657 lines
24 KiB
C++
657 lines
24 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include <clocale>
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#include <memory>
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#include <thread>
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#include <glad/glad.h>
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#define QT_NO_OPENGL
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#include <QDesktopWidget>
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#include <QFileDialog>
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#include <QMessageBox>
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#include <QtGui>
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#include <QtWidgets>
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#include "citra_qt/bootmanager.h"
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#include "citra_qt/config.h"
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#include "citra_qt/configure_dialog.h"
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#include "citra_qt/debugger/callstack.h"
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#include "citra_qt/debugger/disassembler.h"
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#include "citra_qt/debugger/graphics/graphics.h"
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#include "citra_qt/debugger/graphics/graphics_breakpoints.h"
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#include "citra_qt/debugger/graphics/graphics_cmdlists.h"
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#include "citra_qt/debugger/graphics/graphics_surface.h"
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#include "citra_qt/debugger/graphics/graphics_tracing.h"
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#include "citra_qt/debugger/graphics/graphics_vertex_shader.h"
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#include "citra_qt/debugger/profiler.h"
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#include "citra_qt/debugger/registers.h"
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#include "citra_qt/debugger/wait_tree.h"
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#include "citra_qt/game_list.h"
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#include "citra_qt/hotkeys.h"
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#include "citra_qt/main.h"
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#include "citra_qt/ui_settings.h"
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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#include "common/logging/log.h"
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#include "common/logging/text_formatter.h"
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#include "common/microprofile.h"
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#include "common/platform.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#include "common/string_util.h"
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#include "core/arm/disassembler/load_symbol_map.h"
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#include "core/core.h"
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#include "core/file_sys/archive_source_sd_savedata.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/loader/loader.h"
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#include "core/settings.h"
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#include "video_core/video_core.h"
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#ifdef QT_STATICPLUGIN
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Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
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#endif
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GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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Pica::g_debug_context = Pica::DebugContext::Construct();
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ui.setupUi(this);
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statusBar()->hide();
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InitializeWidgets();
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InitializeDebugMenuActions();
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InitializeRecentFileMenuActions();
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InitializeHotkeys();
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SetDefaultUIGeometry();
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RestoreUIState();
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ConnectWidgetEvents();
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setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc));
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show();
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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QStringList args = QApplication::arguments();
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if (args.length() >= 2) {
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BootGame(args[1].toStdString());
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}
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}
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GMainWindow::~GMainWindow() {
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// will get automatically deleted otherwise
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if (render_window->parent() == nullptr)
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delete render_window;
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Pica::g_debug_context.reset();
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}
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void GMainWindow::InitializeWidgets() {
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render_window = new GRenderWindow(this, emu_thread.get());
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render_window->hide();
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game_list = new GameList();
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ui.horizontalLayout->addWidget(game_list);
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profilerWidget = new ProfilerWidget(this);
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addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
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profilerWidget->hide();
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#if MICROPROFILE_ENABLED
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microProfileDialog = new MicroProfileDialog(this);
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microProfileDialog->hide();
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#endif
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disasmWidget = new DisassemblerWidget(this, emu_thread.get());
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addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
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disasmWidget->hide();
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registersWidget = new RegistersWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, registersWidget);
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registersWidget->hide();
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callstackWidget = new CallstackWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
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callstackWidget->hide();
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graphicsWidget = new GPUCommandStreamWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
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graphicsWidget->hide();
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graphicsCommandsWidget = new GPUCommandListWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
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graphicsCommandsWidget->hide();
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graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
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graphicsBreakpointsWidget->hide();
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graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
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graphicsVertexShaderWidget->hide();
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graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
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graphicsTracingWidget->hide();
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waitTreeWidget = new WaitTreeWidget(this);
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addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
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waitTreeWidget->hide();
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}
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void GMainWindow::InitializeDebugMenuActions() {
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auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica Surface Viewer"), this);
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connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this,
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SLOT(OnCreateGraphicsSurfaceViewer()));
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QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
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debug_menu->addAction(graphicsSurfaceViewerAction);
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debug_menu->addSeparator();
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debug_menu->addAction(profilerWidget->toggleViewAction());
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#if MICROPROFILE_ENABLED
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debug_menu->addAction(microProfileDialog->toggleViewAction());
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#endif
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debug_menu->addAction(disasmWidget->toggleViewAction());
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debug_menu->addAction(registersWidget->toggleViewAction());
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debug_menu->addAction(callstackWidget->toggleViewAction());
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debug_menu->addAction(graphicsWidget->toggleViewAction());
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debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
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debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
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debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
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debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
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debug_menu->addAction(waitTreeWidget->toggleViewAction());
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}
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void GMainWindow::InitializeRecentFileMenuActions() {
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for (int i = 0; i < max_recent_files_item; ++i) {
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actions_recent_files[i] = new QAction(this);
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actions_recent_files[i]->setVisible(false);
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connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));
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ui.menu_recent_files->addAction(actions_recent_files[i]);
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}
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UpdateRecentFiles();
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}
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void GMainWindow::InitializeHotkeys() {
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RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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RegisterHotkey("Main Window", "Swap Screens", QKeySequence::NextChild);
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RegisterHotkey("Main Window", "Start Emulation");
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LoadHotkeys();
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connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this,
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SLOT(OnMenuLoadFile()));
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connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
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SLOT(OnStartGame()));
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connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this,
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SLOT(OnSwapScreens()));
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}
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void GMainWindow::SetDefaultUIGeometry() {
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// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
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const QRect screenRect = QApplication::desktop()->screenGeometry(this);
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const int w = screenRect.width() * 2 / 3;
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const int h = screenRect.height() / 2;
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const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
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const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
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setGeometry(x, y, w, h);
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}
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void GMainWindow::RestoreUIState() {
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restoreGeometry(UISettings::values.geometry);
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restoreState(UISettings::values.state);
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render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
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#if MICROPROFILE_ENABLED
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microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
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microProfileDialog->setVisible(UISettings::values.microprofile_visible);
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#endif
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game_list->LoadInterfaceLayout();
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ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
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ToggleWindowMode();
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ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar);
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OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
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}
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void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)),
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Qt::DirectConnection);
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connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
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SLOT(OnGameListOpenSaveFolder(u64)), Qt::DirectConnection);
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connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure()));
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connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()),
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Qt::DirectConnection);
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connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
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connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this,
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SLOT(OnMenuSelectGameListRoot()));
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connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
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connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
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connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
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connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget,
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SLOT(OnEmulationStarting(EmuThread*)));
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connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping()));
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget,
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SLOT(OnEmulationStarting(EmuThread*)));
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connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping()));
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
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SLOT(OnEmulationStarting(EmuThread*)));
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connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget,
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SLOT(OnEmulationStarting(EmuThread*)));
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connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping()));
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget,
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SLOT(OnEmulationStarting(EmuThread*)));
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connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping()));
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}
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void GMainWindow::OnDisplayTitleBars(bool show) {
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QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
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if (show) {
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for (QDockWidget* widget : widgets) {
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QWidget* old = widget->titleBarWidget();
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widget->setTitleBarWidget(nullptr);
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if (old != nullptr)
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delete old;
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}
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} else {
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for (QDockWidget* widget : widgets) {
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QWidget* old = widget->titleBarWidget();
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widget->setTitleBarWidget(new QWidget());
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if (old != nullptr)
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delete old;
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}
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}
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}
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bool GMainWindow::LoadROM(const std::string& filename) {
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// Shutdown previous session if the emu thread is still active...
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if (emu_thread != nullptr)
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ShutdownGame();
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render_window->InitRenderTarget();
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render_window->MakeCurrent();
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if (!gladLoadGL()) {
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QMessageBox::critical(this, tr("Error while starting Citra!"),
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tr("Failed to initialize the video core!\n\n"
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"Please ensure that your GPU supports OpenGL 3.3 and that you "
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"have the latest graphics driver."));
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return false;
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}
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Core::System& system{Core::System::GetInstance()};
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const Core::System::ResultStatus result{system.Load(render_window, filename)};
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if (result != Core::System::ResultStatus::Success) {
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switch (result) {
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case Core::System::ResultStatus::ErrorGetLoader:
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LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filename.c_str());
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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tr("The ROM format is not supported."));
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break;
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case Core::System::ResultStatus::ErrorSystemMode:
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LOG_CRITICAL(Frontend, "Failed to load ROM!");
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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tr("Could not determine the system mode."));
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break;
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case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: {
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// Build the MessageBox ourselves to have clickable link
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QMessageBox popup_error;
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popup_error.setTextFormat(Qt::RichText);
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popup_error.setWindowTitle(tr("Error while loading ROM!"));
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popup_error.setText(
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tr("The game that you are trying to load must be decrypted before being used with "
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"Citra.<br/><br/>"
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"For more information on dumping and decrypting games, please see: <a "
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"href='https://citra-emu.org/wiki/Dumping-Game-Cartridges'>https://"
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"citra-emu.org/wiki/Dumping-Game-Cartridges</a>"));
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popup_error.setIcon(QMessageBox::Critical);
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popup_error.exec();
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break;
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}
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case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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tr("The ROM format is not supported."));
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break;
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default:
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QMessageBox::critical(this, tr("Error while loading ROM!"), tr("Unknown error!"));
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break;
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}
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return false;
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}
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return true;
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}
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void GMainWindow::BootGame(const std::string& filename) {
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LOG_INFO(Frontend, "Citra starting...");
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StoreRecentFile(filename); // Put the filename on top of the list
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if (!LoadROM(filename))
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return;
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// Create and start the emulation thread
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emu_thread = std::make_unique<EmuThread>(render_window);
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emit EmulationStarting(emu_thread.get());
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render_window->moveContext();
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emu_thread->start();
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connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
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// before the CPU continues
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connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()),
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Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget,
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SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget,
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SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget,
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SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()),
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Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()),
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Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()),
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Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()),
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Qt::BlockingQueuedConnection);
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// Update the GUI
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registersWidget->OnDebugModeEntered();
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callstackWidget->OnDebugModeEntered();
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if (ui.action_Single_Window_Mode->isChecked()) {
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game_list->hide();
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}
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render_window->show();
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render_window->setFocus();
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emulation_running = true;
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OnStartGame();
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}
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void GMainWindow::ShutdownGame() {
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emu_thread->RequestStop();
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// Release emu threads from any breakpoints
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// This belongs after RequestStop() and before wait() because if emulation stops on a GPU
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// breakpoint after (or before) RequestStop() is called, the emulation would never be able
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// to continue out to the main loop and terminate. Thus wait() would hang forever.
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// TODO(bunnei): This function is not thread safe, but it's being used as if it were
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Pica::g_debug_context->ClearBreakpoints();
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emit EmulationStopping();
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// Wait for emulation thread to complete and delete it
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emu_thread->wait();
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emu_thread = nullptr;
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// The emulation is stopped, so closing the window or not does not matter anymore
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disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
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// Update the GUI
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ui.action_Start->setEnabled(false);
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ui.action_Start->setText(tr("Start"));
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ui.action_Pause->setEnabled(false);
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ui.action_Stop->setEnabled(false);
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render_window->hide();
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game_list->show();
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emulation_running = false;
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}
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void GMainWindow::StoreRecentFile(const std::string& filename) {
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UISettings::values.recent_files.prepend(QString::fromStdString(filename));
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UISettings::values.recent_files.removeDuplicates();
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while (UISettings::values.recent_files.size() > max_recent_files_item) {
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UISettings::values.recent_files.removeLast();
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}
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UpdateRecentFiles();
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}
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void GMainWindow::UpdateRecentFiles() {
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unsigned int num_recent_files =
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std::min(UISettings::values.recent_files.size(), static_cast<int>(max_recent_files_item));
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for (unsigned int i = 0; i < num_recent_files; i++) {
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QString text = QString("&%1. %2").arg(i + 1).arg(
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QFileInfo(UISettings::values.recent_files[i]).fileName());
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actions_recent_files[i]->setText(text);
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actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
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actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
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actions_recent_files[i]->setVisible(true);
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}
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for (int j = num_recent_files; j < max_recent_files_item; ++j) {
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actions_recent_files[j]->setVisible(false);
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}
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// Grey out the recent files menu if the list is empty
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if (num_recent_files == 0) {
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ui.menu_recent_files->setEnabled(false);
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} else {
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ui.menu_recent_files->setEnabled(true);
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}
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}
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void GMainWindow::OnGameListLoadFile(QString game_path) {
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BootGame(game_path.toStdString());
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}
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void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
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std::string sdmc_dir = FileUtil::GetUserPath(D_SDMC_IDX);
|
|
std::string path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, program_id);
|
|
QString qpath = QString::fromStdString(path);
|
|
|
|
QDir dir(qpath);
|
|
if (!dir.exists()) {
|
|
QMessageBox::critical(this, tr("Error Opening Save Folder"), tr("Folder does not exist!"));
|
|
return;
|
|
}
|
|
|
|
LOG_INFO(Frontend, "Opening save data path for program_id=%" PRIu64, program_id);
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadFile() {
|
|
QString extensions;
|
|
for (const auto& piece : game_list->supported_file_extensions)
|
|
extensions += "*." + piece + " ";
|
|
|
|
QString file_filter = tr("3DS executable") + " (" + extensions + ")";
|
|
|
|
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"),
|
|
UISettings::values.roms_path, file_filter);
|
|
if (!filename.isEmpty()) {
|
|
UISettings::values.roms_path = QFileInfo(filename).path();
|
|
|
|
BootGame(filename.toStdString());
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadSymbolMap() {
|
|
QString filename = QFileDialog::getOpenFileName(
|
|
this, tr("Load Symbol Map"), UISettings::values.symbols_path, tr("Symbol map (*)"));
|
|
if (!filename.isEmpty()) {
|
|
UISettings::values.symbols_path = QFileInfo(filename).path();
|
|
|
|
LoadSymbolMap(filename.toStdString());
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuSelectGameListRoot() {
|
|
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
|
if (!dir_path.isEmpty()) {
|
|
UISettings::values.gamedir = dir_path;
|
|
game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuRecentFile() {
|
|
QAction* action = qobject_cast<QAction*>(sender());
|
|
assert(action);
|
|
|
|
QString filename = action->data().toString();
|
|
QFileInfo file_info(filename);
|
|
if (file_info.exists()) {
|
|
BootGame(filename.toStdString());
|
|
} else {
|
|
// Display an error message and remove the file from the list.
|
|
QMessageBox::information(this, tr("File not found"),
|
|
tr("File \"%1\" not found").arg(filename));
|
|
|
|
UISettings::values.recent_files.removeOne(filename);
|
|
UpdateRecentFiles();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnStartGame() {
|
|
emu_thread->SetRunning(true);
|
|
|
|
ui.action_Start->setEnabled(false);
|
|
ui.action_Start->setText(tr("Continue"));
|
|
|
|
ui.action_Pause->setEnabled(true);
|
|
ui.action_Stop->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnPauseGame() {
|
|
emu_thread->SetRunning(false);
|
|
|
|
ui.action_Start->setEnabled(true);
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnStopGame() {
|
|
ShutdownGame();
|
|
}
|
|
|
|
void GMainWindow::ToggleWindowMode() {
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
// Render in the main window...
|
|
render_window->BackupGeometry();
|
|
ui.horizontalLayout->addWidget(render_window);
|
|
render_window->setFocusPolicy(Qt::ClickFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->setFocus();
|
|
game_list->hide();
|
|
}
|
|
|
|
} else {
|
|
// Render in a separate window...
|
|
ui.horizontalLayout->removeWidget(render_window);
|
|
render_window->setParent(nullptr);
|
|
render_window->setFocusPolicy(Qt::NoFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->RestoreGeometry();
|
|
game_list->show();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnConfigure() {
|
|
ConfigureDialog configureDialog(this);
|
|
auto result = configureDialog.exec();
|
|
if (result == QDialog::Accepted) {
|
|
configureDialog.applyConfiguration();
|
|
render_window->ReloadSetKeymaps();
|
|
config->Save();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnSwapScreens() {
|
|
Settings::values.swap_screen = !Settings::values.swap_screen;
|
|
Settings::Apply();
|
|
}
|
|
|
|
void GMainWindow::OnCreateGraphicsSurfaceViewer() {
|
|
auto graphicsSurfaceViewerWidget = new GraphicsSurfaceWidget(Pica::g_debug_context, this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget);
|
|
// TODO: Maybe graphicsSurfaceViewerWidget->setFloating(true);
|
|
graphicsSurfaceViewerWidget->show();
|
|
}
|
|
|
|
bool GMainWindow::ConfirmClose() {
|
|
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
|
|
return true;
|
|
|
|
auto answer =
|
|
QMessageBox::question(this, tr("Citra"), tr("Are you sure you want to close Citra?"),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
return answer != QMessageBox::No;
|
|
}
|
|
|
|
void GMainWindow::closeEvent(QCloseEvent* event) {
|
|
if (!ConfirmClose()) {
|
|
event->ignore();
|
|
return;
|
|
}
|
|
|
|
UISettings::values.geometry = saveGeometry();
|
|
UISettings::values.state = saveState();
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
#if MICROPROFILE_ENABLED
|
|
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
|
|
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
|
|
#endif
|
|
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
|
|
UISettings::values.display_titlebar = ui.actionDisplay_widget_title_bars->isChecked();
|
|
UISettings::values.first_start = false;
|
|
|
|
game_list->SaveInterfaceLayout();
|
|
SaveHotkeys();
|
|
|
|
// Shutdown session if the emu thread is active...
|
|
if (emu_thread != nullptr)
|
|
ShutdownGame();
|
|
|
|
render_window->close();
|
|
|
|
QWidget::closeEvent(event);
|
|
}
|
|
|
|
#ifdef main
|
|
#undef main
|
|
#endif
|
|
|
|
int main(int argc, char* argv[]) {
|
|
Log::Filter log_filter(Log::Level::Info);
|
|
Log::SetFilter(&log_filter);
|
|
|
|
MicroProfileOnThreadCreate("Frontend");
|
|
SCOPE_EXIT({ MicroProfileShutdown(); });
|
|
|
|
// Init settings params
|
|
QCoreApplication::setOrganizationName("Citra team");
|
|
QCoreApplication::setApplicationName("Citra");
|
|
|
|
QApplication::setAttribute(Qt::AA_X11InitThreads);
|
|
QApplication app(argc, argv);
|
|
|
|
// Qt changes the locale and causes issues in float conversion using std::to_string() when
|
|
// generating shaders
|
|
setlocale(LC_ALL, "C");
|
|
|
|
GMainWindow main_window;
|
|
// After settings have been loaded by GMainWindow, apply the filter
|
|
log_filter.ParseFilterString(Settings::values.log_filter);
|
|
|
|
main_window.show();
|
|
return app.exec();
|
|
}
|