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39 Commits

Author SHA1 Message Date
Yuri Kunde Schlesner e1fbac3ca1 Common: Remove common.h 2015-05-07 15:45:22 -03:00
bunnei 580b317821 Merge pull request #650 from Subv/scaling
GPU: Fixed the bit 25 in the display transfer flags.
2015-03-17 19:13:06 -04:00
Subv 23b401c3ac GPU/DisplayTransfer: Made the scaling bits a single 2bit value
Rephrased some comments.
2015-03-16 17:54:06 -05:00
Subv fb8f47060b GPU: Implemented the flip_data (bit 0) bit in display transfers. 2015-03-14 15:26:42 -05:00
bunnei b56829df02 Merge pull request #629 from archshift/lcdfb
Implement SetLcdForceBlack and add implementation for color filling in the GPU code
2015-03-10 18:08:55 -04:00
Subv ae0dfcae1d GPU: Fixed the bit 25 in the display transfer flags.
It is used to downscale the input image horizontally and vertically, previously we were only downscaling it vertically so this caused a hard-to-debug memory corruption problem.
2015-03-10 14:18:25 -05:00
archshift 041e99b613 Added LCD registers, and implementation for color filling in OGL code. 2015-03-09 15:51:41 -07:00
Tony Wasserka 511bf30a69 Merge pull request #648 from Subv/fill_bit
GPU: Use the correct position for the finished bit in memory fills
2015-03-09 23:17:11 +01:00
Subv 0abba5874c GPU: Use the correct position for the finished bit in memory fills 2015-03-09 17:15:13 -05:00
Subv a762f9c176 GPU: Corrected the 24 bit memory fills component order 2015-03-09 09:01:41 -05:00
archshift 7f9ee69a2b Added RGBA5551 compatibility in the rasterizer
This allows Virtual Console games to display properly.
2015-02-27 19:15:08 -08:00
Subv c564c21668 GPU: Implemented bits 3 and 1 from the display transfer flags.
Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA.
Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa.
2015-02-26 21:17:14 -05:00
archshift 302f0b32f5 Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.h 2015-02-19 22:26:25 -08:00
Tony Wasserka 0da6a7e234 GPU: Properly implement memory fills. 2015-02-18 14:02:58 +01:00
Emmanuel Gil Peyrot c439b3074d video_core: Implement the remaining framebuffer formats in the OpenGL renderer. 2015-02-15 14:08:12 +00:00
Yuri Kunde Schlesner 9e084826b8 GPU: Do periodic VBlank updates using CoreTiming 2015-01-14 05:20:13 -02:00
Tony Wasserka 18a5e888bb GPU: Pseudo-implement horizontal scaling.
It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all.
However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state.
2014-12-31 16:32:55 +01:00
bunnei 3b9d181b8e GPU: Implement frameskip and remove forced framebuffer swap hack. 2014-12-28 22:14:05 -05:00
purpasmart96 ebfd831ccb License change 2014-12-20 21:20:24 -08:00
bunnei 170123982d GPU: Fixed bug in command list size decoding. 2014-12-09 19:07:13 -05:00
archshift 0783498f57 Use configuration files to enable or disable the new dyncom interpreter. 2014-10-27 18:35:21 -07:00
Yuri Kunde Schlesner fec7f6b035 Rename GPU::Regs::FramebufferFormat to PixelFormat
This name better represents what the enum does, and is less overloaded
in the context. (The whole register the enum is part of is also called
'format'.)
2014-10-12 14:37:24 +02:00
Lioncash eb5054e6eb Fix warnings in video_core 2014-10-07 20:35:13 -04:00
Tony Wasserka 941762a573 GPU: Fix a compiler warning about redundant semicolons. 2014-08-25 22:03:19 +02:00
Tony Wasserka 7b6a7d7dfb Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.
This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible.
This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
2014-08-12 13:32:56 +02:00
Tony Wasserka 9c781a6c76 Remove the fancy RegisterSet class introduced in 4c2bff61e.
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures.
Instead, we now use a more conventional approach which is a lot more clean to use.
2014-08-12 02:17:21 +02:00
Tony Wasserka afcb250b31 Fix a few warnings.
Templates shouldn't be marked as inline if they aren't defined in the header.
2014-07-23 00:44:31 +02:00
Tony Wasserka 61e2ffd448 GPU: Add documentation. 2014-07-23 00:44:31 +02:00
Tony Wasserka 246cb75584 RegisterSet: Simplify code by using structs for register definition instead of unions. 2014-07-23 00:33:08 +02:00
Tony Wasserka 75775e9ef4 GPU: Make use of RegisterSet. 2014-07-23 00:33:08 +02:00
Tony Wasserka 9d618d0b70 GPU: Interface cleanup. 2014-07-23 00:33:08 +02:00
Tony Wasserka baf0aa04f5 GPU: Emulate memory fills. 2014-07-23 00:33:08 +02:00
Tony Wasserka 0b4055c152 GPU: Add proper framebuffer register handling. 2014-07-23 00:33:08 +02:00
Tony Wasserka 16bbc4f81b GPU: Add display transfer configuration. 2014-07-23 00:33:08 +02:00
Tony Wasserka ec9511e1db GSP: HLE GXCommandId::SET_DISPLAY_TRANSFER and GXCommandId::SET_TEXTURE_COPY. 2014-07-23 00:33:08 +02:00
Tony Wasserka 994d29f416 Use a more compatible choice of initial framebuffer addresses. 2014-07-22 22:27:27 +02:00
bunnei 004df76795 Merge branch 'threading' of https://github.com/bunnei/citra
Conflicts:
	src/core/hle/function_wrappers.h
	src/core/hle/service/gsp.cpp
2014-06-14 12:13:16 -04:00
Tony Wasserka d4530765ce GPU: Cleanup register definitions. 2014-06-12 06:10:50 -04:00
Tony Wasserka 1dfa392824 Rename LCD to GPU. 2014-06-12 06:10:49 -04:00