Merge pull request #3742 from wwylele/glvtx-ui
citra-qt: add gpu shader emulation related configurations
This commit is contained in:
commit
e35c634fc6
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@ -19,13 +19,22 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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&QSpinBox::setEnabled);
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&QSpinBox::setEnabled);
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ui->layoutBox->setEnabled(!Settings::values.custom_layout);
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ui->layoutBox->setEnabled(!Settings::values.custom_layout);
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ui->hw_renderer_group->setEnabled(ui->toggle_hw_renderer->isChecked());
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connect(ui->toggle_hw_renderer, &QCheckBox::stateChanged, ui->hw_renderer_group,
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&QWidget::setEnabled);
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ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked());
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connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, ui->hw_shader_group,
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&QWidget::setEnabled);
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}
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}
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ConfigureGraphics::~ConfigureGraphics() {}
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ConfigureGraphics::~ConfigureGraphics() {}
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void ConfigureGraphics::setConfiguration() {
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void ConfigureGraphics::setConfiguration() {
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ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
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ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
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ui->resolution_factor_combobox->setEnabled(Settings::values.use_hw_renderer);
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ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader);
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ui->toggle_accurate_gs->setChecked(Settings::values.shaders_accurate_gs);
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ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul);
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ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
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ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
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ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
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ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
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ui->toggle_vsync->setChecked(Settings::values.use_vsync);
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ui->toggle_vsync->setChecked(Settings::values.use_vsync);
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@ -37,6 +46,9 @@ void ConfigureGraphics::setConfiguration() {
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void ConfigureGraphics::applyConfiguration() {
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void ConfigureGraphics::applyConfiguration() {
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Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked();
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Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked();
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Settings::values.use_hw_shader = ui->toggle_hw_shader->isChecked();
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Settings::values.shaders_accurate_gs = ui->toggle_accurate_gs->isChecked();
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Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked();
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Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
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Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
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Settings::values.resolution_factor =
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Settings::values.resolution_factor =
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static_cast<u16>(ui->resolution_factor_combobox->currentIndex());
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static_cast<u16>(ui->resolution_factor_combobox->currentIndex());
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@ -7,7 +7,7 @@
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<x>0</x>
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<x>0</x>
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<y>0</y>
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<y>0</y>
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<width>400</width>
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<width>400</width>
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<height>300</height>
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<height>427</height>
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</rect>
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</rect>
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</property>
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</property>
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<property name="windowTitle">
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<property name="windowTitle">
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@ -15,27 +15,11 @@
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</property>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<widget class="QGroupBox" name="generalBox">
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<property name="title">
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<string>Graphics</string>
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<string>General</string>
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</property>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<item>
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<widget class="QCheckBox" name="toggle_hw_renderer">
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<property name="text">
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<string>Enable hardware renderer</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_shader_jit">
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<property name="text">
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<string>Enable shader JIT</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="toggle_vsync">
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<widget class="QCheckBox" name="toggle_vsync">
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<property name="text">
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<property name="text">
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@ -70,12 +54,46 @@
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</item>
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</item>
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</layout>
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</layout>
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</item>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="rendererBox">
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<property name="title">
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<string>Renderer</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_6">
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<item>
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<widget class="QCheckBox" name="toggle_hw_renderer">
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<property name="toolTip">
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<string><html><head/><body><p>Use OpenGL to accelerate rendering.</p><p>Disable to debug graphics-related problem.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable Hardware Renderer</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="hw_renderer_group" native="true">
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<layout class="QVBoxLayout" name="verticalLayout_5">
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<property name="leftMargin">
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<number>16</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<item>
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<widget class="QLabel" name="label">
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<widget class="QLabel" name="label">
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<property name="text">
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<property name="text">
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<string>Internal Resolution:</string>
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<string>Internal Resolution</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -140,19 +158,76 @@
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</item>
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</item>
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</layout>
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</layout>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_hw_shader">
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<property name="toolTip">
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<string><html><head/><body><p>Use OpenGL to accelerate shader emulation.</p><p>Requires a relatively powerful GPU for better performance.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable Hardware Shader</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="hw_shader_group" native="true">
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<layout class="QVBoxLayout" name="verticalLayout_7">
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<property name="leftMargin">
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<number>16</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QCheckBox" name="toggle_accurate_mul">
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<property name="toolTip">
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<string><html><head/><body><p>Correctly handle all edge cases in multiplication operation in shaders. </p><p>Some games requires this to be enabled for the hardware shader to render properly.</p><p>However this would reduce performance in most games.</p></body></html></string>
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</property>
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<property name="text">
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<string>Accurate Multiplication</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_accurate_gs">
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<property name="toolTip">
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<string><html><head/><body><p>Force to fall back to software shader emulation when geometry shaders are used. </p><p>Some games require this to be enabled for the hardware shader to render properly.</p><p>However this might reduce performance in some games</p></body></html></string>
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</property>
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<property name="text">
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<string>Accurate Geometry Shader</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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</layout>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_shader_jit">
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<property name="toolTip">
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<string><html><head/><body><p>Use the JIT engine instead of the interpreter for software shader emulation. </p><p>Enable this for better performance.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable Shader JIT</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<widget class="QGroupBox" name="layoutBox">
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<widget class="QGroupBox" name="layoutBox">
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<property name="title">
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<property name="title">
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<string>Layout</string>
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<string>Layout</string>
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</property>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout_3">
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_4">
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<layout class="QHBoxLayout" name="horizontalLayout_4">
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<item>
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<item>
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@ -196,8 +271,6 @@
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</widget>
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</widget>
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</item>
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</item>
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</layout>
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</layout>
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</item>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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@ -216,12 +289,5 @@
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</layout>
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</layout>
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</widget>
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</widget>
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<resources/>
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<resources/>
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<connections>
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<connections/>
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<connection>
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<sender>toggle_hw_renderer</sender>
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<signal>toggled(bool)</signal>
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<receiver>resolution_factor_combobox</receiver>
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<slot>setEnabled(bool)</slot>
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</connection>
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</connections>
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</ui>
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</ui>
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