Internally these errors are handled by exceptions. Only fallbackable errors (that can be handled by CPU shader emulation) is reported. Completely ill-formed shader is still ASSERTed. Code logic related stuff is DEBUG_ASSERTed |
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.. | ||
gl_rasterizer_cache.cpp | ||
gl_rasterizer_cache.h | ||
gl_rasterizer.cpp | ||
gl_rasterizer.h | ||
gl_resource_manager.h | ||
gl_shader_decompiler.cpp | ||
gl_shader_decompiler.h | ||
gl_shader_gen.cpp | ||
gl_shader_gen.h | ||
gl_shader_util.cpp | ||
gl_shader_util.h | ||
gl_state.cpp | ||
gl_state.h | ||
gl_stream_buffer.cpp | ||
gl_stream_buffer.h | ||
pica_to_gl.h | ||
renderer_opengl.cpp | ||
renderer_opengl.h |