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game_list_p: Take map iterator contents by const reference

We don't need to copy the whole struct in this instance, we can just
utilize a reference instead.
This commit is contained in:
Lioncash 2018-09-17 05:30:09 -04:00 committed by fearlessTobi
parent 52ec85be12
commit f56a840333
1 changed files with 1 additions and 1 deletions

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@ -228,7 +228,7 @@ public:
LOG_WARNING(Frontend, "Invalid compatibility number {}", compatibility.toStdString()); LOG_WARNING(Frontend, "Invalid compatibility number {}", compatibility.toStdString());
return; return;
} }
CompatStatus status = iterator->second; const CompatStatus& status = iterator->second;
setData(compatibility, CompatNumberRole); setData(compatibility, CompatNumberRole);
setText(QObject::tr(status.text)); setText(QObject::tr(status.text));
setToolTip(QObject::tr(status.tooltip)); setToolTip(QObject::tr(status.tooltip));