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Kernel: Remove Thread::wait_objects_index and use wait_objects to hold all the objects that a thread is waiting on.

This commit is contained in:
Subv 2017-01-04 10:53:01 -05:00
parent cef5f45de2
commit fd95b6ee26
4 changed files with 22 additions and 21 deletions

View File

@ -55,10 +55,16 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
if (ShouldWait(thread.get())) if (ShouldWait(thread.get()))
continue; continue;
bool ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(), // A thread is ready to run if it's either in THREADSTATUS_WAIT_SYNCH_ANY or
// in THREADSTATUS_WAIT_SYNCH_ALL and the rest of the objects it is waiting on are ready.
bool ready_to_run = true;
if (thread->status == THREADSTATUS_WAIT_SYNCH_ALL) {
ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
[&thread](const SharedPtr<WaitObject>& object) { [&thread](const SharedPtr<WaitObject>& object) {
return object->ShouldWait(thread.get()); return object->ShouldWait(thread.get());
}); });
}
if (ready_to_run) { if (ready_to_run) {
candidate = thread.get(); candidate = thread.get();
candidate_priority = thread->current_priority; candidate_priority = thread->current_priority;

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@ -579,6 +579,11 @@ void Thread::SetWaitSynchronizationOutput(s32 output) {
context.cpu_registers[1] = output; context.cpu_registers[1] = output;
} }
s32 Thread::GetWaitObjectIndex(WaitObject* object) const {
auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
return std::distance(match, wait_objects.rend()) - 1;
}
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
void ThreadingInit() { void ThreadingInit() {

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@ -135,13 +135,14 @@ public:
/** /**
* Retrieves the index that this particular object occupies in the list of objects * Retrieves the index that this particular object occupies in the list of objects
* that the thread passed to WaitSynchronizationN. * that the thread passed to WaitSynchronizationN, starting the search from the last element.
* It is used to set the output value of WaitSynchronizationN when the thread is awakened. * It is used to set the output value of WaitSynchronizationN when the thread is awakened.
* When a thread wakes up due to an object signal, the kernel will use the index of the last
* matching object in the wait objects list in case of having multiple instances of the same
* object in the list.
* @param object Object to query the index of. * @param object Object to query the index of.
*/ */
s32 GetWaitObjectIndex(const WaitObject* object) const { s32 GetWaitObjectIndex(WaitObject* object) const;
return wait_objects_index.at(object->GetObjectId());
}
/** /**
* Stops a thread, invalidating it from further use * Stops a thread, invalidating it from further use
@ -190,13 +191,10 @@ public:
SharedPtr<Process> owner_process; ///< Process that owns this thread SharedPtr<Process> owner_process; ///< Process that owns this thread
/// Objects that the thread is waiting on. /// Objects that the thread is waiting on, in the same order as they were
/// This is only populated when the thread should wait for all the objects to become ready. // passed to WaitSynchronization1/N.
std::vector<SharedPtr<WaitObject>> wait_objects; std::vector<SharedPtr<WaitObject>> wait_objects;
/// Mapping of Object ids to their position in the last waitlist that this object waited on.
boost::container::flat_map<int, s32> wait_objects_index;
VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
/// True if the WaitSynchronizationN output parameter should be set on thread wakeup. /// True if the WaitSynchronizationN output parameter should be set on thread wakeup.

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@ -277,6 +277,7 @@ static ResultCode WaitSynchronization1(Kernel::Handle handle, s64 nano_seconds)
if (nano_seconds == 0) if (nano_seconds == 0)
return ERR_SYNC_TIMEOUT; return ERR_SYNC_TIMEOUT;
thread->wait_objects = {object};
object->AddWaitingThread(thread); object->AddWaitingThread(thread);
thread->status = THREADSTATUS_WAIT_SYNCH_ANY; thread->status = THREADSTATUS_WAIT_SYNCH_ANY;
@ -325,11 +326,6 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
objects[i] = object; objects[i] = object;
} }
// Clear the mapping of wait object indices.
// We don't want any lingering state in this map.
// It will be repopulated later in the wait_all = false case.
thread->wait_objects_index.clear();
if (wait_all) { if (wait_all) {
bool all_available = bool all_available =
std::all_of(objects.begin(), objects.end(), std::all_of(objects.begin(), objects.end(),
@ -358,7 +354,6 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
object->AddWaitingThread(thread); object->AddWaitingThread(thread);
} }
// Set the thread's waitlist to the list of objects passed to WaitSynchronizationN
thread->wait_objects = std::move(objects); thread->wait_objects = std::move(objects);
// Create an event to wake the thread up after the specified nanosecond delay has passed // Create an event to wake the thread up after the specified nanosecond delay has passed
@ -395,17 +390,14 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
// Put the thread to sleep // Put the thread to sleep
thread->status = THREADSTATUS_WAIT_SYNCH_ANY; thread->status = THREADSTATUS_WAIT_SYNCH_ANY;
// Clear the thread's waitlist, we won't use it for wait_all = false
thread->wait_objects.clear();
// Add the thread to each of the objects' waiting threads. // Add the thread to each of the objects' waiting threads.
for (size_t i = 0; i < objects.size(); ++i) { for (size_t i = 0; i < objects.size(); ++i) {
Kernel::WaitObject* object = objects[i].get(); Kernel::WaitObject* object = objects[i].get();
// Set the index of this object in the mapping of Objects -> index for this thread.
thread->wait_objects_index[object->GetObjectId()] = static_cast<int>(i);
object->AddWaitingThread(thread); object->AddWaitingThread(thread);
} }
thread->wait_objects = std::move(objects);
// Note: If no handles and no timeout were given, then the thread will deadlock, this is // Note: If no handles and no timeout were given, then the thread will deadlock, this is
// consistent with hardware behavior. // consistent with hardware behavior.