* Add a loading screen for the preloading textures *The PreloadTextures() function is called from the EmuThread to prevent citra to freezing *Add a the preloading textures loadingscreen in loading_screen.cpp *Add custom_tex_manager.reset() in core.cpp to release ram memory after exiting a game * Add custom textures loading in EmuThread * Remove useless variable * Revert "Add custom textures loading in EmuThread" This reverts commit 45ed46fa09159f782c5d20a4330b4eb7cfcdc253. * Moved include from bootmanager.h to bootmanager.cpp |
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custom_format.cpp | ||
custom_format.h | ||
custom_tex_manager.cpp | ||
custom_tex_manager.h | ||
material.cpp | ||
material.h |