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Merge pull request #210 from lioncash/typedef

system: Get rid of an unnecessary enum typedef
This commit is contained in:
Tony Wasserka 2014-11-18 16:54:37 +01:00
commit ed4e599008
1 changed files with 10 additions and 10 deletions

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@ -11,16 +11,16 @@
namespace System { namespace System {
// State of the full emulator // State of the full emulator
typedef enum { enum State {
STATE_NULL = 0, ///< System is in null state, nothing initialized STATE_NULL = 0, ///< System is in null state, nothing initialized
STATE_IDLE, ///< System is in an initialized state, but not running STATE_IDLE, ///< System is in an initialized state, but not running
STATE_RUNNING, ///< System is running STATE_RUNNING, ///< System is running
STATE_LOADING, ///< System is loading a ROM STATE_LOADING, ///< System is loading a ROM
STATE_HALTED, ///< System is halted (error) STATE_HALTED, ///< System is halted (error)
STATE_STALLED, ///< System is stalled (unused) STATE_STALLED, ///< System is stalled (unused)
STATE_DEBUG, ///< System is in a special debug mode (unused) STATE_DEBUG, ///< System is in a special debug mode (unused)
STATE_DIE ///< System is shutting down STATE_DIE ///< System is shutting down
} State; };
extern volatile State g_state; extern volatile State g_state;