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Add some member initializers in thread

This commit is contained in:
Hamish Milne 2020-04-02 00:14:00 +01:00
parent 714a85119d
commit d4ccce1365
1 changed files with 6 additions and 6 deletions

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@ -303,25 +303,25 @@ public:
VAddr tls_address; ///< Virtual address of the Thread Local Storage of the thread VAddr tls_address; ///< Virtual address of the Thread Local Storage of the thread
/// Mutexes currently held by this thread, which will be released when it exits. /// Mutexes currently held by this thread, which will be released when it exits.
boost::container::flat_set<std::shared_ptr<Mutex>> held_mutexes; boost::container::flat_set<std::shared_ptr<Mutex>> held_mutexes{};
/// Mutexes that this thread is currently waiting for. /// Mutexes that this thread is currently waiting for.
boost::container::flat_set<std::shared_ptr<Mutex>> pending_mutexes; boost::container::flat_set<std::shared_ptr<Mutex>> pending_mutexes{};
std::shared_ptr<Process> owner_process; ///< Process that owns this thread std::shared_ptr<Process> owner_process{}; ///< Process that owns this thread
/// Objects that the thread is waiting on, in the same order as they were /// Objects that the thread is waiting on, in the same order as they were
// passed to WaitSynchronization1/N. // passed to WaitSynchronization1/N.
std::vector<std::shared_ptr<WaitObject>> wait_objects; std::vector<std::shared_ptr<WaitObject>> wait_objects{};
VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
std::string name; std::string name{};
// Callback that will be invoked when the thread is resumed from a waiting state. If the thread // Callback that will be invoked when the thread is resumed from a waiting state. If the thread
// was waiting via WaitSynchronizationN then the object will be the last object that became // was waiting via WaitSynchronizationN then the object will be the last object that became
// available. In case of a timeout, the object will be nullptr. // available. In case of a timeout, the object will be nullptr.
std::shared_ptr<WakeupCallback> wakeup_callback; std::shared_ptr<WakeupCallback> wakeup_callback{};
const u32 core_id; const u32 core_id;