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citra_qt: Improvements to hotkeys and ui state management (#6224)

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Tobias 2023-02-04 19:06:20 +01:00 committed by GitHub
parent 9b49d94644
commit f66d03dd48
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12 changed files with 383 additions and 292 deletions

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@ -8,7 +8,6 @@
#include <QKeySequence> #include <QKeySequence>
#include <QSettings> #include <QSettings>
#include "citra_qt/configuration/config.h" #include "citra_qt/configuration/config.h"
#include "citra_qt/uisettings.h"
#include "common/file_util.h" #include "common/file_util.h"
#include "core/frontend/mic.h" #include "core/frontend/mic.h"
#include "core/hle/service/service.h" #include "core/hle/service/service.h"
@ -56,31 +55,32 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config:
// This must be in alphabetical order according to action name as it must have the same order as // This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered. // UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off // clang-format off
const std::array<UISettings::Shortcut, 24> default_hotkeys{ const std::array<UISettings::Shortcut, 24> Config::default_hotkeys {{
{{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral("\\"), Qt::ApplicationShortcut}}, {QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::ApplicationShortcut}}, {QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}}, {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
{QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), Qt::ApplicationShortcut}}, {QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), Qt::ApplicationShortcut}},
{QStringLiteral("Exit Citra"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), Qt::WindowShortcut}}, {QStringLiteral("Exit Citra"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), Qt::WindowShortcut}},
{QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), Qt::WindowShortcut}}, {QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), Qt::WindowShortcut}},
{QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), Qt::WindowShortcut}}, {QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), Qt::WindowShortcut}},
{QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}}, {QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}},
{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::ApplicationShortcut}}, {QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WindowShortcut}}, {QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Load from Newest Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+V"), Qt::WindowShortcut}}, {QStringLiteral("Load from Newest Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+V"), Qt::WindowShortcut}},
{QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}}, {QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
{QStringLiteral("Remove Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F3"), Qt::ApplicationShortcut}}, {QStringLiteral("Remove Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F3"), Qt::ApplicationShortcut}},
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}}, {QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
{QStringLiteral("Rotate Screens Upright"), QStringLiteral("Main Window"), {QStringLiteral("F8"), Qt::WindowShortcut}}, {QStringLiteral("Rotate Screens Upright"), QStringLiteral("Main Window"), {QStringLiteral("F8"), Qt::WindowShortcut}},
{QStringLiteral("Save to Oldest Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+C"), Qt::WindowShortcut}}, {QStringLiteral("Save to Oldest Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+C"), Qt::WindowShortcut}},
{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}}, {QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
{QStringLiteral("Swap Screens"), QStringLiteral("Main Window"), {QStringLiteral("F9"), Qt::WindowShortcut}}, {QStringLiteral("Swap Screens"), QStringLiteral("Main Window"), {QStringLiteral("F9"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Alternate Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Per-Game Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+D"), Qt::ApplicationShortcut}}}}; {QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
}};
// clang-format on // clang-format on
void Config::Initialize(const std::string& config_name) { void Config::Initialize(const std::string& config_name) {
@ -632,14 +632,16 @@ void Config::ReadShortcutValues() {
qt_config->beginGroup(QStringLiteral("Shortcuts")); qt_config->beginGroup(QStringLiteral("Shortcuts"));
for (const auto& [name, group, shortcut] : default_hotkeys) { for (const auto& [name, group, shortcut] : default_hotkeys) {
auto [keyseq, context] = shortcut;
qt_config->beginGroup(group); qt_config->beginGroup(group);
qt_config->beginGroup(name); qt_config->beginGroup(name);
// No longer using ReadSetting for shortcut.second as it innacurately returns a value of 1
// for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
// a file dialog in windowed mode
UISettings::values.shortcuts.push_back( UISettings::values.shortcuts.push_back(
{name, {name,
group, group,
{ReadSetting(QStringLiteral("KeySeq"), keyseq).toString(), {ReadSetting(QStringLiteral("KeySeq"), shortcut.keyseq).toString(),
ReadSetting(QStringLiteral("Context"), context).toInt()}}); shortcut.context}});
qt_config->endGroup(); qt_config->endGroup();
qt_config->endGroup(); qt_config->endGroup();
} }
@ -1110,12 +1112,13 @@ void Config::SaveShortcutValues() {
// Lengths of UISettings::values.shortcuts & default_hotkeys are same. // Lengths of UISettings::values.shortcuts & default_hotkeys are same.
// However, their ordering must also be the same. // However, their ordering must also be the same.
for (std::size_t i = 0; i < default_hotkeys.size(); i++) { for (std::size_t i = 0; i < default_hotkeys.size(); i++) {
auto [name, group, shortcut] = UISettings::values.shortcuts[i]; const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
const auto& default_hotkey = default_hotkeys[i].shortcut;
qt_config->beginGroup(group); qt_config->beginGroup(group);
qt_config->beginGroup(name); qt_config->beginGroup(name);
WriteSetting(QStringLiteral("KeySeq"), shortcut.first, default_hotkeys[i].shortcut.first); WriteSetting(QStringLiteral("KeySeq"), shortcut.keyseq, default_hotkey.keyseq);
WriteSetting(QStringLiteral("Context"), shortcut.second, WriteSetting(QStringLiteral("Context"), shortcut.context, default_hotkey.context);
default_hotkeys[i].shortcut.second);
qt_config->endGroup(); qt_config->endGroup();
qt_config->endGroup(); qt_config->endGroup();
} }

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@ -8,6 +8,7 @@
#include <memory> #include <memory>
#include <string> #include <string>
#include <QVariant> #include <QVariant>
#include "citra_qt/uisettings.h"
#include "common/settings.h" #include "common/settings.h"
class QSettings; class QSettings;
@ -25,6 +26,7 @@ public:
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons; static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs; static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
static const std::array<UISettings::Shortcut, 24> default_hotkeys;
private: private:
void Initialize(const std::string& config_name); void Initialize(const std::string& config_name);

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@ -2,31 +2,40 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <QMenu>
#include <QMessageBox> #include <QMessageBox>
#include <QStandardItemModel> #include <QStandardItemModel>
#include "citra_qt/configuration/config.h"
#include "citra_qt/configuration/configure_hotkeys.h" #include "citra_qt/configuration/configure_hotkeys.h"
#include "citra_qt/hotkeys.h" #include "citra_qt/hotkeys.h"
#include "citra_qt/util/sequence_dialog/sequence_dialog.h" #include "citra_qt/util/sequence_dialog/sequence_dialog.h"
#include "common/settings.h" #include "common/settings.h"
#include "ui_configure_hotkeys.h" #include "ui_configure_hotkeys.h"
constexpr int name_column = 0;
constexpr int hotkey_column = 1;
ConfigureHotkeys::ConfigureHotkeys(QWidget* parent) ConfigureHotkeys::ConfigureHotkeys(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureHotkeys>()) { : QWidget(parent), ui(std::make_unique<Ui::ConfigureHotkeys>()) {
ui->setupUi(this); ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus); setFocusPolicy(Qt::ClickFocus);
model = new QStandardItemModel(this); model = new QStandardItemModel(this);
model->setColumnCount(3); model->setColumnCount(2);
model->setHorizontalHeaderLabels({tr("Action"), tr("Hotkey"), tr("Context")}); model->setHorizontalHeaderLabels({tr("Action"), tr("Hotkey")});
connect(ui->hotkey_list, &QTreeView::doubleClicked, this, &ConfigureHotkeys::Configure); connect(ui->hotkey_list, &QTreeView::doubleClicked, this, &ConfigureHotkeys::Configure);
connect(ui->hotkey_list, &QTreeView::customContextMenuRequested, this,
&ConfigureHotkeys::PopupContextMenu);
ui->hotkey_list->setContextMenuPolicy(Qt::CustomContextMenu);
ui->hotkey_list->setModel(model); ui->hotkey_list->setModel(model);
// TODO(Kloen): Make context configurable as well (hiding the column for now) ui->hotkey_list->setColumnWidth(0, 250);
ui->hotkey_list->hideColumn(2); ui->hotkey_list->resizeColumnToContents(hotkey_column);
ui->hotkey_list->setColumnWidth(0, 200); connect(ui->button_restore_defaults, &QPushButton::clicked, this,
ui->hotkey_list->resizeColumnToContents(1); &ConfigureHotkeys::RestoreDefaults);
connect(ui->button_clear_all, &QPushButton::clicked, this, &ConfigureHotkeys::ClearAll);
} }
ConfigureHotkeys::~ConfigureHotkeys() = default; ConfigureHotkeys::~ConfigureHotkeys() = default;
@ -55,9 +64,11 @@ void ConfigureHotkeys::Populate(const HotkeyRegistry& registry) {
QStandardItem* action = new QStandardItem(hotkey.first); QStandardItem* action = new QStandardItem(hotkey.first);
QStandardItem* keyseq = QStandardItem* keyseq =
new QStandardItem(hotkey.second.keyseq.toString(QKeySequence::NativeText)); new QStandardItem(hotkey.second.keyseq.toString(QKeySequence::NativeText));
QStandardItem* controller_keyseq = new QStandardItem(hotkey.second.controller_keyseq);
action->setEditable(false); action->setEditable(false);
keyseq->setEditable(false); keyseq->setEditable(false);
parent_item->appendRow({action, keyseq}); controller_keyseq->setEditable(false);
parent_item->appendRow({action, keyseq, controller_keyseq});
} }
model->appendRow(parent_item); model->appendRow(parent_item);
} }
@ -74,8 +85,9 @@ void ConfigureHotkeys::Configure(QModelIndex index) {
return; return;
} }
index = index.sibling(index.row(), 1); // Swap to the hotkey column
auto* const model = ui->hotkey_list->model(); index = index.sibling(index.row(), hotkey_column);
const auto previous_key = model->data(index); const auto previous_key = model->data(index);
SequenceDialog hotkey_dialog{this}; SequenceDialog hotkey_dialog{this};
@ -85,26 +97,50 @@ void ConfigureHotkeys::Configure(QModelIndex index) {
if (return_code == QDialog::Rejected || key_sequence.isEmpty()) { if (return_code == QDialog::Rejected || key_sequence.isEmpty()) {
return; return;
} }
const auto [key_sequence_used, used_action] = IsUsedKey(key_sequence);
if (IsUsedKey(key_sequence) && key_sequence != QKeySequence(previous_key.toString())) { if (key_sequence_used && key_sequence != QKeySequence(previous_key.toString())) {
QMessageBox::warning(this, tr("Conflicting Key Sequence"), QMessageBox::warning(
tr("The entered key sequence is already assigned to another hotkey.")); this, tr("Conflicting Key Sequence"),
tr("The entered key sequence is already assigned to: %1").arg(used_action));
} else { } else {
model->setData(index, key_sequence.toString(QKeySequence::NativeText)); model->setData(index, key_sequence.toString(QKeySequence::NativeText));
EmitHotkeysChanged(); EmitHotkeysChanged();
} }
} }
bool ConfigureHotkeys::IsUsedKey(QKeySequence key_sequence) const { std::pair<bool, QString> ConfigureHotkeys::IsUsedKey(QKeySequence key_sequence) const {
return input_keys_list.contains(key_sequence) || GetUsedKeyList().contains(key_sequence); if (key_sequence == QKeySequence::fromString(QStringLiteral(""), QKeySequence::NativeText)) {
return std::make_pair(false, QString());
}
if (input_keys_list.contains(key_sequence)) {
return std::make_pair(true, tr("A 3ds button"));
}
for (int r = 0; r < model->rowCount(); ++r) {
const QStandardItem* const parent = model->item(r, 0);
for (int r2 = 0; r2 < parent->rowCount(); ++r2) {
const QStandardItem* const key_seq_item = parent->child(r2, hotkey_column);
const auto key_seq_str = key_seq_item->text();
const auto key_seq = QKeySequence::fromString(key_seq_str, QKeySequence::NativeText);
if (key_sequence == key_seq) {
return std::make_pair(true, parent->child(r2, 0)->text());
}
}
}
return std::make_pair(false, QString());
} }
void ConfigureHotkeys::ApplyConfiguration(HotkeyRegistry& registry) { void ConfigureHotkeys::ApplyConfiguration(HotkeyRegistry& registry) {
for (int key_id = 0; key_id < model->rowCount(); key_id++) { for (int key_id = 0; key_id < model->rowCount(); key_id++) {
QStandardItem* parent = model->item(key_id, 0); QStandardItem* parent = model->item(key_id, 0);
for (int key_column_id = 0; key_column_id < parent->rowCount(); key_column_id++) { for (int key_column_id = 0; key_column_id < parent->rowCount(); key_column_id++) {
QStandardItem* action = parent->child(key_column_id, 0); const QStandardItem* action = parent->child(key_column_id, name_column);
QStandardItem* keyseq = parent->child(key_column_id, 1); const QStandardItem* keyseq = parent->child(key_column_id, hotkey_column);
for (auto& [group, sub_actions] : registry.hotkey_groups) { for (auto& [group, sub_actions] : registry.hotkey_groups) {
if (group != parent->text()) if (group != parent->text())
continue; continue;
@ -120,6 +156,61 @@ void ConfigureHotkeys::ApplyConfiguration(HotkeyRegistry& registry) {
registry.SaveHotkeys(); registry.SaveHotkeys();
} }
void ConfigureHotkeys::RestoreDefaults() {
for (int r = 0; r < model->rowCount(); ++r) {
const QStandardItem* parent = model->item(r, 0);
for (int r2 = 0; r2 < parent->rowCount(); ++r2) {
model->item(r, 0)
->child(r2, hotkey_column)
->setText(Config::default_hotkeys[r2].shortcut.keyseq);
}
}
}
void ConfigureHotkeys::ClearAll() {
for (int r = 0; r < model->rowCount(); ++r) {
const QStandardItem* parent = model->item(r, 0);
for (int r2 = 0; r2 < parent->rowCount(); ++r2) {
model->item(r, 0)->child(r2, hotkey_column)->setText(QString{});
}
}
}
void ConfigureHotkeys::PopupContextMenu(const QPoint& menu_location) {
const auto index = ui->hotkey_list->indexAt(menu_location);
if (!index.parent().isValid()) {
return;
}
QMenu context_menu;
QAction* restore_default = context_menu.addAction(tr("Restore Default"));
QAction* clear = context_menu.addAction(tr("Clear"));
const auto hotkey_index = index.sibling(index.row(), hotkey_column);
connect(restore_default, &QAction::triggered,
[this, hotkey_index] { RestoreHotkey(hotkey_index); });
connect(clear, &QAction::triggered,
[this, hotkey_index] { model->setData(hotkey_index, QString{}); });
context_menu.exec(ui->hotkey_list->viewport()->mapToGlobal(menu_location));
}
void ConfigureHotkeys::RestoreHotkey(QModelIndex index) {
const QKeySequence& default_key_sequence = QKeySequence::fromString(
Config::default_hotkeys[index.row()].shortcut.keyseq, QKeySequence::NativeText);
const auto [key_sequence_used, used_action] = IsUsedKey(default_key_sequence);
if (key_sequence_used && default_key_sequence != QKeySequence(model->data(index).toString())) {
QMessageBox::warning(
this, tr("Conflicting Key Sequence"),
tr("The default key sequence is already assigned to: %1").arg(used_action));
} else {
model->setData(index, default_key_sequence.toString(QKeySequence::NativeText));
}
}
void ConfigureHotkeys::RetranslateUI() { void ConfigureHotkeys::RetranslateUI() {
ui->retranslateUi(this); ui->retranslateUi(this);
} }

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@ -19,7 +19,7 @@ class ConfigureHotkeys : public QWidget {
public: public:
explicit ConfigureHotkeys(QWidget* parent = nullptr); explicit ConfigureHotkeys(QWidget* parent = nullptr);
~ConfigureHotkeys(); ~ConfigureHotkeys() override;
void ApplyConfiguration(HotkeyRegistry& registry); void ApplyConfiguration(HotkeyRegistry& registry);
void RetranslateUI(); void RetranslateUI();
@ -41,10 +41,13 @@ signals:
private: private:
void Configure(QModelIndex index); void Configure(QModelIndex index);
bool IsUsedKey(QKeySequence key_sequence) const; std::pair<bool, QString> IsUsedKey(QKeySequence key_sequence) const;
QList<QKeySequence> GetUsedKeyList() const; QList<QKeySequence> GetUsedKeyList() const;
std::unique_ptr<Ui::ConfigureHotkeys> ui; void RestoreDefaults();
void ClearAll();
void PopupContextMenu(const QPoint& menu_location);
void RestoreHotkey(QModelIndex index);
/** /**
* List of keyboard keys currently registered to any of the 3DS inputs. * List of keyboard keys currently registered to any of the 3DS inputs.
@ -53,5 +56,7 @@ private:
*/ */
QList<QKeySequence> input_keys_list; QList<QKeySequence> input_keys_list;
std::unique_ptr<Ui::ConfigureHotkeys> ui;
QStandardItemModel* model; QStandardItemModel* model;
}; };

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@ -15,7 +15,7 @@
</property> </property>
<layout class="QVBoxLayout" name="verticalLayout"> <layout class="QVBoxLayout" name="verticalLayout">
<item> <item>
<layout class="QVBoxLayout" name="verticalLayout_2"> <layout class="QHBoxLayout" name="horizontalLayout">
<item> <item>
<widget class="QLabel" name="label_2"> <widget class="QLabel" name="label_2">
<property name="text"> <property name="text">
@ -23,6 +23,37 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="button_clear_all">
<property name="text">
<string>Clear All</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="button_restore_defaults">
<property name="text">
<string>Restore Defaults</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item> <item>
<widget class="QTreeView" name="hotkey_list"> <widget class="QTreeView" name="hotkey_list">
<property name="editTriggers"> <property name="editTriggers">

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@ -395,9 +395,6 @@ ConfigureInput::ConfigureInput(QWidget* parent)
}); });
LoadConfiguration(); LoadConfiguration();
// TODO(wwylele): enable this when we actually emulate it
ui->buttonHome->setEnabled(false);
} }
ConfigureInput::~ConfigureInput() = default; ConfigureInput::~ConfigureInput() = default;

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@ -17,8 +17,8 @@ void HotkeyRegistry::SaveHotkeys() {
for (const auto& hotkey : group.second) { for (const auto& hotkey : group.second) {
UISettings::values.shortcuts.push_back( UISettings::values.shortcuts.push_back(
{hotkey.first, group.first, {hotkey.first, group.first,
UISettings::ContextualShortcut(hotkey.second.keyseq.toString(), UISettings::ContextualShortcut(
hotkey.second.context)}); {hotkey.second.keyseq.toString(), hotkey.second.context})});
} }
} }
} }
@ -28,9 +28,10 @@ void HotkeyRegistry::LoadHotkeys() {
// beginGroup() // beginGroup()
for (auto shortcut : UISettings::values.shortcuts) { for (auto shortcut : UISettings::values.shortcuts) {
Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name]; Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name];
if (!shortcut.shortcut.first.isEmpty()) { if (!shortcut.shortcut.keyseq.isEmpty()) {
hk.keyseq = QKeySequence::fromString(shortcut.shortcut.first, QKeySequence::NativeText); hk.keyseq =
hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.second); QKeySequence::fromString(shortcut.shortcut.keyseq, QKeySequence::NativeText);
hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context);
} }
if (hk.shortcut) { if (hk.shortcut) {
hk.shortcut->disconnect(); hk.shortcut->disconnect();
@ -42,8 +43,9 @@ void HotkeyRegistry::LoadHotkeys() {
QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action, QWidget* widget) { QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action, QWidget* widget) {
Hotkey& hk = hotkey_groups[group][action]; Hotkey& hk = hotkey_groups[group][action];
if (!hk.shortcut) if (!hk.shortcut) {
hk.shortcut = new QShortcut(hk.keyseq, widget, nullptr, nullptr, hk.context); hk.shortcut = new QShortcut(hk.keyseq, widget, nullptr, nullptr, hk.context);
}
return hk.shortcut; return hk.shortcut;
} }

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@ -68,6 +68,7 @@ public:
private: private:
struct Hotkey { struct Hotkey {
QKeySequence keyseq; QKeySequence keyseq;
QString controller_keyseq;
QShortcut* shortcut = nullptr; QShortcut* shortcut = nullptr;
Qt::ShortcutContext context = Qt::WindowShortcut; Qt::ShortcutContext context = Qt::WindowShortcut;
}; };

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@ -473,62 +473,37 @@ void GMainWindow::InitializeHotkeys() {
hotkey_registry.LoadHotkeys(); hotkey_registry.LoadHotkeys();
const QString main_window = QStringLiteral("Main Window"); const QString main_window = QStringLiteral("Main Window");
const QString load_file = QStringLiteral("Load File");
const QString exit_citra = QStringLiteral("Exit Citra");
const QString stop_emulation = QStringLiteral("Stop Emulation");
const QString toggle_filter_bar = QStringLiteral("Toggle Filter Bar");
const QString toggle_status_bar = QStringLiteral("Toggle Status Bar");
const QString fullscreen = QStringLiteral("Fullscreen"); const QString fullscreen = QStringLiteral("Fullscreen");
const QString toggle_screen_layout = QStringLiteral("Toggle Screen Layout"); const QString toggle_screen_layout = QStringLiteral("Toggle Screen Layout");
const QString swap_screens = QStringLiteral("Swap Screens"); const QString swap_screens = QStringLiteral("Swap Screens");
const QString rotate_screens = QStringLiteral("Rotate Screens Upright"); const QString rotate_screens = QStringLiteral("Rotate Screens Upright");
ui->action_Show_Filter_Bar->setShortcut( const auto link_action_shortcut = [&](QAction* action, const QString& action_name) {
hotkey_registry.GetKeySequence(main_window, toggle_filter_bar)); static const QString main_window = QStringLiteral("Main Window");
ui->action_Show_Filter_Bar->setShortcutContext( action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar)); action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name));
action->setAutoRepeat(false);
this->addAction(action);
};
ui->action_Show_Status_Bar->setShortcut( link_action_shortcut(ui->action_Load_File, QStringLiteral("Load File"));
hotkey_registry.GetKeySequence(main_window, toggle_status_bar)); link_action_shortcut(ui->action_Load_Amiibo, QStringLiteral("Load Amiibo"));
ui->action_Show_Status_Bar->setShortcutContext( link_action_shortcut(ui->action_Remove_Amiibo, QStringLiteral("Remove Amiibo"));
hotkey_registry.GetShortcutContext(main_window, toggle_status_bar)); link_action_shortcut(ui->action_Exit, QStringLiteral("Exit Citra"));
link_action_shortcut(ui->action_Restart, QStringLiteral("Restart Emulation"));
connect(hotkey_registry.GetHotkey(main_window, load_file, this), &QShortcut::activated, link_action_shortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation"));
ui->action_Load_File, &QAction::trigger); link_action_shortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
link_action_shortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
connect(hotkey_registry.GetHotkey(main_window, stop_emulation, this), &QShortcut::activated, link_action_shortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
ui->action_Stop, &QAction::trigger); link_action_shortcut(ui->action_Fullscreen, fullscreen);
link_action_shortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
connect(hotkey_registry.GetHotkey(main_window, exit_citra, this), &QShortcut::activated, link_action_shortcut(ui->action_Screen_Layout_Swap_Screens, swap_screens);
ui->action_Exit, &QAction::trigger); link_action_shortcut(ui->action_Screen_Layout_Upright_Screens, rotate_screens);
link_action_shortcut(ui->action_Enable_Frame_Advancing,
connect( QStringLiteral("Toggle Frame Advancing"));
hotkey_registry.GetHotkey(main_window, QStringLiteral("Continue/Pause Emulation"), this), link_action_shortcut(ui->action_Advance_Frame, QStringLiteral("Advance Frame"));
&QShortcut::activated, this, [&] { link_action_shortcut(ui->action_Load_from_Newest_Slot, QStringLiteral("Load from Newest Slot"));
if (emulation_running) { link_action_shortcut(ui->action_Save_to_Oldest_Slot, QStringLiteral("Save to Oldest Slot"));
if (emu_thread->IsRunning()) {
OnPauseGame();
} else {
OnStartGame();
}
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this),
&QShortcut::activated, this, [this] {
if (!Core::System::GetInstance().IsPoweredOn())
return;
BootGame(QString(game_path));
});
connect(hotkey_registry.GetHotkey(main_window, swap_screens, render_window),
&QShortcut::activated, ui->action_Screen_Layout_Swap_Screens, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, rotate_screens, render_window),
&QShortcut::activated, ui->action_Screen_Layout_Upright_Screens, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, toggle_screen_layout, render_window),
&QShortcut::activated, this, &GMainWindow::ToggleScreenLayout);
connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
&QShortcut::activated, ui->action_Fullscreen, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
&QShortcut::activatedAmbiguously, ui->action_Fullscreen, &QAction::trigger);
const auto add_secondary_window_hotkey = [this](QKeySequence hotkey, const char* slot) { const auto add_secondary_window_hotkey = [this](QKeySequence hotkey, const char* slot) {
// This action will fire specifically when secondary_window is in focus // This action will fire specifically when secondary_window is in focus
@ -553,77 +528,53 @@ void GMainWindow::InitializeHotkeys() {
const auto rotate_screen_hotkey = hotkey_registry.GetKeySequence(main_window, rotate_screens); const auto rotate_screen_hotkey = hotkey_registry.GetKeySequence(main_window, rotate_screens);
add_secondary_window_hotkey(rotate_screen_hotkey, SLOT(TriggerRotateScreens())); add_secondary_window_hotkey(rotate_screen_hotkey, SLOT(TriggerRotateScreens()));
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this), const auto connect_shortcut = [&](const QString& action_name, const auto& function) {
&QShortcut::activated, this, [&] { const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
if (emulation_running) { connect(hotkey, &QShortcut::activated, this, function);
ui->action_Fullscreen->setChecked(false); };
ToggleFullscreen();
} connect(hotkey_registry.GetHotkey(main_window, toggle_screen_layout, render_window),
}); &QShortcut::activated, this, &GMainWindow::ToggleScreenLayout);
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Alternate Speed"), this),
&QShortcut::activated, this, [&] { connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
Settings::values.frame_limit.SetGlobal(!Settings::values.frame_limit.UsingGlobal()); if (emulation_running) {
UpdateStatusBar(); ui->action_Fullscreen->setChecked(false);
}); ToggleFullscreen();
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Texture Dumping"), this), }
&QShortcut::activated, this, });
[&] { Settings::values.dump_textures = !Settings::values.dump_textures; }); connect_shortcut(QStringLiteral("Toggle Per-Game Speed"), [&] {
Settings::values.frame_limit.SetGlobal(!Settings::values.frame_limit.UsingGlobal());
UpdateStatusBar();
});
connect_shortcut(QStringLiteral("Toggle Texture Dumping"),
[&] { Settings::values.dump_textures = !Settings::values.dump_textures; });
// We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes // We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes
// the variable hold a garbage value after this function exits // the variable hold a garbage value after this function exits
static constexpr u16 SPEED_LIMIT_STEP = 5; static constexpr u16 SPEED_LIMIT_STEP = 5;
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this), connect_shortcut(QStringLiteral("Increase Speed Limit"), [&] {
&QShortcut::activated, this, [&] { if (Settings::values.frame_limit.GetValue() == 0) {
if (Settings::values.frame_limit.GetValue() == 0) { return;
return; }
} if (Settings::values.frame_limit.GetValue() < 995 - SPEED_LIMIT_STEP) {
if (Settings::values.frame_limit.GetValue() < 995 - SPEED_LIMIT_STEP) { Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() +
Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() + SPEED_LIMIT_STEP);
SPEED_LIMIT_STEP); } else {
} else { Settings::values.frame_limit = 0;
Settings::values.frame_limit = 0; }
} UpdateStatusBar();
UpdateStatusBar(); });
}); connect_shortcut(QStringLiteral("Decrease Speed Limit"), [&] {
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this), if (Settings::values.frame_limit.GetValue() == 0) {
&QShortcut::activated, this, [&] { Settings::values.frame_limit = 995;
if (Settings::values.frame_limit.GetValue() == 0) { } else if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) {
Settings::values.frame_limit = 995; Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() -
} else if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) { SPEED_LIMIT_STEP);
Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() - UpdateStatusBar();
SPEED_LIMIT_STEP); }
UpdateStatusBar(); UpdateStatusBar();
} });
UpdateStatusBar(); connect_shortcut(QStringLiteral("Mute Audio"),
}); [] { Settings::values.audio_muted = !Settings::values.audio_muted; });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Frame Advancing"), this),
&QShortcut::activated, ui->action_Enable_Frame_Advancing, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Advance Frame"), this),
&QShortcut::activated, ui->action_Advance_Frame, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this),
&QShortcut::activated, this, [&] {
if (ui->action_Load_Amiibo->isEnabled()) {
OnLoadAmiibo();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Remove Amiibo"), this),
&QShortcut::activated, this, [&] {
if (ui->action_Remove_Amiibo->isEnabled()) {
OnRemoveAmiibo();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Capture Screenshot"), this),
&QShortcut::activated, this, [&] {
if (ui->action_Capture_Screenshot->isEnabled()) {
OnCaptureScreenshot();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load from Newest Slot"), this),
&QShortcut::activated, ui->action_Load_from_Newest_Slot, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Save to Oldest Slot"), this),
&QShortcut::activated, ui->action_Save_to_Oldest_Slot, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
&QShortcut::activated, this,
[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
} }
void GMainWindow::ShowUpdaterWidgets() { void GMainWindow::ShowUpdaterWidgets() {
@ -686,7 +637,8 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
auto_paused = true; auto_paused = true;
OnPauseGame(); OnPauseGame();
} else if (ui->action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) { } else if (emulation_running && !emu_thread->IsRunning() && auto_paused &&
state == Qt::ApplicationActive) {
auto_paused = false; auto_paused = false;
OnStartGame(); OnStartGame();
} }
@ -728,32 +680,34 @@ void GMainWindow::ConnectWidgetEvents() {
} }
void GMainWindow::ConnectMenuEvents() { void GMainWindow::ConnectMenuEvents() {
const auto connect_menu = [&](QAction* action, const auto& event_fn) {
connect(action, &QAction::triggered, this, event_fn);
// Add actions to this window so that hiding menus in fullscreen won't disable them
addAction(action);
// Add actions to the render window so that they work outside of single window mode
render_window->addAction(action);
};
// File // File
connect(ui->action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile); connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile);
connect(ui->action_Install_CIA, &QAction::triggered, this, &GMainWindow::OnMenuInstallCIA); connect_menu(ui->action_Install_CIA, &GMainWindow::OnMenuInstallCIA);
connect(ui->action_Exit, &QAction::triggered, this, &QMainWindow::close); connect_menu(ui->action_Exit, &QMainWindow::close);
connect(ui->action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo); connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo);
connect(ui->action_Remove_Amiibo, &QAction::triggered, this, &GMainWindow::OnRemoveAmiibo); connect_menu(ui->action_Remove_Amiibo, &GMainWindow::OnRemoveAmiibo);
// Emulation // Emulation
connect(ui->action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame); connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame);
connect(ui->action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame); connect_menu(ui->action_Stop, &GMainWindow::OnStopGame);
connect(ui->action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame); connect_menu(ui->action_Restart, [this] { BootGame(QString(game_path)); });
connect(ui->action_Restart, &QAction::triggered, this, connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility);
[this] { BootGame(QString(game_path)); }); connect_menu(ui->action_Configure, &GMainWindow::OnConfigure);
connect(ui->action_Report_Compatibility, &QAction::triggered, this, connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame);
&GMainWindow::OnMenuReportCompatibility); connect_menu(ui->action_Cheats, &GMainWindow::OnCheats);
connect(ui->action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
connect(ui->action_Configure_Current_Game, &QAction::triggered, this,
&GMainWindow::OnConfigurePerGame);
connect(ui->action_Cheats, &QAction::triggered, this, &GMainWindow::OnCheats);
// View // View
connect(ui->action_Single_Window_Mode, &QAction::triggered, this, connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode);
&GMainWindow::ToggleWindowMode); connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
connect(ui->action_Display_Dock_Widget_Headers, &QAction::triggered, this, connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
&GMainWindow::OnDisplayTitleBars);
connect(ui->action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
// Multiplayer // Multiplayer
@ -768,64 +722,41 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state, connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnOpenNetworkRoom); &MultiplayerState::OnOpenNetworkRoom);
ui->action_Fullscreen->setShortcut( connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen);
hotkey_registry connect_menu(ui->action_Screen_Layout_Default, &GMainWindow::ChangeScreenLayout);
.GetHotkey(QStringLiteral("Main Window"), QStringLiteral("Fullscreen"), this) connect_menu(ui->action_Screen_Layout_Single_Screen, &GMainWindow::ChangeScreenLayout);
->key()); connect_menu(ui->action_Screen_Layout_Large_Screen, &GMainWindow::ChangeScreenLayout);
ui->action_Screen_Layout_Swap_Screens->setShortcut( connect_menu(ui->action_Screen_Layout_Side_by_Side, &GMainWindow::ChangeScreenLayout);
hotkey_registry connect_menu(ui->action_Screen_Layout_Separate_Windows, &GMainWindow::ChangeScreenLayout);
.GetHotkey(QStringLiteral("Main Window"), QStringLiteral("Swap Screens"), this) connect_menu(ui->action_Screen_Layout_Swap_Screens, &GMainWindow::OnSwapScreens);
->key()); connect_menu(ui->action_Screen_Layout_Upright_Screens, &GMainWindow::OnRotateScreens);
ui->action_Screen_Layout_Swap_Screens->setShortcutContext(Qt::WidgetWithChildrenShortcut);
ui->action_Screen_Layout_Upright_Screens->setShortcut(
hotkey_registry
.GetHotkey(QStringLiteral("Main Window"), QStringLiteral("Rotate Screens Upright"),
this)
->key());
ui->action_Screen_Layout_Upright_Screens->setShortcutContext(Qt::WidgetWithChildrenShortcut);
connect(ui->action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
connect(ui->action_Screen_Layout_Default, &QAction::triggered, this,
&GMainWindow::ChangeScreenLayout);
connect(ui->action_Screen_Layout_Single_Screen, &QAction::triggered, this,
&GMainWindow::ChangeScreenLayout);
connect(ui->action_Screen_Layout_Large_Screen, &QAction::triggered, this,
&GMainWindow::ChangeScreenLayout);
connect(ui->action_Screen_Layout_Side_by_Side, &QAction::triggered, this,
&GMainWindow::ChangeScreenLayout);
connect(ui->action_Screen_Layout_Separate_Windows, &QAction::triggered, this,
&GMainWindow::ChangeScreenLayout);
connect(ui->action_Screen_Layout_Swap_Screens, &QAction::triggered, this,
&GMainWindow::OnSwapScreens);
connect(ui->action_Screen_Layout_Upright_Screens, &QAction::triggered, this,
&GMainWindow::OnRotateScreens);
// Movie // Movie
connect(ui->action_Record_Movie, &QAction::triggered, this, &GMainWindow::OnRecordMovie); connect_menu(ui->action_Record_Movie, &GMainWindow::OnRecordMovie);
connect(ui->action_Play_Movie, &QAction::triggered, this, &GMainWindow::OnPlayMovie); connect_menu(ui->action_Play_Movie, &GMainWindow::OnPlayMovie);
connect(ui->action_Close_Movie, &QAction::triggered, this, &GMainWindow::OnCloseMovie); connect_menu(ui->action_Close_Movie, &GMainWindow::OnCloseMovie);
connect(ui->action_Save_Movie, &QAction::triggered, this, &GMainWindow::OnSaveMovie); connect_menu(ui->action_Save_Movie, &GMainWindow::OnSaveMovie);
connect(ui->action_Movie_Read_Only_Mode, &QAction::toggled, this, connect_menu(ui->action_Movie_Read_Only_Mode,
[](bool checked) { Core::Movie::GetInstance().SetReadOnly(checked); }); [](bool checked) { Core::Movie::GetInstance().SetReadOnly(checked); });
connect(ui->action_Enable_Frame_Advancing, &QAction::triggered, this, [this] { connect_menu(ui->action_Enable_Frame_Advancing, [this] {
if (emulation_running) { if (emulation_running) {
Core::System::GetInstance().frame_limiter.SetFrameAdvancing( Core::System::GetInstance().frame_limiter.SetFrameAdvancing(
ui->action_Enable_Frame_Advancing->isChecked()); ui->action_Enable_Frame_Advancing->isChecked());
ui->action_Advance_Frame->setEnabled(ui->action_Enable_Frame_Advancing->isChecked()); ui->action_Advance_Frame->setEnabled(ui->action_Enable_Frame_Advancing->isChecked());
} }
}); });
connect(ui->action_Advance_Frame, &QAction::triggered, this, [this] { connect_menu(ui->action_Advance_Frame, [this] {
if (emulation_running) { auto& system = Core::System::GetInstance();
if (emulation_running && system.frame_limiter.IsFrameAdvancing()) {
ui->action_Enable_Frame_Advancing->setChecked(true); ui->action_Enable_Frame_Advancing->setChecked(true);
ui->action_Advance_Frame->setEnabled(true); ui->action_Advance_Frame->setEnabled(true);
Core::System::GetInstance().frame_limiter.SetFrameAdvancing(true); system.frame_limiter.AdvanceFrame();
Core::System::GetInstance().frame_limiter.AdvanceFrame();
} }
}); });
connect(ui->action_Capture_Screenshot, &QAction::triggered, this, connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot);
&GMainWindow::OnCaptureScreenshot);
#ifdef ENABLE_FFMPEG_VIDEO_DUMPER #ifdef ENABLE_FFMPEG_VIDEO_DUMPER
connect(ui->action_Dump_Video, &QAction::triggered, [this] { connect_menu(ui->action_Dump_Video, [this] {
if (ui->action_Dump_Video->isChecked()) { if (ui->action_Dump_Video->isChecked()) {
OnStartVideoDumping(); OnStartVideoDumping();
} else { } else {
@ -837,16 +768,41 @@ void GMainWindow::ConnectMenuEvents() {
#endif #endif
// Help // Help
connect(ui->action_Open_Citra_Folder, &QAction::triggered, this, connect_menu(ui->action_Open_Citra_Folder, &GMainWindow::OnOpenCitraFolder);
&GMainWindow::OnOpenCitraFolder); connect_menu(ui->action_FAQ, []() {
connect(ui->action_FAQ, &QAction::triggered, []() {
QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/wiki/faq/"))); QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/wiki/faq/")));
}); });
connect(ui->action_About, &QAction::triggered, this, &GMainWindow::OnMenuAboutCitra); connect_menu(ui->action_About, &GMainWindow::OnMenuAboutCitra);
connect(ui->action_Check_For_Updates, &QAction::triggered, this, connect_menu(ui->action_Check_For_Updates, &GMainWindow::OnCheckForUpdates);
&GMainWindow::OnCheckForUpdates); connect_menu(ui->action_Open_Maintenance_Tool, &GMainWindow::OnOpenUpdater);
connect(ui->action_Open_Maintenance_Tool, &QAction::triggered, this, }
&GMainWindow::OnOpenUpdater);
void GMainWindow::UpdateMenuState() {
const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning();
const std::array running_actions{
ui->action_Stop,
ui->action_Restart,
ui->action_Configure_Current_Game,
ui->action_Report_Compatibility,
ui->action_Load_Amiibo,
ui->action_Remove_Amiibo,
ui->action_Pause,
ui->action_Cheats,
ui->action_Advance_Frame,
};
for (QAction* action : running_actions) {
action->setEnabled(emulation_running);
}
ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused);
if (emulation_running && is_paused) {
ui->action_Pause->setText(tr("&Continue"));
} else {
ui->action_Pause->setText(tr("&Pause"));
}
} }
void GMainWindow::OnDisplayTitleBars(bool show) { void GMainWindow::OnDisplayTitleBars(bool show) {
@ -1247,27 +1203,16 @@ void GMainWindow::ShutdownGame() {
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
disconnect(secondary_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); disconnect(secondary_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
// Update the GUI
ui->action_Start->setEnabled(false);
ui->action_Start->setText(tr("Start"));
ui->action_Pause->setEnabled(false);
ui->action_Stop->setEnabled(false);
ui->action_Restart->setEnabled(false);
ui->action_Cheats->setEnabled(false);
ui->action_Configure_Current_Game->setEnabled(false);
ui->action_Load_Amiibo->setEnabled(false);
ui->action_Remove_Amiibo->setEnabled(false);
ui->action_Report_Compatibility->setEnabled(false);
ui->action_Advance_Frame->setEnabled(false);
ui->action_Capture_Screenshot->setEnabled(false);
render_window->hide(); render_window->hide();
secondary_window->hide(); secondary_window->hide();
loading_screen->hide(); loading_screen->hide();
loading_screen->Clear(); loading_screen->Clear();
if (game_list->IsEmpty())
if (game_list->IsEmpty()) {
game_list_placeholder->show(); game_list_placeholder->show();
else } else {
game_list->show(); game_list->show();
}
game_list->SetFilterFocus(); game_list->SetFilterFocus();
setMouseTracking(false); setMouseTracking(false);
@ -1293,6 +1238,9 @@ void GMainWindow::ShutdownGame() {
game_path.clear(); game_path.clear();
// Update the GUI
UpdateMenuState();
// When closing the game, destroy the GLWindow to clear the context after the game is closed // When closing the game, destroy the GLWindow to clear the context after the game is closed
render_window->ReleaseRenderTarget(); render_window->ReleaseRenderTarget();
secondary_window->ReleaseRenderTarget(); secondary_window->ReleaseRenderTarget();
@ -1595,9 +1543,12 @@ void GMainWindow::OnMenuInstallCIA() {
QStringList filepaths = QFileDialog::getOpenFileNames( QStringList filepaths = QFileDialog::getOpenFileNames(
this, tr("Load Files"), UISettings::values.roms_path, this, tr("Load Files"), UISettings::values.roms_path,
tr("3DS Installation File (*.CIA*)") + QStringLiteral(";;") + tr("All Files (*.*)")); tr("3DS Installation File (*.CIA*)") + QStringLiteral(";;") + tr("All Files (*.*)"));
if (filepaths.isEmpty())
return;
if (filepaths.isEmpty()) {
return;
}
UISettings::values.roms_path = QFileInfo(filepaths[0]).path();
InstallCIA(filepaths); InstallCIA(filepaths);
} }
@ -1692,34 +1643,40 @@ void GMainWindow::OnStartGame() {
qRegisterMetaType<std::string>("std::string"); qRegisterMetaType<std::string>("std::string");
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError); connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
ui->action_Start->setEnabled(false); UpdateMenuState();
ui->action_Start->setText(tr("Continue"));
ui->action_Pause->setEnabled(true);
ui->action_Stop->setEnabled(true);
ui->action_Restart->setEnabled(true);
ui->action_Cheats->setEnabled(true);
ui->action_Configure_Current_Game->setEnabled(true);
ui->action_Load_Amiibo->setEnabled(true);
ui->action_Report_Compatibility->setEnabled(true);
ui->action_Capture_Screenshot->setEnabled(true);
discord_rpc->Update(); discord_rpc->Update();
UpdateSaveStates(); UpdateSaveStates();
} }
void GMainWindow::OnRestartGame() {
Core::System& system = Core::System::GetInstance();
if (!system.IsPoweredOn()) {
return;
}
// Make a copy since BootGame edits game_path
BootGame(QString(game_path));
}
void GMainWindow::OnPauseGame() { void GMainWindow::OnPauseGame() {
emu_thread->SetRunning(false); emu_thread->SetRunning(false);
Camera::QtMultimediaCameraHandler::StopCameras(); Camera::QtMultimediaCameraHandler::StopCameras();
ui->action_Start->setEnabled(true);
ui->action_Pause->setEnabled(false);
ui->action_Stop->setEnabled(true);
ui->action_Capture_Screenshot->setEnabled(false);
UpdateMenuState();
AllowOSSleep(); AllowOSSleep();
} }
void GMainWindow::OnPauseContinueGame() {
if (emulation_running) {
if (emu_thread->IsRunning()) {
OnPauseGame();
} else {
OnStartGame();
}
}
}
void GMainWindow::OnStopGame() { void GMainWindow::OnStopGame() {
ShutdownGame(); ShutdownGame();
Settings::RestoreGlobalState(false); Settings::RestoreGlobalState(false);
@ -1951,6 +1908,10 @@ void GMainWindow::OnConfigure() {
} }
void GMainWindow::OnLoadAmiibo() { void GMainWindow::OnLoadAmiibo() {
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
return;
}
const QString extensions{QStringLiteral("*.bin")}; const QString extensions{QStringLiteral("*.bin")};
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions); const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter); const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
@ -2105,6 +2066,10 @@ void GMainWindow::OnSaveMovie() {
} }
void GMainWindow::OnCaptureScreenshot() { void GMainWindow::OnCaptureScreenshot() {
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
return;
}
OnPauseGame(); OnPauseGame();
std::string path = UISettings::values.screenshot_path.GetValue(); std::string path = UISettings::values.screenshot_path.GetValue();
if (!FileUtil::IsDirectory(path)) { if (!FileUtil::IsDirectory(path)) {
@ -2509,9 +2474,6 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
ui->retranslateUi(this); ui->retranslateUi(this);
RetranslateStatusBar(); RetranslateStatusBar();
UpdateWindowTitle(); UpdateWindowTitle();
if (emulation_running)
ui->action_Start->setText(tr("Continue"));
} }
void GMainWindow::OnConfigurePerGame() { void GMainWindow::OnConfigurePerGame() {

View File

@ -119,6 +119,7 @@ private:
void ConnectWidgetEvents(); void ConnectWidgetEvents();
void ConnectMenuEvents(); void ConnectMenuEvents();
void UpdateMenuState();
void PreventOSSleep(); void PreventOSSleep();
void AllowOSSleep(); void AllowOSSleep();
@ -169,7 +170,9 @@ private:
private slots: private slots:
void OnStartGame(); void OnStartGame();
void OnRestartGame();
void OnPauseGame(); void OnPauseGame();
void OnPauseContinueGame();
void OnStopGame(); void OnStopGame();
void OnSaveState(); void OnSaveState();
void OnLoadState(); void OnLoadState();

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@ -93,7 +93,6 @@
<addaction name="action_Load_from_Newest_Slot"/> <addaction name="action_Load_from_Newest_Slot"/>
<addaction name="separator"/> <addaction name="separator"/>
</widget> </widget>
<addaction name="action_Start"/>
<addaction name="action_Pause"/> <addaction name="action_Pause"/>
<addaction name="action_Stop"/> <addaction name="action_Stop"/>
<addaction name="action_Restart"/> <addaction name="action_Restart"/>
@ -215,14 +214,6 @@
<string>E&amp;xit</string> <string>E&amp;xit</string>
</property> </property>
</action> </action>
<action name="action_Start">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>&amp;Start</string>
</property>
</action>
<action name="action_Pause"> <action name="action_Pause">
<property name="enabled"> <property name="enabled">
<bool>false</bool> <bool>false</bool>

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@ -17,7 +17,10 @@
namespace UISettings { namespace UISettings {
using ContextualShortcut = std::pair<QString, int>; struct ContextualShortcut {
QString keyseq;
int context;
};
struct Shortcut { struct Shortcut {
QString name; QString name;