* renderer_gl: Make rasterizer normal class member * It doesn't need to be heap allocated anymore * gl_rasterizer: Remove default_texture * It's unused * gl_rasterizer: General cleanup * gl_rasterizer: Lower case lambdas * Match style with review comments from vulkan backend * rasterizer_cache: Prevent memory leak * Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends * rasterizer_cache: Make temp copy of old surface * The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly * citra_qt: Manually create dialog tabs * Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration * citra_qt: Eliminate global system usage * core: Remove global system usage in memory and HIO * citra_qt: Use qOverload * tests: Run clang format * gl_texture_runtime: Fix surface scaling
67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QWidget>
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#include "common/common_types.h"
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namespace Cheats {
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class CheatBase;
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class CheatEngine;
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} // namespace Cheats
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namespace Core {
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class System;
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}
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namespace Ui {
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class ConfigureCheats;
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} // namespace Ui
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class ConfigureCheats : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureCheats(Core::System& system, u64 title_id, QWidget* parent = nullptr);
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~ConfigureCheats();
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bool ApplyConfiguration();
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private:
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/**
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* Loads the cheats from the CheatEngine, and populates the table.
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*/
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void LoadCheats();
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/**
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* Pops up a message box asking if the user wants to save the current cheat.
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* If the user selected Yes, attempts to save the current cheat.
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* @return true if the user selected No, or if the cheat was saved successfully
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* false if the user selected Cancel, or if the user selected Yes but saving failed
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*/
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bool CheckSaveCheat();
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/**
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* Saves the current cheat as the row-th cheat in the cheat list.
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* @return true if the cheat is saved successfully, false otherwise
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*/
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bool SaveCheat(int row);
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private slots:
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void OnRowSelected(int row, int column);
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void OnCheckChanged(int state);
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void OnTextEdited();
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void OnDeleteCheat();
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void OnAddCheat();
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private:
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std::unique_ptr<Ui::ConfigureCheats> ui;
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std::vector<std::shared_ptr<Cheats::CheatBase>> cheats;
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bool edited = false, newly_created = false;
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int last_row = -1, last_col = -1;
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u64 title_id;
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std::unique_ptr<Cheats::CheatEngine> cheat_engine;
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};
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