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citra-canary/src/video_core/video_core.cpp
xperia64 8131bd32e3 renderer_opengl: Add support for custom shaders (#4578)
* Add Anaglyph 3D

Change 3D slider in-game

Change shaders while game is running

Move shader loading into function

Disable 3D slider setting when stereoscopy is off

The rest of the shaders

Address review issues

Documentation and minor fixups

Forgot clang-format

Fix shader release on SDL2-software rendering

Remove unnecessary state changes

Respect 3D factor setting regardless of stereoscopic rendering

Improve shader resolution passing

Minor setting-related improvements

Add option to toggle texture filtering

Rebase fixes

* One final clang-format

* Fix OpenGL problems
2019-08-09 20:00:47 +02:00

89 lines
2.7 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include "common/logging/log.h"
#include "core/settings.h"
#include "video_core/pica.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_vars.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/video_core.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Video Core namespace
namespace VideoCore {
std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
std::atomic<bool> g_hw_renderer_enabled;
std::atomic<bool> g_shader_jit_enabled;
std::atomic<bool> g_hw_shader_enabled;
std::atomic<bool> g_hw_shader_accurate_gs;
std::atomic<bool> g_hw_shader_accurate_mul;
std::atomic<bool> g_renderer_bg_color_update_requested;
std::atomic<bool> g_renderer_sampler_update_requested;
std::atomic<bool> g_renderer_shader_update_requested;
// Screenshot
std::atomic<bool> g_renderer_screenshot_requested;
void* g_screenshot_bits;
std::function<void()> g_screenshot_complete_callback;
Layout::FramebufferLayout g_screenshot_framebuffer_layout;
Memory::MemorySystem* g_memory;
/// Initialize the video core
Core::System::ResultStatus Init(Frontend::EmuWindow& emu_window, Memory::MemorySystem& memory) {
g_memory = &memory;
Pica::Init();
OpenGL::GLES = Settings::values.use_gles;
g_renderer = std::make_unique<OpenGL::RendererOpenGL>(emu_window);
Core::System::ResultStatus result = g_renderer->Init();
if (result != Core::System::ResultStatus::Success) {
LOG_ERROR(Render, "initialization failed !");
} else {
LOG_DEBUG(Render, "initialized OK");
}
return result;
}
/// Shutdown the video core
void Shutdown() {
Pica::Shutdown();
g_renderer.reset();
LOG_DEBUG(Render, "shutdown OK");
}
void RequestScreenshot(void* data, std::function<void()> callback,
const Layout::FramebufferLayout& layout) {
if (g_renderer_screenshot_requested) {
LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
return;
}
g_screenshot_bits = data;
g_screenshot_complete_callback = std::move(callback);
g_screenshot_framebuffer_layout = layout;
g_renderer_screenshot_requested = true;
}
u16 GetResolutionScaleFactor() {
if (g_hw_renderer_enabled) {
return Settings::values.resolution_factor
? Settings::values.resolution_factor
: g_renderer->GetRenderWindow().GetFramebufferLayout().GetScalingRatio();
} else {
// Software renderer always render at native resolution
return 1;
}
}
} // namespace VideoCore