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video_core: Correct shader interpeter address register handling. (#6910)

This commit is contained in:
Steveice10 2023-08-26 15:49:31 -07:00 committed by GitHub
parent 61cf550d0c
commit df57012c50
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 41 additions and 33 deletions

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@ -112,8 +112,9 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
const auto& swizzle_data = setup.swizzle_data;
const auto& program_code = setup.program_code;
// Placeholder for invalid inputs
static f24 dummy_vec4_float24[4];
// Constants for handling invalid inputs
static f24 dummy_vec4_float24_zeros[4] = {f24::Zero(), f24::Zero(), f24::Zero(), f24::Zero()};
static f24 dummy_vec4_float24_ones[4] = {f24::One(), f24::One(), f24::One(), f24::One()};
u32 iteration = 0;
bool should_stop = false;
@ -130,19 +131,33 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
debug_data.max_offset = std::max<u32>(debug_data.max_offset, 1 + program_counter);
auto LookupSourceRegister = [&](const SourceRegister& source_reg) -> const f24* {
auto LookupSourceRegister = [&](const SourceRegister& source_reg,
int address_register_index) -> const f24* {
int index = source_reg.GetIndex();
switch (source_reg.GetRegisterType()) {
case RegisterType::Input:
return &state.registers.input[source_reg.GetIndex()].x;
return &state.registers.input[index].x;
case RegisterType::Temporary:
return &state.registers.temporary[source_reg.GetIndex()].x;
return &state.registers.temporary[index].x;
case RegisterType::FloatUniform:
return &uniforms.f[source_reg.GetIndex()].x;
if (address_register_index != 0) {
int offset = state.address_registers[address_register_index - 1];
if (offset < std::numeric_limits<s8>::min() ||
offset > std::numeric_limits<s8>::max()) [[unlikely]] {
offset = 0;
}
index = (index + offset) & 0x7F;
// If the index is above 96, the result is all one.
if (index >= 96) [[unlikely]] {
return dummy_vec4_float24_ones;
}
}
return &uniforms.f[index].x;
default:
return dummy_vec4_float24;
return dummy_vec4_float24_zeros;
}
};
@ -151,18 +166,15 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
const bool is_inverted =
(0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed));
const int address_offset =
(instr.common.address_register_index == 0)
? 0
: state.address_registers[instr.common.address_register_index - 1];
const f24* src1_ =
LookupSourceRegister(instr.common.GetSrc1(is_inverted),
!is_inverted * instr.common.address_register_index);
const f24* src2_ =
LookupSourceRegister(instr.common.GetSrc2(is_inverted),
is_inverted * instr.common.address_register_index);
const f24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) +
(is_inverted ? 0 : address_offset));
const f24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted) +
(is_inverted ? address_offset : 0));
const bool negate_src1 = ((bool)swizzle.negate_src1 != false);
const bool negate_src2 = ((bool)swizzle.negate_src2 != false);
const bool negate_src1 = swizzle.negate_src1.Value() != 0;
const bool negate_src2 = swizzle.negate_src2.Value() != 0;
f24 src1[4] = {
src1_[(int)swizzle.src1_selector_0.Value()],
@ -193,7 +205,7 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
? &state.registers.output[instr.common.dest.Value().GetIndex()][0]
: (instr.common.dest.Value() < 0x20)
? &state.registers.temporary[instr.common.dest.Value().GetIndex()][0]
: dummy_vec4_float24;
: dummy_vec4_float24_zeros;
debug_data.max_opdesc_id =
std::max<u32>(debug_data.max_opdesc_id, 1 + instr.common.operand_desc_id);
@ -476,20 +488,16 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
bool is_inverted = (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI);
const int address_offset =
(instr.mad.address_register_index == 0)
? 0
: state.address_registers[instr.mad.address_register_index - 1];
const f24* src1_ = LookupSourceRegister(instr.mad.GetSrc1(is_inverted), 0);
const f24* src2_ =
LookupSourceRegister(instr.mad.GetSrc2(is_inverted),
!is_inverted * instr.mad.address_register_index);
const f24* src3_ = LookupSourceRegister(
instr.mad.GetSrc3(is_inverted), is_inverted * instr.mad.address_register_index);
const f24* src1_ = LookupSourceRegister(instr.mad.GetSrc1(is_inverted));
const f24* src2_ = LookupSourceRegister(instr.mad.GetSrc2(is_inverted) +
(!is_inverted * address_offset));
const f24* src3_ = LookupSourceRegister(instr.mad.GetSrc3(is_inverted) +
(is_inverted * address_offset));
const bool negate_src1 = ((bool)mad_swizzle.negate_src1 != false);
const bool negate_src2 = ((bool)mad_swizzle.negate_src2 != false);
const bool negate_src3 = ((bool)mad_swizzle.negate_src3 != false);
const bool negate_src1 = mad_swizzle.negate_src1.Value() != 0;
const bool negate_src2 = mad_swizzle.negate_src2.Value() != 0;
const bool negate_src3 = mad_swizzle.negate_src3.Value() != 0;
f24 src1[4] = {
src1_[(int)mad_swizzle.src1_selector_0.Value()],
@ -532,7 +540,7 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
? &state.registers.output[instr.mad.dest.Value().GetIndex()][0]
: (instr.mad.dest.Value() < 0x20)
? &state.registers.temporary[instr.mad.dest.Value().GetIndex()][0]
: dummy_vec4_float24;
: dummy_vec4_float24_zeros;
Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);