citra-qt: Improve Title Bar display
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ddc97b15f4
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@ -606,6 +606,10 @@ bool GMainWindow::LoadROM(const QString& filename) {
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Core::System& system{Core::System::GetInstance()};
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const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())};
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std::string title;
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system.GetAppLoader().ReadTitle(title);
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game_title = QString::fromStdString(title);
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SetupUIStrings();
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if (result != Core::System::ResultStatus::Success) {
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switch (result) {
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@ -755,6 +759,9 @@ void GMainWindow::ShutdownGame() {
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if (defer_update_prompt) {
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ShowUpdatePrompt();
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}
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game_title.clear();
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SetupUIStrings();
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}
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void GMainWindow::StoreRecentFile(const QString& filename) {
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@ -1407,8 +1414,11 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
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}
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void GMainWindow::SetupUIStrings() {
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setWindowTitle(tr("Citra %1| %2-%3")
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.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc));
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if (game_title.isEmpty()) {
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setWindowTitle(tr("Citra %1").arg(Common::g_build_fullname));
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} else {
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setWindowTitle(tr("Citra %1| %2").arg(Common::g_build_fullname, game_title));
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}
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}
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void GMainWindow::SyncMenuUISettings() {
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@ -202,6 +202,8 @@ private:
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// Whether emulation is currently running in Citra.
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bool emulation_running = false;
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std::unique_ptr<EmuThread> emu_thread;
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// The title of the game currently running
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QString game_title;
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// Debugger panes
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ProfilerWidget* profilerWidget;
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