d == color_surface->texture.handle)
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unit.texture_2d = temp_tex.handle;
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}
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}
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// Sync and bind the shader
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if (shader_dirty) {
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SetShader();
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@ -311,7 +311,7 @@ static constexpr std::array<void (*)(u32, u32, u8*, PAddr, PAddr, PAddr), 18> gl
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};
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// Allocate an uninitialized texture of appropriate size and format for the surface
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static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tuple, u32 width,
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void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tuple, u32 width,
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u32 height) {
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OpenGLState cur_state = OpenGLState::GetCurState();
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@ -339,4 +339,7 @@ struct FormatTuple {
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constexpr FormatTuple tex_tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
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const FormatTuple& GetFormatTuple(SurfaceParams::PixelFormat pixel_format);
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void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tuple, u32 width,
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u32 height);
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} // namespace OpenGL
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