citra-emu
/
citra-canary
Archived
1
0
Fork 0
This repository has been archived on 2024-03-23. You can view files and clone it, but cannot push or open issues or pull requests.
Go to file
Weiyi Wang 4a30a502a0
Merge pull request #4211 from wwylele/web-cleanup
web_service: stop using std::future + callback style async
2018-09-29 23:02:27 -04:00
.appveyor appveyor: Generate PDBs for mingw build 2018-03-27 11:57:34 +01:00
.github Edit Citra URLs (#2728) 2017-06-03 23:51:45 +03:00
.travis cmake: Output binaries to bin on every platform 2018-09-24 16:36:14 +02:00
CMakeModules travis: MinGW build on Travis CI 2018-07-12 09:33:36 +08:00
dist Merge pull request #4226 from valentinvanelslande/enum 2018-09-22 14:30:42 -06:00
externals Merge pull request #4256 from wwylele/country-list 2018-09-27 10:09:37 -04:00
hooks hook: remove clang-format check 2017-02-17 13:52:23 +02:00
src Merge pull request #4211 from wwylele/web-cleanup 2018-09-29 23:02:27 -04:00
.gitattributes Meta: Add gitattributes file 2018-09-22 14:59:15 -06:00
.gitignore Initial support for scripting (#4016) 2018-09-11 22:00:12 +02:00
.gitmodules Initial support for scripting (#4016) 2018-09-11 22:00:12 +02:00
.travis.yml travis: Make macOS' CI use Xcode 10 2018-09-25 15:16:11 -04:00
CMakeLists.txt Merge pull request #4262 from EverOddish/master 2018-09-25 22:57:07 -04:00
CONTRIBUTING.md Merge pull request #3466 from daniellimws/edit-contributing 2018-03-09 21:14:17 -05:00
Doxyfile Remove every trailing whitespace from the project (but externals). 2015-05-29 21:59:29 +01:00
README.md Update README.md to describe current condition more accurately (#3737) 2018-05-29 23:51:25 -06:00
appveyor.yml Add Discord Rich Presence Support (#3883) 2018-08-20 11:20:33 +02:00
license.txt Fix icon licenses (#4250) 2018-09-22 14:26:14 -06:00

README.md

BEFORE FILING AN ISSUE, READ THE RELEVANT SECTION IN THE CONTRIBUTING FILE!!!

Citra

Travis CI Build Status AppVeyor CI Build Status

Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. It is written with portability in mind, with builds actively maintained for Windows, Linux and macOS.

Citra emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications, and it is also able to run many commercial games! Some of these do not run at a playable state, but we are working every day to advance the project forward. (Playable here means compatibility of at least "Okay" on our game compatibility list.)

Citra is licensed under the GPLv2 (or any later version). Refer to the license.txt file included. Please read the FAQ before getting started with the project.

Check out our website!

For development discussion, please join us at #citra-dev on freenode.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should as well contact any of the developers in the forum in order to know about the current state of the emulator because the TODO list isn't maintained anymore.

If you want to contribute to the user interface translation, please checkout citra project on transifex. We centralize the translation work there, and periodically upstream translation.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to Citra. Any donations received will go towards things like:

  • 3DS consoles for developers to explore the hardware
  • 3DS games for testing
  • Any equipment required for homebrew
  • Infrastructure setup
  • Eventually 3D displays to get proper 3D output working

We also more than gladly accept used 3DS consoles, preferably ones with firmware 4.5 or lower! If you would like to give yours away, don't hesitate to join our IRC channel #citra on Freenode and talk to neobrain or bunnei. Mind you, IRC is slow-paced, so it might be a while until people reply. If you're in a hurry you can just leave contact details in the channel or via private message and we'll get back to you.