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Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)

This commit is contained in:
Jannik Vogel 2016-04-10 22:07:06 +02:00
parent 0b7efc2be2
commit ff7c798d86
4 changed files with 0 additions and 71 deletions

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@ -249,10 +249,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8); const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
bool index_u16 = index_info.format != 0; bool index_u16 = index_info.format != 0;
#if PICA_DUMP_GEOMETRY
DebugUtils::GeometryDumper geometry_dumper;
PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(regs.triangle_topology.Value());
#endif
PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler; PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler;
if (g_debug_context) { if (g_debug_context) {
@ -388,17 +384,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
if (g_debug_context) if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input); g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
#if PICA_DUMP_GEOMETRY
// NOTE: When dumping geometry, we simply assume that the first input attribute
// corresponds to the position for now.
DebugUtils::GeometryDumper::Vertex dumped_vertex = {
input.attr[0][0].ToFloat32(), input.attr[0][1].ToFloat32(), input.attr[0][2].ToFloat32()
};
using namespace std::placeholders;
dumping_primitive_assembler.SubmitVertex(dumped_vertex,
std::bind(&DebugUtils::GeometryDumper::AddTriangle,
&geometry_dumper, _1, _2, _3));
#endif
// Send to vertex shader // Send to vertex shader
output = Shader::Run(shader_unit, input, attribute_config.GetNumTotalAttributes()); output = Shader::Run(shader_unit, input, attribute_config.GetNumTotalAttributes());
@ -424,10 +409,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
range.second, range.first); range.second, range.first);
} }
#if PICA_DUMP_GEOMETRY
geometry_dumper.Dump();
#endif
break; break;
} }

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@ -85,35 +85,6 @@ std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global
namespace DebugUtils { namespace DebugUtils {
void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) {
vertices.push_back(v0);
vertices.push_back(v1);
vertices.push_back(v2);
int num_vertices = (int)vertices.size();
faces.push_back({{ num_vertices-3, num_vertices-2, num_vertices-1 }});
}
void GeometryDumper::Dump() {
static int index = 0;
std::string filename = std::string("geometry_dump") + std::to_string(++index) + ".obj";
std::ofstream file(filename);
for (const auto& vertex : vertices) {
file << "v " << vertex.pos[0]
<< " " << vertex.pos[1]
<< " " << vertex.pos[2] << std::endl;
}
for (const Face& face : faces) {
file << "f " << 1+face.index[0]
<< " " << 1+face.index[1]
<< " " << 1+face.index[2] << std::endl;
}
}
void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes) void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes)
{ {
struct StuffToWrite { struct StuffToWrite {

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@ -158,30 +158,9 @@ extern std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this g
namespace DebugUtils { namespace DebugUtils {
#define PICA_DUMP_GEOMETRY 0
#define PICA_DUMP_TEXTURES 0 #define PICA_DUMP_TEXTURES 0
#define PICA_LOG_TEV 0 #define PICA_LOG_TEV 0
// Simple utility class for dumping geometry data to an OBJ file
class GeometryDumper {
public:
struct Vertex {
std::array<float,3> pos;
};
void AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2);
void Dump();
private:
struct Face {
int index[3];
};
std::vector<Vertex> vertices;
std::vector<Face> faces;
};
void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes); const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes);

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@ -68,7 +68,5 @@ void PrimitiveAssembler<VertexType>::Reconfigure(Regs::TriangleTopology topology
// explicitly instantiate use cases // explicitly instantiate use cases
template template
struct PrimitiveAssembler<Shader::OutputVertex>; struct PrimitiveAssembler<Shader::OutputVertex>;
template
struct PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex>;
} // namespace } // namespace