GSP: Trigger GPU interrupts at more accurate locations.
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@ -173,6 +173,7 @@ static void RegisterInterruptRelayQueue(Service::Interface* self) {
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* Signals that the specified interrupt type has occurred to userland code
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* @param interrupt_id ID of interrupt that is being signalled
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* @todo This should probably take a thread_id parameter and only signal this thread?
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* @todo This probably does not belong in the GSP module, instead move to video_core
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*/
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void SignalInterrupt(InterruptId interrupt_id) {
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if (0 == g_interrupt_event) {
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@ -211,6 +212,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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memcpy(Memory::GetPointer(command.dma_request.dest_address),
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Memory::GetPointer(command.dma_request.source_address),
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command.dma_request.size);
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SignalInterrupt(InterruptId::DMA);
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break;
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// ctrulib homebrew sends all relevant command list data with this command,
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@ -219,13 +221,13 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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case CommandId::SET_COMMAND_LIST_LAST:
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{
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auto& params = command.set_command_list_last;
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WriteGPURegister(GPU_REG_INDEX(command_processor_config.address), Memory::VirtualToPhysicalAddress(params.address) >> 3);
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WriteGPURegister(GPU_REG_INDEX(command_processor_config.size), params.size);
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// TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
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WriteGPURegister(GPU_REG_INDEX(command_processor_config.trigger), 1);
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SignalInterrupt(InterruptId::P3D);
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break;
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}
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@ -243,6 +245,8 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_end), Memory::VirtualToPhysicalAddress(params.end2) >> 3);
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].size), params.end2 - params.start2);
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].value), params.value2);
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SignalInterrupt(InterruptId::PSC0);
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break;
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}
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@ -256,14 +260,9 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags);
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1);
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// TODO(bunnei): Signalling all of these interrupts here is totally wrong, but it seems to
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// work well enough for running demos. Need to figure out how these all work and trigger
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// them correctly.
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SignalInterrupt(InterruptId::PSC0);
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// TODO(bunnei): Determine if these interrupts should be signalled here.
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SignalInterrupt(InterruptId::PSC1);
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SignalInterrupt(InterruptId::PPF);
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SignalInterrupt(InterruptId::P3D);
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SignalInterrupt(InterruptId::DMA);
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// Update framebuffer information if requested
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for (int screen_id = 0; screen_id < 2; ++screen_id) {
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@ -8,6 +8,7 @@
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#include "pica.h"
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#include "primitive_assembly.h"
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#include "vertex_shader.h"
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#include "core/hle/service/gsp_gpu.h"
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#include "debug_utils/debug_utils.h"
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@ -40,6 +41,11 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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DebugUtils::OnPicaRegWrite(id, registers[id]);
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switch(id) {
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// Trigger IRQ
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case PICA_REG_INDEX(trigger_irq):
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::P3D);
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return;
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// It seems like these trigger vertex rendering
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case PICA_REG_INDEX(trigger_draw):
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case PICA_REG_INDEX(trigger_draw_indexed):
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@ -45,10 +45,16 @@ struct Regs {
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#define INSERT_PADDING_WORDS_HELPER2(x, y) INSERT_PADDING_WORDS_HELPER1(x, y)
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#define INSERT_PADDING_WORDS(num_words) u32 INSERT_PADDING_WORDS_HELPER2(pad, __LINE__)[(num_words)];
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INSERT_PADDING_WORDS(0x41);
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INSERT_PADDING_WORDS(0x10);
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u32 trigger_irq;
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INSERT_PADDING_WORDS(0x30);
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BitField<0, 24, u32> viewport_size_x;
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INSERT_PADDING_WORDS(0x1);
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BitField<0, 24, u32> viewport_size_y;
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INSERT_PADDING_WORDS(0x9);
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@ -544,6 +550,7 @@ struct Regs {
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map.insert({i, #name + std::string("+") + std::to_string(i-PICA_REG_INDEX(name))}); \
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} while(false)
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ADD_FIELD(trigger_irq);
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ADD_FIELD(viewport_size_x);
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ADD_FIELD(viewport_size_y);
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ADD_FIELD(viewport_depth_range);
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@ -607,6 +614,7 @@ private:
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#ifndef _MSC_VER
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#define ASSERT_REG_POSITION(field_name, position) static_assert(offsetof(Regs, field_name) == position * 4, "Field "#field_name" has invalid position")
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ASSERT_REG_POSITION(trigger_irq, 0x10);
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ASSERT_REG_POSITION(viewport_size_x, 0x41);
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ASSERT_REG_POSITION(viewport_size_y, 0x43);
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ASSERT_REG_POSITION(viewport_depth_range, 0x4d);
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