rasterizer_cache: Fixes to (unaligned) texture downloads (#6697)
* rasterizer_cache: Header cleanup * gl_texture_runtime: Fix incorrect stride in single scanline downloads * texture_codec: Fix unaligned texture downloads
This commit is contained in:
parent
700c00f021
commit
e783b0d4a9
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@ -42,11 +42,13 @@ add_library(video_core STATIC
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rasterizer_cache/rasterizer_cache.h
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rasterizer_cache/rasterizer_cache.h
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rasterizer_cache/rasterizer_cache_base.h
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rasterizer_cache/rasterizer_cache_base.h
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rasterizer_cache/sampler_params.h
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rasterizer_cache/sampler_params.h
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rasterizer_cache/slot_id.h
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rasterizer_cache/surface_base.cpp
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rasterizer_cache/surface_base.cpp
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rasterizer_cache/surface_base.h
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rasterizer_cache/surface_base.h
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rasterizer_cache/surface_params.cpp
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rasterizer_cache/surface_params.cpp
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rasterizer_cache/surface_params.h
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rasterizer_cache/surface_params.h
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rasterizer_cache/texture_codec.h
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rasterizer_cache/texture_codec.h
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rasterizer_cache/texture_cube.h
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rasterizer_cache/utils.cpp
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rasterizer_cache/utils.cpp
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rasterizer_cache/utils.h
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rasterizer_cache/utils.h
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renderer_opengl/frame_dumper_opengl.cpp
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renderer_opengl/frame_dumper_opengl.cpp
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@ -14,6 +14,7 @@
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#include "core/memory.h"
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#include "core/memory.h"
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#include "video_core/custom_textures/custom_tex_manager.h"
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#include "video_core/custom_textures/custom_tex_manager.h"
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#include "video_core/rasterizer_cache/rasterizer_cache_base.h"
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#include "video_core/rasterizer_cache/rasterizer_cache_base.h"
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#include "video_core/rasterizer_cache/surface_base.h"
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#include "video_core/regs.h"
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#include "video_core/regs.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_base.h"
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#include "video_core/texture/texture_decode.h"
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#include "video_core/texture/texture_decode.h"
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@ -1212,7 +1213,7 @@ void RasterizerCache<T>::ClearAll(bool flush) {
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// Remove the whole cache without really looking at it.
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// Remove the whole cache without really looking at it.
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cached_pages -= flush_interval;
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cached_pages -= flush_interval;
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dirty_regions -= SurfaceInterval(0x0, 0xFFFFFFFF);
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dirty_regions.clear();
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page_table.clear();
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page_table.clear();
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remove_surfaces.clear();
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remove_surfaces.clear();
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}
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}
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@ -11,7 +11,8 @@
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#include <boost/icl/interval_map.hpp>
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#include <boost/icl/interval_map.hpp>
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#include <tsl/robin_map.h>
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#include <tsl/robin_map.h>
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#include "video_core/rasterizer_cache/sampler_params.h"
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#include "video_core/rasterizer_cache/sampler_params.h"
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#include "video_core/rasterizer_cache/surface_base.h"
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#include "video_core/rasterizer_cache/surface_params.h"
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#include "video_core/rasterizer_cache/texture_cube.h"
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namespace Memory {
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namespace Memory {
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class MemorySystem;
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class MemorySystem;
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@ -70,12 +71,6 @@ class RasterizerCache {
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SurfaceId depth_id;
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SurfaceId depth_id;
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};
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};
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struct TextureCube {
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SurfaceId surface_id;
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std::array<SurfaceId, 6> face_ids;
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std::array<u64, 6> ticks;
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};
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public:
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public:
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explicit RasterizerCache(Memory::MemorySystem& memory, CustomTexManager& custom_tex_manager,
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explicit RasterizerCache(Memory::MemorySystem& memory, CustomTexManager& custom_tex_manager,
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Runtime& runtime, Pica::Regs& regs, RendererBase& renderer);
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Runtime& runtime, Pica::Regs& regs, RendererBase& renderer);
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@ -0,0 +1,21 @@
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// Copyright 2023 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/slot_vector.h"
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#pragma once
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namespace VideoCore {
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using SurfaceId = Common::SlotId;
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using SamplerId = Common::SlotId;
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/// Fake surface ID for null surfaces
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constexpr SurfaceId NULL_SURFACE_ID{0};
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/// Fake surface ID for null cube surfaces
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constexpr SurfaceId NULL_SURFACE_CUBE_ID{1};
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/// Fake sampler ID for null samplers
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constexpr SamplerId NULL_SAMPLER_ID{0};
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} // namespace VideoCore
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#pragma once
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#pragma once
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#include <algorithm>
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#include <algorithm>
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#include <bit>
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#include <bit>
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#include <span>
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#include <span>
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@ -264,6 +265,7 @@ static constexpr void MortonCopy(u32 width, u32 height, u32 start_offset, u32 en
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const u32 aligned_down_start_offset = Common::AlignDown(start_offset, tile_size);
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const u32 aligned_down_start_offset = Common::AlignDown(start_offset, tile_size);
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const u32 aligned_start_offset = Common::AlignUp(start_offset, tile_size);
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const u32 aligned_start_offset = Common::AlignUp(start_offset, tile_size);
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const u32 aligned_end_offset = Common::AlignDown(end_offset, tile_size);
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const u32 aligned_end_offset = Common::AlignDown(end_offset, tile_size);
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const u32 begin_pixel_index = aligned_down_start_offset * 8 / GetFormatBpp(format);
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ASSERT(!morton_to_linear ||
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ASSERT(!morton_to_linear ||
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(aligned_start_offset == start_offset && aligned_end_offset == end_offset));
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(aligned_start_offset == start_offset && aligned_end_offset == end_offset));
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@ -271,12 +273,12 @@ static constexpr void MortonCopy(u32 width, u32 height, u32 start_offset, u32 en
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// In OpenGL the texture origin is in the bottom left corner as opposed to other
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// In OpenGL the texture origin is in the bottom left corner as opposed to other
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// APIs that have it at the top left. To avoid flipping texture coordinates in
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// APIs that have it at the top left. To avoid flipping texture coordinates in
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// the shader we read/write the linear buffer from the bottom up
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// the shader we read/write the linear buffer from the bottom up
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u32 linear_offset = ((height - 8) * width) * aligned_bytes_per_pixel;
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u32 x = (begin_pixel_index % (width * 8)) / 8;
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u32 y = (begin_pixel_index / (width * 8)) * 8;
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u32 linear_offset = ((height - 8 - y) * width + x) * aligned_bytes_per_pixel;
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u32 tiled_offset = 0;
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u32 tiled_offset = 0;
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u32 x = 0;
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u32 y = 0;
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const auto LinearNextTile = [&] {
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const auto linear_next_tile = [&] {
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x = (x + 8) % width;
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x = (x + 8) % width;
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linear_offset += 8 * aligned_bytes_per_pixel;
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linear_offset += 8 * aligned_bytes_per_pixel;
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if (!x) {
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if (!x) {
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@ -300,7 +302,7 @@ static constexpr void MortonCopy(u32 width, u32 height, u32 start_offset, u32 en
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std::min(aligned_start_offset, end_offset) - start_offset);
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std::min(aligned_start_offset, end_offset) - start_offset);
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tiled_offset += aligned_start_offset - start_offset;
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tiled_offset += aligned_start_offset - start_offset;
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LinearNextTile();
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linear_next_tile();
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}
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}
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// If the copy spans multiple tiles, copy the fully aligned tiles in between.
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// If the copy spans multiple tiles, copy the fully aligned tiles in between.
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@ -313,7 +315,7 @@ static constexpr void MortonCopy(u32 width, u32 height, u32 start_offset, u32 en
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auto tiled_data = tiled_buffer.subspan(tiled_offset, tile_size);
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auto tiled_data = tiled_buffer.subspan(tiled_offset, tile_size);
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MortonCopyTile<morton_to_linear, format, converted>(width, tiled_data, linear_data);
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MortonCopyTile<morton_to_linear, format, converted>(width, tiled_data, linear_data);
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tiled_offset += tile_size;
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tiled_offset += tile_size;
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LinearNextTile();
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linear_next_tile();
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}
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}
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}
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}
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@ -0,0 +1,52 @@
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// Copyright 2023 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/hash.h"
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#include "video_core/rasterizer_cache/slot_id.h"
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#include "video_core/regs_texturing.h"
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namespace VideoCore {
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struct TextureCube {
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SurfaceId surface_id;
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std::array<SurfaceId, 6> face_ids;
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std::array<u64, 6> ticks;
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};
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struct TextureCubeConfig {
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PAddr px;
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PAddr nx;
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PAddr py;
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PAddr ny;
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PAddr pz;
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PAddr nz;
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u32 width;
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u32 levels;
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Pica::TexturingRegs::TextureFormat format;
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bool operator==(const TextureCubeConfig& rhs) const {
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return std::memcmp(this, &rhs, sizeof(TextureCubeConfig)) == 0;
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}
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bool operator!=(const TextureCubeConfig& rhs) const {
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return std::memcmp(this, &rhs, sizeof(TextureCubeConfig)) != 0;
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}
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const u64 Hash() const {
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return Common::ComputeHash64(this, sizeof(TextureCubeConfig));
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}
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};
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} // namespace VideoCore
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namespace std {
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template <>
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struct hash<VideoCore::TextureCubeConfig> {
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std::size_t operator()(const VideoCore::TextureCubeConfig& config) const noexcept {
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return config.Hash();
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}
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};
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} // namespace std
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#pragma once
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#pragma once
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#include <span>
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#include <span>
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#include "common/hash.h"
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#include "common/math_util.h"
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#include "common/math_util.h"
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#include "common/slot_vector.h"
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#include "common/vector_math.h"
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#include "common/vector_math.h"
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#include "video_core/regs_texturing.h"
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namespace VideoCore {
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namespace VideoCore {
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using SurfaceId = Common::SlotId;
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using SamplerId = Common::SlotId;
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/// Fake surface ID for null surfaces
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constexpr SurfaceId NULL_SURFACE_ID{0};
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/// Fake surface ID for null cube surfaces
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constexpr SurfaceId NULL_SURFACE_CUBE_ID{1};
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/// Fake sampler ID for null samplers
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constexpr SamplerId NULL_SAMPLER_ID{0};
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struct Offset {
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struct Offset {
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u32 x = 0;
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u32 x = 0;
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u32 y = 0;
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u32 y = 0;
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@ -79,30 +66,6 @@ struct StagingData {
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std::span<u8> mapped;
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std::span<u8> mapped;
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};
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};
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struct TextureCubeConfig {
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PAddr px;
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PAddr nx;
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PAddr py;
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PAddr ny;
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PAddr pz;
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PAddr nz;
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u32 width;
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u32 levels;
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Pica::TexturingRegs::TextureFormat format;
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bool operator==(const TextureCubeConfig& rhs) const {
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return std::memcmp(this, &rhs, sizeof(TextureCubeConfig)) == 0;
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}
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bool operator!=(const TextureCubeConfig& rhs) const {
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return std::memcmp(this, &rhs, sizeof(TextureCubeConfig)) != 0;
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}
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const u64 Hash() const {
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return Common::ComputeHash64(this, sizeof(TextureCubeConfig));
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}
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};
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class SurfaceParams;
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class SurfaceParams;
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u32 MipLevels(u32 width, u32 height, u32 max_level);
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u32 MipLevels(u32 width, u32 height, u32 max_level);
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@ -134,12 +97,3 @@ void DecodeTexture(const SurfaceParams& surface_info, PAddr start_addr, PAddr en
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std::span<u8> source, std::span<u8> dest, bool convert = false);
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std::span<u8> source, std::span<u8> dest, bool convert = false);
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} // namespace VideoCore
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} // namespace VideoCore
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namespace std {
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template <>
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struct hash<VideoCore::TextureCubeConfig> {
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std::size_t operator()(const VideoCore::TextureCubeConfig& config) const noexcept {
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return config.Hash();
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}
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};
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} // namespace std
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@ -484,20 +484,19 @@ void Surface::Download(const VideoCore::BufferTextureCopy& download,
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bool Surface::DownloadWithoutFbo(const VideoCore::BufferTextureCopy& download,
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bool Surface::DownloadWithoutFbo(const VideoCore::BufferTextureCopy& download,
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const VideoCore::StagingData& staging) {
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const VideoCore::StagingData& staging) {
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const bool is_full_download = download.texture_rect == GetRect();
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if (driver->IsOpenGLES()) {
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const bool has_sub_image = driver->HasArbGetTextureSubImage();
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if (driver->IsOpenGLES() || (!is_full_download && !has_sub_image)) {
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return false;
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return false;
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}
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}
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const GLuint old_tex = OpenGLState::GetCurState().texture_units[0].texture_2d;
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const auto& tuple = runtime->GetFormatTuple(pixel_format);
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const auto& tuple = runtime->GetFormatTuple(pixel_format);
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const u32 unscaled_width = download.texture_rect.GetWidth();
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glActiveTexture(GL_TEXTURE0);
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glPixelStorei(GL_PACK_ROW_LENGTH, unscaled_width);
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glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(stride));
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SCOPE_EXIT({ glPixelStorei(GL_PACK_ROW_LENGTH, 0); });
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SCOPE_EXIT({ glPixelStorei(GL_PACK_ROW_LENGTH, 0); });
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// Prefer glGetTextureSubImage in most cases since it's the fastest and most convenient option
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// Prefer glGetTextureSubImage in most cases since it's the fastest and most convenient option
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const bool is_full_download = download.texture_rect == GetRect();
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const bool has_sub_image = driver->HasArbGetTextureSubImage();
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if (has_sub_image) {
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if (has_sub_image) {
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const GLsizei buf_size = static_cast<GLsizei>(staging.mapped.size());
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const GLsizei buf_size = static_cast<GLsizei>(staging.mapped.size());
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glGetTextureSubImage(Handle(0), download.texture_level, download.texture_rect.left,
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glGetTextureSubImage(Handle(0), download.texture_level, download.texture_rect.left,
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@ -505,17 +504,20 @@ bool Surface::DownloadWithoutFbo(const VideoCore::BufferTextureCopy& download,
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download.texture_rect.GetHeight(), 1, tuple.format, tuple.type,
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download.texture_rect.GetHeight(), 1, tuple.format, tuple.type,
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buf_size, staging.mapped.data());
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buf_size, staging.mapped.data());
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return true;
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return true;
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}
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} else if (is_full_download) {
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// This should only trigger for full texture downloads in oldish intel drivers
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// This should only trigger for full texture downloads in oldish intel drivers
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// that only support up to 4.3
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// that only support up to 4.3
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glBindTexture(GL_TEXTURE_2D, Handle(0));
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OpenGLState state = OpenGLState::GetCurState();
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state.texture_units[0].texture_2d = Handle(0);
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state.Apply();
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glGetTexImage(GL_TEXTURE_2D, download.texture_level, tuple.format, tuple.type,
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glGetTexImage(GL_TEXTURE_2D, download.texture_level, tuple.format, tuple.type,
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staging.mapped.data());
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staging.mapped.data());
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glBindTexture(GL_TEXTURE_2D, old_tex);
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return true;
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return true;
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}
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}
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return false;
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}
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void Surface::Attach(GLenum target, u32 level, u32 layer, bool scaled) {
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void Surface::Attach(GLenum target, u32 level, u32 layer, bool scaled) {
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const GLuint handle = Handle(static_cast<u32>(scaled));
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const GLuint handle = Handle(static_cast<u32>(scaled));
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#include "video_core/rasterizer_cache/framebuffer_base.h"
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#include "video_core/rasterizer_cache/framebuffer_base.h"
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#include "video_core/rasterizer_cache/rasterizer_cache_base.h"
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#include "video_core/rasterizer_cache/rasterizer_cache_base.h"
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#include "video_core/rasterizer_cache/surface_base.h"
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#include "video_core/renderer_opengl/gl_blit_helper.h"
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#include "video_core/renderer_opengl/gl_blit_helper.h"
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namespace VideoCore {
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namespace VideoCore {
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||||||
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Reference in New Issue