Emmanuel Gil Peyrot
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dc8479928c
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Sources: Run clang-format on everything.
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2016-09-18 09:38:01 +09:00 |
Jannik Vogel
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ae7a82fa1c
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Turn ShaderSetup into struct
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2016-05-11 23:48:24 +02:00 |
Emmanuel Gil Peyrot
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691a42fe98
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VideoCore: Run include-what-you-use and fix most includes.
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2016-04-30 17:02:41 +01:00 |
Yuri Kunde Schlesner
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81004211dd
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Pica: Improve accuracy of immediate-mode support
This partially fixes Etrian Odyssey IV.
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2016-03-23 20:18:40 -07:00 |
Dwayne Slater
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6b775034dd
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Add immediate mode vertex submission
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2016-03-02 22:16:38 -05:00 |
Yuri Kunde Schlesner
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d01d1f7e01
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Debugger: Use 3dbrew names for GPU registers
This list was imported from the 3dbrew wiki page and is pretty much
complete.
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2016-01-24 20:29:44 -08:00 |
Lioncash
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aec28ed91e
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video_core: Reorganize headers
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2015-09-11 07:31:15 -04:00 |
Subv
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58a04c0776
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Pica: Added the primitive_restart register (0x25f) to the registers map.
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2015-08-31 09:14:18 -05:00 |
Subv
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149ea561a6
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Pica: Add the vertex_offset register to the Pica registers map.
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2015-08-31 07:02:30 -05:00 |
bunnei
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094ae6fadb
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Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
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2015-08-15 18:01:07 -04:00 |
Yuri Kunde Schlesner
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e130dac7de
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Videocore: Don't reinitialize register name map on every query
This greatly speeds up the command list debug widget.
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2015-07-26 10:10:10 -03:00 |
bunnei
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1b42d55a9d
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Pica: Create 'State' structure and move state memory there.
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2015-05-22 22:59:42 -04:00 |