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build: fix build failure when not using precompiled headers (#7087)

Co-authored-by: vitor-k <vitor-kiguchi@hotmail.com>
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Castor215 2023-10-23 21:21:35 +01:00 committed by GitHub
parent 36146459f8
commit ec55807669
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2 changed files with 2 additions and 0 deletions

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@ -5,6 +5,7 @@
#include <algorithm> #include <algorithm>
#include <zstd.h> #include <zstd.h>
#include "common/logging/log.h"
#include "common/zstd_compression.h" #include "common/zstd_compression.h"
namespace Common::Compression { namespace Common::Compression {

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@ -11,6 +11,7 @@
#include <span> #include <span>
#include <catch2/catch_approx.hpp> #include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp> #include <catch2/catch_test_macros.hpp>
#include <fmt/format.h>
#include <nihstro/inline_assembly.h> #include <nihstro/inline_assembly.h>
#include "video_core/shader/shader_interpreter.h" #include "video_core/shader/shader_interpreter.h"
#include "video_core/shader/shader_jit_x64_compiler.h" #include "video_core/shader/shader_jit_x64_compiler.h"