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Author SHA1 Message Date
Steveice10 a74d7a0e6b
qt: Hide system titles with invisible or invalid SMDH data. (#6381) 2023-04-02 08:57:22 +05:30
Cameron Cawley 387cf15719
Remove unused includes (#6405) 2023-04-02 06:24:59 +05:30
Ian Chamberlain 351730d585
Fix infinite hang if GDB client kills gdbstub 2023-03-31 14:06:43 -04:00
Ian Chamberlain 83138e0c63
Fix some build + impl errors with HIO
After rebase there were some API changes, also fix continuation logic in
the main gdbstub.
2023-03-31 14:05:57 -04:00
Ian Chamberlain 33dde0d06b
Update default config example for log_filter
As far as I can tell, this log filter does not actually support
wildcards in the subclass.
2023-03-31 13:54:47 -04:00
SachinVin f96047f182
PlatformGamesFragment.java: Run PullToRefresh on a background thread (#6372)
* android: bump gradle to 7.4.2

* PlatformGamesFragment.java: Run `PullToRefresh` on a background thread
2023-03-30 15:13:40 +03:00
hank121314 979c6d9c55
citra_android: fix crash while load amiibo (#6373) 2023-03-30 15:13:20 +03:00
Steveice10 506644b9d6
video_core: Fix distance vector used when calculating lighting distance attenuation. (#6366) 2023-03-30 15:12:09 +03:00
GPUCode ffc95eb59b
Frontend PR fixes (#6378)
* citra_qt: Check if renderer is null

* core: Fix dynarmic use-after-free error

* bootmanager: Add current context check in DoneCurrent

* Loading a save state would destroy the frame dumper class, which contains a shared context. That context would call DoneCurrent without checking if it was actually bound or not, resulting in crashes when calling opengl functions

* externals: Correct glad readme

* common: Log renderer debug setting

* citra: Make lambda lower case

* Consistency with review comments on the PR

* video_core: Kill more global state

* GetResolutionScaleFactor would be called somewhere in the renderer constructor chain but it relies on the yet unitialized g_renderer, resulting in crashes when the resolution scale is set to auto. Rather than adding a workaround, let's kill this global state to fix this for good
2023-03-30 14:24:49 +03:00
Ian Chamberlain f92f494cab
Stop execution when performing HIO request
Since the HIO request is basically treated like a syscall, we need to
stop emulation while waiting for the GDB client to reply with the
result. This ensures any memory queries etc. that GDB makes to fulfill
the HIO request are accessing memory as it was at the time of the
request, instead of afterwards.
2023-03-29 09:09:32 -04:00
Ian Chamberlain b9c11e71d7
Fix ABI mismatch in packed HIO request
Using size_t etc. is incorrect, since these definitions are based on the
build machine which most likely has a different arch than the 3DS.
2023-03-29 09:09:32 -04:00
Ian Chamberlain 874bfebaf9
Add some notes + use stringstream to build packet 2023-03-29 09:09:32 -04:00
Ian Chamberlain 7de1bf3746
Properly parse incoming hio packet
This also does kind of a hacky way of sending HIO requests, since we
don't have a direct way of signaling a request should be sent like the
Rosalina implementation.

To improve this, it could probably do some kind of signal sending which
the main run loop handles instead of GDBStub::HandlePacket();
2023-03-29 09:09:32 -04:00
Ian Chamberlain 6f23ee43ae
Initial port of luma3ds' gdb_hio to Citra 2023-03-29 09:09:32 -04:00
Steveice10 5346ca27b5
Rework system title handling with up-to-date title list and region detection support. (#6356) 2023-03-29 13:55:29 +02:00
GPUCode b5d6f645bd
Prepare frontend for multiple graphics APIs (#6347)
* externals: Update dynarmic

* settings: Introduce GraphicsAPI enum

* For now it's OpenGL only but will be expanded upon later

* citra_qt: Introduce backend agnostic context management

* Mostly a direct port from yuzu

* core: Simplify context acquire

* settings: Add option to create debug contexts

* renderer_opengl: Abstract initialization to Driver

* This commit also updates glad and adds some useful extensions which we will use in part 2

* Rasterizer construction is moved to the specific renderer instead of RendererBase.
  Software rendering has been disable to achieve this but will be brought back in the next commit.

* video_core: Remove Init/Shutdown methods from renderer

* The constructor and destructor can do the same job

* In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached

* citra_qt: Decouple software renderer from opengl part 1

* citra: Decouple software renderer from opengl part 2

* android: Decouple software renderer from opengl part 3

* swrasterizer: Decouple software renderer from opengl part 4

* This commit simply enforces the renderer naming conventions in the software renderer

* video_core: Move RendererBase to VideoCore

* video_core: De-globalize screenshot state

* video_core: Pass system to the renderers

* video_core: Commonize shader uniform data

* video_core: Abstract backend agnostic rasterizer operations

* bootmanager: Remove references to OpenGL for macOS

OpenGL macOS headers definitions clash heavily with each other

* citra_qt: Proper title for api settings

* video_core: Reduce boost usage

* bootmanager: Fix hide mouse option

Remove event handlers from RenderWidget for events that are
already handled by the parent GRenderWindow.
Also enable mouse tracking on the RenderWidget.

* android: Remove software from graphics api list

* code: Address review comments

* citra: Port per-game settings read

* Having to update the default value for all backends is a pain so lets centralize it

* android: Rename to OpenGLES

---------

Co-authored-by: MerryMage <MerryMage@users.noreply.github.com>
Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
2023-03-27 14:29:17 +03:00
SachinVin 9ef42040af
GameDatabase.java: Fix file exists check on SAF (#6374)
Doesn't really do much other than reduce log spam
2023-03-26 21:24:44 +03:00
Steveice10 d9d0fc63ec
applet: Fix HLE applet pre-start lifecycle. (#6362) 2023-03-25 22:36:14 +01:00
SachinVin 44097c2a8d
gl_shader_disk_cache: Avoid reopening files every time a shader need to be written. (#6344)
Hopefully reduces stutters with Android SAF
2023-03-25 23:35:17 +02:00
bunnei fdb7ab47ff
Merge pull request #6364 from Steveice10/break_error
kernel: Set system error status on svcBreak.
2023-03-25 01:18:26 -07:00
GPUCode c7f8bc5582 file_util: Check fd before using dup 2023-03-24 16:56:31 +02:00
Tobias 54385a54eb
citra_qt: Prevent OS sleep on Linux when a game is running (#6249) 2023-03-23 19:37:10 +01:00
Charles Lombardo 343717e683
citra_android: Implement edge-to-edge (#6349) 2023-03-23 19:36:54 +01:00
hank121314 8d563d37b4
citra_android: Storage Access Framework implementation (#6313) 2023-03-23 14:30:52 +01:00
Mai 8c12eb4905
Merge pull request #6360 from SachinVin/b
common\common_funcs.h:  use __builtin_trap for Crash()
2023-03-21 21:55:35 -04:00
Steveice10 f1c282775d kernel: Set system error status on svcBreak. 2023-03-21 14:19:42 -07:00
GPUCode 0c3fe272b6
citra_qt: Add enhancement options to per-game (#6308)
Co-authored-by: Tobias <thm.frey@gmail.com>
2023-03-21 22:12:13 +01:00
SachinVin 8434d30768 common\common_funcs.h: use __builtin_trap for `Crash()` 2023-03-21 22:34:06 +05:30
Steveice10 fbf53686c3
apt: Fix exiting to game list on application close. (#6353) 2023-03-21 17:07:49 +01:00
SachinVin 794d051f0c
common\CMakeLists.txt: add missing arch.h (#6359) 2023-03-21 17:06:28 +01:00
PabloMK7 3fb48716c5
CreateThread invalid processor ID return error instead of assert. (#6354) 2023-03-21 17:06:07 +01:00
Charles Lombardo 359a1b3296
citra_android: Fix input shifting in emulation activity (#6352) 2023-03-21 17:05:42 +01:00
GPUCode a2fd43deab
Revert "citra_android: Use androidx splash screen (#6355)" (#6357)
This reverts commit 27c280534d.
2023-03-17 10:34:00 +02:00
Charles Lombardo 27c280534d
citra_android: Use androidx splash screen (#6355) 2023-03-16 08:30:47 +02:00
Charles Lombardo e18e30a8cc
citra_android: Enable themed icon (#6351) 2023-03-15 09:21:54 +02:00
Vitor K 6fbc54b0c5
citra-qt: fixes to per game settings (#6298)
* citra-qt config: small misc changes

Remove unused ReadSettingGlobal

Remove unused WriteSetting overload

ReadGlobalSetting: rename default value variable

* qt config: fix u16 values being written as QMetaType

* qt config: rework post processing shader setting

handles post processing setting properly when per-game settings are used.
the anaglyph shader is given its own setting, separate from the post
processing name.

* qt config: use u32 instead of unsigned int when casting
2023-03-13 23:02:07 +02:00
Charles Lombardo 49acfe428a
citra_android: Bundle speex by default (#6348)
Without this, builds will fail on linux
2023-03-13 22:46:22 +02:00
hank121314 aa8df317af
citra_android: fix DiskShaderCacheProgress crash (#6346) 2023-03-13 11:16:38 +05:30
Steveice10 2cbf6fbb17
qt: Fix keys tutorial link in update downloader. (#6343) 2023-03-12 21:28:04 +05:30
DRayX 27be16ee31
Update AndroidManifest for Android TV (#6330) 2023-03-10 00:44:45 +01:00
Steveice10 c96f54f022
Implement app management support (suspend, resume, close, etc) (#6322) 2023-03-10 00:44:26 +01:00
Charles Lombardo d2caf2d386
citra_android: Start material 3 migration (#6335) 2023-03-09 23:22:11 +01:00
Charles Lombardo 1cca713e3b
citra_android: New settings fragment animations (#6332) 2023-03-09 21:54:32 +05:30
Steveice10 976995ba08
cfg: Set system setup complete flag when formatting save. (#6331) 2023-03-09 00:05:00 +01:00
Tobias 07e02a1acf
Port multiplayer related PRs from yuzu (yuzu-emu/yuzu#9661 and yuzu-emu/yuzu#9713) (#6319)
Co-authored-by: SoRadGaming <sohorhab.azizdel@outlook.com>
Co-authored-by: Luke Sawczak <luke@unfamiliarplace.com>
2023-03-08 00:51:46 +01:00
SachinVin c961ecb9a4
jni\native.cpp: Log `g_build_fullname` on Android (#6318) 2023-02-28 21:59:30 +05:30
Steveice10 c6f9fd3b65
qt: Remove status bar 3D controls due to issues. (#6317)
The 3D toggle does not behave correctly as it does not have some
special logic from the enhancements configuration UI that determines
the post-processing shader defaults to use. Because of that, plus
an uptick in people seemingly accidentally enabling 3D options and
not being sure why Citra is rendering differently, just remove the
new UI components for now until better ideas for 3D control can
be worked out.
2023-02-28 14:10:14 +02:00
Steveice10 3c15398f9e
apt: Implement additional applet state management. (#6303)
* apt: Implement additional library applet state management.

* kernel: Clear process handle table on exit.

* apt: Implement system applet commands.

* apt: Pop MediaType from command buffers with correct size.

* apt: Improve accuracy of parameters and HLE applet lifecycle.

* apt: General cleanup.

* file_sys: Make system save data open error code more correct.

Not sure if this is the exact right error code, but it's at least
more correct than before as Game Notes will now create its system
save data instead of throwing a fatal error.

* apt: Fix launching New 3DS Internet Browser.

* frd: Correct fix to GetMyScreenName response.
2023-02-28 14:09:54 +02:00
Tobias cc5ea21f1c
citra_qt: Write to config file on important config changes (#6311)
Qt isn't always writing changes on save. This causes config to be lost on crash. This PR ensures all changes are always saved on the file.

Ported from yuzu.

Co-authored-by: Narr the Reg <5944268+german77@users.noreply.github.com>
2023-02-25 12:57:59 +02:00
Tobias 286f750c6c
citra_qt: Move CPU speed slider to debug tab and Report Comptaibility to help menu (#6250) 2023-02-18 23:24:15 +01:00
SomeDudeOnDiscord d8c9335ef0
Resolve Black Screen on Intel GPU Regression (#6306)
* Get value for swap screen setting and check mono_render_option again

* resolve clang-format issue

* do not disable opengl blending since it is enabled by default

* reset blending state to default values after drawing second screen

* prevent resetting state blending when custom opacity is not used
2023-02-18 18:54:12 +02:00
Steveice10 cda358443f
nim: Fully stub nim:u service. (#6290) 2023-02-17 19:30:47 +01:00
Steveice10 bf73cb57ca
am: Return installed titles in GetNumTickets and GetTicketList stubs. (#6292) 2023-02-17 16:20:56 +02:00
komasanzura 9eb1cd2875
Added an option to set the proportion of the screens when using layout "Large Screen Small Screen", to allow the user to define how much bigger the large screen should be with respect to the smaller screen. Currently the value must be between 1 and 16, but I could set a different maximum value if that would be desired. Thank you very much! (#6252) 2023-02-17 16:19:52 +02:00
Steveice10 bb8dde8480
aes: Fix derivation of slot 0x25 key X from NATIVE_FIRM. (#6283) 2023-02-16 15:35:17 +02:00
Steveice10 5aa80873e2
qt: Enable application options for system applications. (#6286) 2023-02-15 21:24:54 +01:00
SachinVin 5215468ff6
core\file_sys\archive_sdmc.cpp: Log error message if file failed to open. (#6284) 2023-02-14 22:19:45 +01:00
Steveice10 68162c29b4
cfg: Initialize backlight controls config blocks. (#6291) 2023-02-14 22:10:07 +01:00
SomeDudeOnDiscord a8e4e11cd5
Better Support for Picture-in-Picture Custom Layouts (Based on #6127) (#6247) 2023-02-14 22:06:11 +01:00
Steveice10 1ab9b60a60
Services/APT: Implement PrepareToStartApplication, StartApplication, and WakeupApplication (#6280)
* Services/APT: Implemented PrepareToStartApplication and StartApplication.

This allows games to be launched from the Home Menu, however, there is still a bug with the GSP where the Home Menu doesn't release the GPU rights. It is unknown if the Home Menu should terminate itself after launching a new application.

To get the Home Menu to not hang when launching stuff, you need to have config block 0xF0006 (size 40 flags 8) in your config savegame, it doesn't matter if it's filled with zeros.

* Services/APT: Implement WakeupApplication.

With this, the Home Menu is now able to launch games when using an LLE NIM imlementation.

* Services/APT: Reset the app_start_parameters after launching the application with StartApplication.

* Services/APT: Simplify the StartApplication code by directly calling WakeupApplication.

---------

Co-authored-by: Subv <subv2112@gmail.com>
2023-02-12 08:47:08 +02:00
GPUCode c2903a6b9d
citra_qt: Hide updates on per-game config (#6296) 2023-02-12 08:45:43 +02:00
GPUCode 849d795f0e
Port yuzu-emu/yuzu#8367: "Logging: Report Post Windows 10 2004 versions, like Windows 11" (#6295)
Co-authored-by: Kyle K <190571+Docteh@users.noreply.github.com>
2023-02-11 23:22:58 +01:00
Morph 5eb72e9489
main: Enable High DPI fixes for Qt >= 5.14 (#6262)
Fixes https://github.com/citra-emu/citra/issues/4175
Fixes https://github.com/citra-emu/citra/issues/4977
2023-02-10 01:19:43 +01:00
Steveice10 6bef34852c
Add option to configure to download system files from Nintendo Update Service (#6269)
Co-authored-by: B3n30 <benediktthomas@gmail.com>
2023-02-09 21:58:08 +02:00
Steveice10 691cb43871
Add shortcuts and status bar widgets to toggle and set 3D factor (#6277) 2023-02-09 21:57:06 +02:00
Tobias f66d03dd48
citra_qt: Improvements to hotkeys and ui state management (#6224) 2023-02-04 19:06:20 +01:00
Colin E 9b49d94644
Lower log level of some sdmc logs (#6266) 2023-02-03 23:41:06 +01:00
Steveice10 78cb48b23c
common: Make TrimSourcePath constexpr (#6279) 2023-02-03 19:01:10 +01:00
Morph bb8cb3ff82
main: Globally disable the "?" button on dialogs (#6263)
Sets the AA_DisableWindowContextHelpButton attribute to disable this useless button globally. This is disabled by default on Qt6.
2023-01-28 21:38:15 +05:30
PabloMK7 0f6478a928
Fix crash when plugin has missing text section (#6264) 2023-01-27 15:06:35 +02:00
Steveice10 84e54a52a6
core: Detect and return error if GBA virtual console is loaded. (#6257) 2023-01-23 15:21:57 +05:30
Steveice10 d704c6a3ac
common: Support macOS application data path conventions. (#6258) 2023-01-23 15:20:50 +05:30
JosJuice 9b20bcea0f
android: Allow opening in-emulation menu by pressing Back (#6248)
It seems like the menu isn't showing up for users on Android 13.
We're not sure what's wrong, and the approach we've been using for the
menu hasn't been entirely reliable in the past either (in particular
not on non-mobile form factors like Chromebooks and VR devices),
so let's make it possible to open the menu by pressing Back,
an action that works reliably on most kinds of Android devices.
(Not sure if there's an equivalent of Back on devices like watches,
but I think we can pretty safely ignore those for now.)
2023-01-22 13:12:27 +05:30
PabloMK7 9c6035f254
Implement svcGetHandleInfo, svcOpenProcess/Thread, svcGetProcessList (#6243)
* Implement svcGetHandleInfo, svcOpenProcess/Thread, svcGetProcessList

* Apply suggestions

* Add comment to stubbed enum values in svcGetHandleInfo

* Revert u32 -> size_t
2023-01-15 21:50:54 +05:30
Steveice10 a298e4969b
externals: Switch to newer cryptopp-cmake. (#6242) 2023-01-15 21:45:42 +05:30
upadsamay387 bd1cabce86
Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box. (#6236)
* This fixes #6041 by changing OnCoreError. Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box.

I also changed "Abort/Continue" to "Quit Game/Continue" for better clarity

* Fixed formatting
2023-01-15 21:45:16 +05:30
UltraHDR ad2cbe2b26
macOS: Make Citra show up in the Launchpad Games folder (#6245) 2023-01-10 01:27:11 +01:00
Steveice10 a8848cce43 build: Update to support multi-arch builds. 2023-01-07 01:09:32 -08:00
Steven f5ed7c775d
qt: Fix global settings being inaccessible on macOS. (#6235) 2023-01-03 23:58:04 +02:00
JosJuice f18437e59f
android: Close soft keyboard on panel close in cheats activity (#6234)
This prevents the keyboard from being stuck in an open state if the user
slides the panel while focused on a text box. Now it closes gracefully.

Co-authored-by: Charles Lombardo <clombardo169@gmail.com>
2023-01-01 16:55:05 +05:30
liushuyu b588d6181b
qt_multimedia_camera: fix image handling in Qt 5.15+ ... (#6231)
... In Qt 5.15+ the QImage will not accept non-natively handled pixel
formats anymore. We can however use the newly added conversion method
provided in `QVideoFrame` to convert it to `QImage` instead
2022-12-24 11:45:31 +05:30
Vitor K c8ff1d744a
Change Monoscopic Render mode to a dropdown (#6215) 2022-12-24 03:17:49 +01:00
Tobias ae3d50f71f
Port yuzu-emu/yuzu#2968: configure_input: Fix input handling for ZL and ZR from controllers with analog triggers (#4984)
Co-authored-by: Frederic L. <freddyfunk@users.noreply.github.com>
2022-12-17 16:11:49 +01:00
Tobias ccb50e7f2c
Port yuzu-emu/yuzu#9300: "CMake: Use precompiled headers to improve compile times" (#6213)
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2022-12-17 16:06:38 +01:00
Vitor K 51e252c7ed
Hide mouse: fix for secondary window and single window mode (#6220) 2022-12-17 16:05:51 +01:00
Vitor K 517e0bc342
Camera fixes (#6181) 2022-12-17 16:05:04 +01:00
Vitor K 812c4fa059
Per-Game Settings: options to reset game settings (#6219) 2022-12-17 16:04:31 +01:00
Tobias cb82ffbe20
code: Small cleanups and fixes to lambda captures (#6191)
Co-authored-by: v1993 <v19930312@gmail.com>
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2022-12-17 16:04:10 +01:00
Pengfei Zhu 9d5ae8e1c2
service/nwm_uds: Add NetworkStatusChangeReason (#5377)
fixes https://github.com/citra-emu/citra/issues/3975
2022-12-17 16:03:59 +01:00
SachinVin 06a9f69d88
hle/service/cfg: Add Config block enums documented by 3dbrew... (#6206) 2022-12-14 01:48:41 +01:00
Vitor K 84eada8c50
Fix "auto" resolution factor (#6218) 2022-12-13 01:05:08 +01:00
PabloMK7 016ce6c286
Add 3GX plugin loader (#6172)
* Initial plugin loader support

* More plugin loader progress

* Organize code and more plugin features

* Fix clang-format

* Fix compilation and add android gui

* Fix clang-format

* Fix macos build

* Fix copy-paste bug and clang-format

* More merge fixes

* Make suggestions

* Move global variable to static member

* Fix typo

* Apply suggestions

* Proper initialization order

* Allocate plugin memory from SYSTEM instead of APPLICATION

* Do not mark free pages as RWX

* Fix plugins in old 3DS mode.

* Implement KernelSetState and notif 0x203

* Apply changes

* Remove unused variable

* Fix dynarmic commit

* Sublicense files with MIT License

* Remove non-ascii characters from license
2022-12-11 10:08:58 +02:00
GPUCode 48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00
Vitor K 0fc177e268
configure_motion_touch: do not move engine parameter (#6208)
fixes an error stemmed from miscommunication
2022-12-06 21:52:25 -03:00
Ameer J d1171328c9
Qt: Implement more hotkeys for secondary window (#6198) 2022-11-24 19:25:27 +05:30
Merry 6da59d581e arm_tick_counts: Thumb implementation 2022-11-22 22:52:37 +00:00
Merry 9c0fad21db arm_tick_counts: Implement ARM cycle counting 2022-11-22 22:52:37 +00:00
Merry 0f250bed89 arm_tick_counts: Skeleton implementation 2022-11-22 22:52:37 +00:00
Merry 7cae35024f common: Add StringLiteral 2022-11-22 22:52:37 +00:00
Merry f298278f37 arm/dynarmic: Initial implementation for instruction tick counts 2022-11-22 22:52:37 +00:00
Vitor K 1e6507d792
Resolve C4101 warning
and catch logic_error instead of exception, as stoll should only throw std::invalid_argument and std::out_of_range, and both inherit from it.
2022-11-20 22:41:33 -03:00
DaemonTsun 64062162c6
feat: add system time offset setting (#6139)
* Add setting for system time offset

Add a setting to displace citra system time by days, hours, minutes
or seconds
Add UI for the setting which is only visible when clock is set to
system time
Change core/settings.h to include the setting

* Add system time offset to kernel

Actually makes use of the time offset.

* Fix time offset calculatioon in core/movie.cpp

* Replace C++20 chrono::days with seconds

Hopefully fixes the build.
2022-11-20 17:34:53 +02:00
Ameer J f44c95d638
Add "Separate Windows" LayoutOption (#6177) 2022-11-17 16:37:30 +01:00
Venkat Rao 4f715b6718
Add nearest neighbor texture filter (#6189)
Closes https://github.com/citra-emu/citra/issues/4707
closes https://github.com/citra-emu/citra/issues/5274
2022-11-16 18:55:14 +01:00
Jake Downs 664562f988
add mono_render_left_eye option (#6140) 2022-11-16 18:54:26 +01:00
merry 2967068b87
Merge pull request #5380 from FearlessTobi/port-3954
Port yuzu-emu/yuzu#3954: "main: Log host system memory parameters"
2022-11-15 11:31:59 +00:00
FearlessTobi 95c7bac8a6 Resolve compilation errors related to the Color namespace change 2022-11-15 11:25:51 +01:00
Lioncash 81bf21283f common/color: Migrate code over to the Common namespace
No external code makes use of this header, so we can freely change the
namespace.
2022-11-15 11:25:51 +01:00
FearlessTobi de1fe7e6e3 Address review comments 2022-11-15 11:20:35 +01:00
Jan Beich 35f7f5e3e3 common: switch to nullptr for sysctl's empty new value 2022-11-15 10:34:56 +01:00
Jan Beich 6dabf10009 common: add sysconf() fallback
src/common/memory_detect.cpp:15:10: fatal error: 'sys/sysinfo.h' file not found
 #include <sys/sysinfo.h>
          ^~~~~~~~~~~~~~~
2022-11-15 10:34:56 +01:00
Morph cb8b72069f Fix macOS code and change "Swapfile" to "Swap" 2022-11-15 10:34:56 +01:00
Morph a67f205cfe main: Log host system memory parameters
Logs both physical memory and swapfile sizes, this is useful for support.
2022-11-15 10:34:56 +01:00
Venkat Rao f6320c8de9
Reduce bugginess when texture filtering and custom textures both enabled (#6184)
* fixed some (but not all) glitchy behavior when texture filtering & custom textures both enabled

* fix clang format
2022-11-12 08:08:26 +02:00
foghawk a76ef97f15
citra_qt: ask for confirmation when changing games from the game list (#6186)
Co-authored-by: nobody <nobody>
2022-11-12 10:39:53 +05:30
Tobias bb05d8c12a
src/CMakeLists: Enforce multiple warnings on MSVC (#5692) 2022-11-09 23:14:28 +01:00
GPUCode 38b8bf12de
Merge pull request #6168 from PabloMK7/cia_update_fix
Fix handling of auto-updating ncch apps
2022-11-09 17:35:16 +02:00
PabloMK7 d04d71e4c9
Remove misplaced return statement 2022-11-09 16:25:52 +01:00
GPUCode bd84dbc8d3
citra_qt: Avoid null reference capture when taking screenshots 2022-11-09 16:50:05 +02:00
Tobias 3201943423
Port yuzu-emu/yuzu#4437: "core_timing: Make use of uintptr_t to represent user_data" (#5499)
Co-authored-by: LC <lioncash@users.noreply.github.com>
2022-11-06 02:24:45 +01:00
Tobias 1ddea27ac8
code: Cleanup and warning fixes from the Vulkan PR (#6163)
Co-authored-by: emufan4568 <geoster3d@gmail.com>
Co-authored-by: Kyle Kienapfel <Docteh@users.noreply.github.com>
2022-11-04 23:32:57 +01:00
Tobias aa84022704
Port yuzu-emu/yuzu#4164: "hotkeys: Add a "Mute Audio" hotkey" (#5463)
Co-authored-by: Kewlan <colin_rehn@hotmail.com>
2022-11-04 20:25:57 +01:00
Tobias 14924e9db3
Backport review comments from yuzu-emu/yuzu#4382: "yuzu: Add motion and touch configuration from Citra" (#5543) 2022-11-04 20:25:50 +01:00
SachinVin a93d7a8d3a
Merge pull request #6171 from SachinVin/dyn
Bump dynarmic and co.
2022-10-28 18:40:16 +05:30
PabloMK7 4d684174e0
Fix socket poll and handling in windows (#6166)
* Fix socket poll and handling in windows

* Fix clang

* Add guest timing adjust

* Use platform independent time fetch

* Use proper type in time_point

* Fix ambiguous function call

* Do suggestions

* Take cpu_clock_scale into account in tick adjust
2022-10-27 18:35:49 +05:30
PabloMK7 e14b9f7a25 Fix clang-format and unused include 2022-10-27 01:09:18 +02:00
PabloMK7 fd7ada2a9c Fix chainloading for all apps 2022-10-23 22:55:50 +02:00
tywald a2daef2985
service/nwm_uds: log instead of assert to prevent crashes during multiplayer in Monster Hunter games (#6161) 2022-10-23 23:10:41 +05:30
SachinVin e74b2575d7 clang format 2022-10-23 13:19:33 +05:30
SachinVin ae6b7edc25 gc_adapter.cpp: add missing include 2022-10-23 13:19:33 +05:30
SachinVin fbe06234b1 Core: Port Exclusive memory impl from yuzu
core\arm\dynarmic\arm_dynarmic.cpp: fix build

core\arm\dynarmic\arm_dynarmic.cpp: Fixes

CPP 20
2022-10-23 13:19:33 +05:30
SachinVin 4a590d1fcb xbyak: Correct xbyak include directory
xbyak is intended to be installed in /usr/local/include/xbyak.
Since we desire not to install xbyak before using it, we copy the headers
to the appropriate directory structure and use that instead
Co-authored-by: merry <git@mary.rs>
2022-10-23 13:19:32 +05:30
Vitor K 9626bdf385
Gate use of custom directories behind a variable (#6157)
previous changes had forced every single user to use custom
directories for NAND and SDMC. Those paths were saved to the
config file and would interact badly with portable builds.
2022-10-22 19:09:47 +05:30
PabloMK7 d396944487 Fix self updating ncch app jump 2022-10-21 01:12:29 +02:00
PabloMK7 c49379442d Fix auto updating ncch files 2022-10-20 23:14:57 +02:00
PabloMK7 67c4b87184
Add internet permission to android build (#6167) 2022-10-20 07:18:32 +05:30
GPUCode ea26f46b0d
renderer_opengl: Fix flashlight problems in Luigi's Mansion (#6160) 2022-10-16 20:19:29 +05:30
GPUCode b05b5b3bd8
renderer_opengl: Address cubemap related errors (#6158) 2022-10-14 22:28:38 +05:30
Vitor K e24e2a8f8b
ccache: rename option as not to conflict with submodules (#6156)
* ccache: rename option as not to conflict with submodules

* MinGWCross: fix alignment
2022-10-10 18:10:47 +05:30
厄災ガノンの史家 2c40b2aa72
Android: Add support for custom textures and texture dumping (#6144)
* Android: add app UI settings for custom textures and texture dumping.

* Android: Bring lodepng_image_interface into jni directory, include it, and add lodepng to CMAKE for linker (Android version doesn't use the src/citra folder)

* Android: Add custom texture and texture dumping config.ini settings

* Register image interface line added.

* Update src/android/app/src/main/res/values/strings.xml

Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>

* Update src/android/app/src/main/jni/lodepng_image_interface.cpp

Whoops

Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>

* clang-format attempt #1

Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-10-09 10:49:00 +05:30
liushuyu 6f9586a1fe
android: upgrade SDK and NDK versions (#6152) 2022-10-07 20:09:12 +05:30
Sam Kenny bc6e45ab3b
fix secure1 secondary key calc (#6149) 2022-10-06 09:22:01 +05:30
liushuyu 3e692eb383
externals: Upgrade httplib (#6147) 2022-10-06 03:01:37 +02:00
liushuyu c6153bb32e
CI: fix recent build issues (#6148)
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2022-10-05 18:43:07 +02:00
Vitor K 6a9d36608f
Allow GetPhysicalRef to hold a past-the-end offset (#6141)
Games will sometimes use these when representing open right bounds
and so disallowing it caused regressions, with a notable example
being when MemoryFill is called to the end of vram, causing an
"invalid end address" error.
This had been noted on a comment in GetPhysicalRef prior to the
regression.
2022-10-01 16:07:27 +05:30
Jake Downs a44c77351b
Update renderer_opengl.cpp
pass false for bool anaglyph when calling OpenGL::GetPostProcessingShaderCode in Interlaced conditional branch

fixes https://github.com/citra-emu/citra/issues/6132
2022-09-22 15:57:00 -07:00
GPUCode cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules (#6115) 2022-09-21 18:36:12 +02:00
SachinVin 90b418fd1a
Merge pull request #6123 from FearlessTobi/game-list-ports
ui: Fixes to compatibility list translations (yuzu port)
2022-09-21 08:39:39 +05:30
SachinVin baecc18d8c
Partially Revert "renderer_opengl: Remove amd hacks and legacy paths" (#6122)
This reverts commit 07a69b7c7b.
2022-09-10 15:35:13 +05:30
Kyle Kienapfel 854fe203e8 Qt: Retranslate GameList header and Filter line
Didn't notice this until I was trying to change the default font
to Comic Sans MS when language is set to English in yuzu.
2022-09-07 13:08:18 +02:00