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721 Commits

Author SHA1 Message Date
Kloen 1355f0f39e citra-qt: Add Dark theme from https://github.com/ColinDuquesnoy/QDarkStyleSheet 2017-06-24 05:48:42 +02:00
Kloen bbeb9f1dbb citra-qt: add new uisetting->theme 2017-06-24 05:48:35 +02:00
chris062689 f44b360724 Changing default values for bg_red, bg_green, and bg_blue from 1.0 to 0.0. 2017-06-21 13:45:07 -04:00
Yuri Kunde Schlesner 838faf147e Session: Remove/add some forward declarations 2017-06-08 00:33:57 -07:00
Yuri Kunde Schlesner d96a9e0c11 Service: Remove unnecessary includes from service.h
This has a huge fallout in terms of needing to fix other files because
all service implementations included that file.
2017-06-06 02:57:23 -07:00
Kloen b763220dec Remove unused imports in game_list_p.h 2017-06-03 17:43:37 +02:00
TheKoopaKingdom f008b22e3b Addressed Bunnei's review comments, and made some other tweaks:
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System.
 - Fixed design flaw where the message bar status could be set despite the game being stopped.
2017-06-02 18:40:39 -04:00
TheKoopaKingdom ff04320c97 Fixed wiki URLs. 2017-06-02 18:40:39 -04:00
TheKoopaKingdom a8aef599e0 Created a whitelist of system archives to prevent false positives creating dialogs. 2017-06-02 18:28:14 -04:00
TheKoopaKingdom 0409bdfea5 Optimized messages that were repetitive and added ability for core errors to specify more details optionally. 2017-06-02 18:28:14 -04:00
TheKoopaKingdom b6bab59000 Added message to status bar to show core errors ignored by the user. 2017-06-02 18:28:14 -04:00
TheKoopaKingdom 37bec598ea Made some changes from review comments:
- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review).
- Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore.
- Made dialog messages more clear.
- Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic.
- Cleaned up some other stuff.
2017-06-02 18:28:14 -04:00
TheKoopaKingdom 1ecb322daa Added system for handling core errors in citra-qt. 2017-06-02 18:27:56 -04:00
bunnei af1ff4d3ce Merge pull request #2739 from yuriks/kernel-reorg
Split-up kernel.h
2017-05-31 19:46:15 -04:00
Yuri Kunde Schlesner 64ecf81a3c Kernel: Move WaitObject to a separate file
Now that HandleTable doesn't directly depend on WaitObject anymore, this
can be separated from the main kernel.h header.
2017-05-29 16:16:46 -07:00
Yuri Kunde Schlesner d736cca848 CMake: Create INTERFACE targets for microprofile and nihstro 2017-05-27 22:34:52 -07:00
Yuri Kunde Schlesner 34b6c8bd88 CMake: Remove CITRA_QT_LIBS var
This used to be required to support both Qt4 and Qt5, but we dropped Qt4
so it's not needed anymore.
2017-05-27 20:53:39 -07:00
Yuri Kunde Schlesner 089baa04e8 CMake: Stop using FindOpenGL, which seems to not be required anymore 2017-05-27 20:48:00 -07:00
Yuri Kunde Schlesner 0f563111a2 CMake: Use IMPORTED target for Boost 2017-05-27 20:44:51 -07:00
Yuri Kunde Schlesner 7b81903756 CMake: Correct inter-module dependencies and library visibility
Modules didn't correctly define their dependencies before, which relied
on the frontends implicitly including every module for linking to
succeed.

Also changed every target_link_libraries call to specify visibility of
dependencies to avoid leaking definitions to dependents when not
necessary.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner e91f2b7663 Remove some unnecessary inclusions of video_core.h 2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner eb10f25025 Move screen size constants from video_core to core
video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
2017-05-27 18:41:24 -07:00
James Rowe fc2f7b0df6 Frontend: Prevent FileSystemWatcher from blocking UI thread
Instead of tying the QFileSystemWatcher to the GameList and updating in
the UI thread, this change moves it to the worker thread. Since it gets
deleted and recreated as part of the worker thread, this prevents it from
ever getting used from multiple threads (which is why it was originally
done on the UI thread)
2017-05-10 09:37:44 -06:00
Yuri Kunde Schlesner 6577bbc3c5 Remove ability to load symbol maps
This was now mostly unused except by thread creation, which used a
symbol of the entrypoint, if available, to name the thread.
2017-05-07 15:33:07 -07:00
Yuri Kunde Schlesner 4af2a1a3d7 citra-qt: Remove callstack widget
Appears to be currently broken, and given the complexity of doing this
for ARM code without debugging information, should probably be left to
an external tool or library. Use the GDB stub instead.

Closes #586
2017-05-07 15:32:47 -07:00
Yuri Kunde Schlesner 47e806b084 citra-qt: Remove disassembler widget
It has performance problems, a very misleading UI, and is broken in
general. It has essentially been superceded by the GDB stub, but if we
wanted a built-in disassembler in the future it'd essentially need to be
rewritten from scratch anyway.

Closes #427, #1480
2017-05-07 15:29:36 -07:00
Yuri Kunde Schlesner e33558c6ce Merge pull request #2682 from nicoboss/filter
citra-qt: game list search function fixed minor mistakes
2017-05-07 13:46:46 -07:00
Nico Bosshard db256ea395 Don’t focus the search field if the game is empty 2017-05-06 12:08:28 +02:00
B3n30 8bee016145 Create a random console_unique_id (#2668)
* Create a random console_id when config save_file is created

Added button in system config to refresh the console unique id

* Moved the connect for the button from .ui file to constructor of ConfigureSystem

* Added warning and info dialog
Fixup: Make use of qt5 style connects,
  renamed the refresh button,
  removed some duplicate code,
  changed random device and moved all to the generate function

* Changed the random generator to reflect what a real 3DS stores as console unique id
Fixup: Changed the warning message

* Fixup: Set and Create

* Fixup: Added console id label, therfore removed second message box

* Fixup: fixed the endianess

* Fixup: more endianness fixes

* Fixup: Endianness the 3rd
2017-05-05 20:55:51 -04:00
bunnei de1b6cc695 Merge pull request #2606 from wwylele/ir
ir: implement circle pad pro
2017-05-03 22:34:12 -04:00
Nico Bosshard 89c28f9f80 Fixed some more typos 2017-05-03 00:23:20 +02:00
Nico Bosshard f447dfc36b citra-qt: game list search function fixed minor mistakes 2017-05-02 23:55:27 +02:00
Nico Bosshard 06d4654966 citra-qt: game list search function (#2673)
* citra-qt: game list search function

* Empty search field during game list refresh

* Code improvements

* Code formatting

* Autofocus search field

* JayFoxRox's recommendations

* lioncash's review
2017-04-29 22:04:39 -04:00
Cereal-Killa bf18e584e5 Better looking status bar under Linux Ubuntu (#2662)
* Remove borders from status bar items

On Ubuntu the status bar didn't look as good as on Windows due to some border being drawn around each status bar cell.
2017-04-12 19:14:52 -06:00
wwylele 6843538f7c qt: enable config for circle pad pro 2017-04-09 12:05:57 +03:00
Lioncash 1631e99eed citra-qt: Move config dialog code to its own directory 2017-04-03 20:43:13 -06:00
bunnei ccc3985cc0 Merge pull request #2512 from SonofUgly/custom-layout
Add custom layout settings.
2017-03-21 22:57:31 -04:00
wwylele 560884336f citra-qt: remove dead code 2017-03-17 21:45:29 +02:00
wwylele 5245c86f26 citra-qt: release all buttons when render window focus is lost
credit to @Hawkheart for the original idea
2017-03-17 21:41:25 +02:00
wwylele b5faa68120 qt/config_input: don't connect for null button 2017-03-02 13:29:28 +02:00
wwylele e02c4b7195 Input: remove unused stuff & clean up
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID
2. removed button handling in EmuWindow
3. removed key_map
4. cleanup #include
2017-03-01 23:30:57 +02:00
wwylele e7a602fe16 Qt: rework input configuration for new input system 2017-03-01 23:30:57 +02:00
wwylele a6bd7917cb InputCommon: add AnalogFromButton 2017-03-01 23:30:57 +02:00
wwylele 38e800f70d InputCommon: add Keyboard 2017-03-01 23:30:57 +02:00
Mat M 0cb52ee74a Doxygen: Amend minor issues (#2593)
Corrects a few issues with regards to Doxygen documentation, for example:

- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.

and a few minor other issues.
2017-02-26 17:58:51 -08:00
Yuri Kunde Schlesner b250ce21b9 Merge pull request #2587 from yuriks/status-bar
Replace built-in Profiler with indicators in status bar
2017-02-26 17:51:15 -08:00
Yuri Kunde Schlesner 1469b3212b Qt: Tweak status bar styling 2017-02-26 17:22:04 -08:00
Yuri Kunde Schlesner 915d69ac4c Qt: Increase status bar update interval to 2 seconds 2017-02-26 17:22:04 -08:00
Yuri Kunde Schlesner f273959205 Qt: Add tooltips to status bar displays 2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner 008c709dbf Qt: Don't show fractional figures in the status bar
They're not very important and this makes the display changes less
often, making it less distracting.
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner 3b4e400333 Remove built-in (non-Microprofile) profiler 2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner c75ae6c585 Add performance statistics to status bar 2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner 1b28b26682 Qt: Add (empty) status bar 2017-02-26 17:22:02 -08:00
Yuri Kunde Schlesner 441f8b5a4b Core: Remove unnecessary include in thread.h 2017-02-26 17:22:01 -08:00
James Rowe 26823cd38b Use QFileSystemWatcher to reload the game list when a change is detected. (#2555)
* Added a refresh game directory option to the file menu

* Make the game list watcher recursive and have it start watching from the initial load

* Rework game list watcher to be thread safe

* Fix code style issues
2017-02-23 16:29:00 -05:00
bunnei 4dee08b343 Merge pull request #2441 from jroweboy/titlebar
Gui: Change title bar to include build name
2017-02-23 16:24:48 -05:00
SonofUgly e0a4450bbd Add custom layout settings. 2017-02-23 10:49:56 -08:00
James Rowe b090422991 Gui: Change title bar to include build name
Nightly builds now have "Citra Nightly" in the titlebar
Bleeding edge builds now have "Citra Bleeding Edge" in the titlebar
2017-02-23 00:42:55 -07:00
Anthony a7360f2642 [UI] Modify recursive scanning label (#2589) 2017-02-22 21:45:03 -08:00
Yuri Kunde Schlesner 80762583c2 Qt: Move some connections from .ui file to code 2017-02-18 02:30:29 -08:00
Yuri Kunde Schlesner 5b96915c69 Qt: Reorganize connection of menu events 2017-02-18 02:26:57 -08:00
Yuri Kunde Schlesner 4cb1f36896 Qt: Re-organize setup of debugging widgets 2017-02-18 02:16:24 -08:00
Yuri Kunde Schlesner e823c908ea Qt: Fix action name to match conventions 2017-02-18 01:11:57 -08:00
Yuri Kunde Schlesner cef18c94e2 Qt: Make IsSingleFileDropEvent static 2017-02-17 21:44:00 -08:00
Yuri Kunde Schlesner c81a2aabbf Qt: Allow any file extension in Open dialog 2017-02-17 21:44:00 -08:00
Yuri Kunde Schlesner c7c0219f8a Qt: Remove orpahned function declaration 2017-02-17 21:44:00 -08:00
Yuri Kunde Schlesner 5f00fe905c Qt: Remove unnecessary std::string usage 2017-02-17 21:44:00 -08:00
noah the goodra 6bcd5ce047 added drag n drop feature 2017-02-16 14:43:18 -06:00
Yuri Kunde Schlesner f75e964d49 Qt/GameList: Use suffix() to parse the file extension
completeSuffix returns everything after the first period, which means
that a file such as `foo.bar.3ds` would not get recognized.
2017-02-13 19:03:59 -08:00
Yuri Kunde Schlesner 443bb3d522 Merge pull request #2550 from yuriks/pica-refactor2
Small VideoCore cleanups
2017-02-12 12:33:26 -08:00
Kloen Lansfiel 30ff675f02 citra-qt: Don't attempt to scan files with unsupported extensions (#2402) 2017-02-12 12:28:56 -08:00
Yuri Kunde Schlesner 60fc0b086f VideoCore: Split regs.h inclusions 2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner f241bb72f5 Pica/Regs: Use binary search to look up reg names
This gets rid of the static unordered_map. Also changes the return type
const char*, avoiding unnecessary allocations (the result was only used
by calling .c_str() on it.)
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner 5759d94b5c VideoCore: Move Regs to its own file 2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner 23713d5dee VideoCore: Split framebuffer regs from Regs struct 2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner 9017093f58 VideoCore: Split texturing regs from Regs struct 2017-02-04 13:59:09 -08:00
Yuri Kunde Schlesner 000e78144c VideoCore: Split rasterizer regs from Regs struct 2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner 97e06b0a0d Merge pull request #2476 from yuriks/shader-refactor3
Oh No! More shader changes!
2017-02-04 13:02:48 -08:00
Yuri Kunde Schlesner 09a750e866 Pica/Texture: Simplify/cleanup texture tile addressing 2017-02-04 12:33:25 -08:00
Yuri Kunde Schlesner a1c9ac7845 VideoCore: Move LookupTexture out of debug_utils.h 2017-02-04 12:31:40 -08:00
noah the goodra 6c41d87a9d removal of the -1 case in the configure_input switch
this case is unneeded because no enumeration value can possibly correspond to it
2017-01-31 09:55:56 -06:00
Yuri Kunde Schlesner 1410aa1824 Merge pull request #2368 from wwylele/camera-2
CAM: build the service framework with a dummy implementation
2017-01-29 22:16:39 -08:00
Yuri Kunde Schlesner 335df895b9 VideoCore: Consistently use shader configuration to load attributes 2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner ab6954e942 VideoCore: Rename some types to more accurate names 2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner bf14f4be22 Merge pull request #2346 from yuriks/shader-refactor2
More shader refactoring
2017-01-27 14:29:10 -03:00
Kloen Lansfiel f852369986 SDL: Select audio device (#2403)
* Initial Commit

Added Device logic to Sinks
Started on UI for selecting devices

Removed redundant import

* Audio Core: Complete Device Switching

Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.

Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.

* Clean original implementation.

* Refactor GetSinkDetails
2017-01-25 22:33:26 -05:00
Yuri Kunde Schlesner 0e9081b973 VideoCore/Shader: Move entry_point to SetupBatch 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner 0f64274145 VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner ade7ed7c5f VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner a9b7752b9d Debugger: Always use interpreter for shader debugging 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner dd4a1672a7 VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner 1e1f939817 VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner e3caf669b0 VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup 2017-01-25 18:53:23 -08:00
Kloen abc5c134a3 Removed unused and outdated external qhexedit 2017-01-22 18:46:48 +01:00
Kloen 380c165339 citra-qt: Removed unused and unimplemented ramview files. 2017-01-22 18:42:15 +01:00
Kloen 8d48798f1c QT: Fix ui file format 2017-01-11 13:52:26 +01:00
Kloen 551fe3dd69 QT: Fix some UI related warnings 2017-01-11 13:52:01 +01:00
wwylele cf3a272332 CAM: implement basic camera functions with a blank camera 2017-01-11 11:46:44 +02:00
bunnei 9fc8ead842 Merge pull request #2384 from bunnei/internal-res-option
config: Add option for specifying screen resolution scale factor.
2017-01-08 12:25:12 -05:00
bunnei 7cfe3ef046 Merge pull request #1951 from wwylele/motion-sensor
Emulate motion sensor in frontend
2017-01-07 12:39:20 -05:00
bunnei 22ad9094e6 config: Add option for specifying screen resolution scale factor. 2017-01-07 03:23:22 -05:00
Sebastian Valle f20d872643 Merge pull request #2393 from Subv/synch
Kernel: Mutex priority inheritance and synchronization improvements.
2017-01-05 12:55:01 -05:00
Subv cef5f45de2 Kernel: Use different thread statuses when a thread calls WaitSynchronization1 and WaitSynchronizationN with wait_all = true.
This commit removes the overly general THREADSTATUS_WAIT_SYNCH and replaces it with two more granular statuses:

THREADSTATUS_WAIT_SYNCH_ANY when a thread waits on objects via WaitSynchronization1 or WaitSynchronizationN with wait_all = false.

THREADSTATUS_WAIT_SYNCH_ALL when a thread waits on objects via WaitSynchronizationN with wait_all = true.
2017-01-04 15:58:50 -05:00
Jonathan Hao c18cb1b192 Fix some warnings (#2399) 2017-01-04 13:48:29 -03:00
bunnei f556d6ee90 Merge pull request #2240 from wwylele/auto-region
Config: auto-select region and language
2016-12-29 22:09:01 -05:00
wwylele bcf9d20d57 Frontend: emulate motion sensor 2016-12-26 10:52:16 +02:00
MerryMage 64f98f4d0f core: Move emu_window and key_map into core
* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00
bunnei aa47af7fb6 Merge pull request #2343 from bunnei/core-cleanup
Core: Top-level consolidate & misc cleanup
2016-12-22 11:47:44 -05:00
bunnei e26fbfd1d7 core: Replace "AppCore" nomenclature with just "CPU". 2016-12-22 00:27:46 -05:00
bunnei 7623957f80 Merge pull request #2361 from lioncash/disasm
disassembler: Remove mutable specifier from breakpoints member variable
2016-12-22 00:15:06 -05:00
bunnei 5ac5cbeab7 Address clang-format issues. 2016-12-21 23:48:14 -05:00
bunnei 232ef55c1a core: Consolidate core and system state, remove system module & cleanups. 2016-12-21 23:29:13 -05:00
bunnei 198b6c9bdd core: Consolidate top-level system state into a singleton. 2016-12-21 23:29:04 -05:00
Lioncash 8309d0dade citra-qt: Move graphics debugging code into its own folder
Keeps all graphics debugging stuff from cluttering up the root debugger
folder
2016-12-21 17:19:21 -05:00
Lioncash f2c307557a disassembler: Remove mutable specifier from breakpoints member variable
Breakpoints has been const correct with regards to what the
DisassmblerModel needs for quite a while now.
2016-12-21 14:12:41 -05:00
Lioncash cc1f2c131b citra-qt: Move bits of constructor behavior to named functions
Makes the initialization process a tad easier to grok,
since the constructor isn't just a glob of random unrelated behaviors.
2016-12-19 15:12:28 -05:00
bunnei dac86b61ee Merge pull request #2351 from CaptV0rt3x/master
Fixed game_list focus issue.
2016-12-18 16:12:21 -05:00
CaptV0rt3x 393a0f99da line fixup for travis ci 2016-12-19 00:52:54 +05:30
Vamsi Krishna 77f4743199 screen swap - Hotkey mapping 2016-12-19 00:49:57 +05:30
Vamsi Krishna 27217c621b Fixed game_list focusing issue.
added line render_window->setFocus();
2016-12-18 16:13:51 +05:30
bunnei d30d6f81aa Merge pull request #2303 from freiro/citra-qt_missing_sdl2_dll
Copy SDL2.dll when compiling citra-qt with msvc
2016-12-16 11:35:55 -05:00
Merry acc83a1c32 Merge pull request #2322 from MerryMage/ctx-mnu
game_list: Add a context menu with "Open Save Location"  option
2016-12-16 15:08:04 +00:00
bunnei cda7210fad Merge pull request #2260 from Subv/scheduling
Threading: Reworked the way our scheduler works.
2016-12-16 00:41:22 -05:00
MerryMage 5a4e1b469d main: Open folder when open save folder location context menu is clicked 2016-12-15 18:43:11 +00:00
MerryMage f50dcc88bf game_list: Implement context menu for items in list
* Add a context menu with a "Open Save Data Location" action
2016-12-15 18:43:10 +00:00
Yuri Kunde Schlesner 905fc92ce1 Merge pull request #2249 from Subv/sessions_v3
Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.
2016-12-14 20:35:33 -08:00
Subv 5b1edc6ae7 Fixed the codestyle to match our clang-format rules. 2016-12-14 12:35:01 -05:00
freiro b7b2627b37 Modularized Qt and SDL file copying
Now cmake relies on two submodules to copy the libraries in the proper folders
2016-12-13 21:05:00 +01:00
Sebastian Valle 2589c30cbe Merge pull request #2267 from JayFoxRox/fix-mingw-cc
Support mingw cross-compilation
2016-12-11 14:44:21 -05:00
freiro 031fc3a460 Modularization of copy_msvc_libraries cmake funct
Created a new folder in Citra's root called CMakeModules that should
contain cmake functions used by the various CMakeLists.txt.
2016-12-11 15:36:34 +01:00
Lioncash d0e4d1182b citra-qt: Make constructors explicit where applicable 2016-12-11 14:18:06 +00:00
freiro 942f70951d Removed redundant Qt check and other fixes
This removes a redundant check and moves part of the code to a separate
function.
2016-12-11 15:10:21 +01:00
Lioncash 327b23e4ce citra-qt: Add missing #pragma once directives 2016-12-11 12:12:03 +00:00
Lioncash 3bbd35dde9 game_list: Make slots private functions
The new Qt event syntax allows for regular member functions to be used in
connect(), so explicitly indicating slots isn't necessary.
2016-12-11 11:45:50 +00:00
Lioncash 7402001787 game_list: Make the constructor explicit 2016-12-11 11:45:50 +00:00
Lioncash db33d7668e game_list: Make the AddEntry argument a const reference
appendRow takes a QList by const reference, so it doesn't need to be
modifiable.
2016-12-11 11:45:50 +00:00
Lioncash aa05d36823 game_list: Replace 0 literals with nullptr 2016-12-11 11:45:50 +00:00
Lioncash dd4582f85d game_list: Use QT5's new event connection syntax
Makes for more compact code in most places.
2016-12-11 11:45:50 +00:00
Lioncash fd3d56740e game_list: Pass the parent constructor argument to the QWidget base class
If the control was ever passed an explicit parent, a potential memory leak
would happen, as the game list wouldn't be freed.

However, in our case, the game list was placed within a layout, which
automatically performs reparenting, avoiding this issue.
2016-12-11 11:45:50 +00:00
freiro 143bc8713d [MSVC] Copy SDL2.dll to build folder
CMake now copies SDL2.dll when compiling citra with citra-qt as a target
on MSVC.
2016-12-11 12:22:37 +01:00
Lioncash 4e7092881f graphics_cmdlists: Get rid of variable shadowing 2016-12-11 04:33:24 -05:00
Lioncash 1e5644935d graphics_cmdlists: Get rid of an unused variable 2016-12-10 20:01:27 -05:00
Lioncash f1ee7e4e0e graphics_cmdlists: Make LoadTexture and TextureInfoWidget src arguments const 2016-12-10 20:01:22 -05:00
Lioncash dcb8113347 graphics_cmdlists: Make LoadImage internally linked
Puts the TextureInfoWidget definition in the anonymous namespace as well,
as it's only used in the translation unit as well.
2016-12-10 20:00:40 -05:00
Lioncash 963aedd8cc Add all services to the Service namespace
Previously there was a split where some of the services were in the
Service namespace and others were not.
2016-12-11 00:07:27 +00:00
MerryMage a2d474386c configure_input: Modernize and cleanup input configuration tab
* Removed use of raw QTimer* pointer.
* Update to use type-safe QObject::connect.
* getKeyName can be a static local function.
* Prefer to use function arguments instead of member variables.
* Store Qt::Key instead of converting string back into keycode.
2016-12-10 23:30:28 +00:00
Subv 17b29d8865 WaitSynch: Removed unused variables and reduced SharedPtr copies.
Define a variable with the value of the sync timeout error code.

Use a boost::flat_map instead of an unordered_map to hold the equivalence of objects and wait indices in a WaitSynchN call.
2016-12-09 12:23:09 -05:00
wwylele 84e78790ab Config: auto-select region and language 2016-12-07 20:52:42 +02:00
emmauss c4e4fa53d9 Implement Frame rate limiter (#2223)
* implement frame limiter

* fixes
2016-12-06 14:33:19 -05:00
Jannik Vogel d2c39bdb29 Unify Windows ICON resource name 2016-12-05 19:09:16 +01:00