* Move Joining state change sooner in the code to prevent an issue where failing to connect multiple times in a row doesn't change the state (as it goes from CouldNotConnect -> CouldNotConnect which doesn't trigger a state changed callback) * Prevent double clicking too fast on a room in the lobby from causing issues * Lobby no longer closes when joining a room |
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.. | ||
configuration | ||
debugger | ||
multiplayer | ||
updater | ||
util | ||
aboutdialog.cpp | ||
aboutdialog.h | ||
aboutdialog.ui | ||
bootmanager.cpp | ||
bootmanager.h | ||
citra-qt.rc | ||
CMakeLists.txt | ||
compatdb.cpp | ||
compatdb.h | ||
compatdb.ui | ||
game_list_p.h | ||
game_list.cpp | ||
game_list.h | ||
hotkeys.cpp | ||
hotkeys.h | ||
hotkeys.ui | ||
Info.plist | ||
main.cpp | ||
main.h | ||
main.ui | ||
ui_settings.cpp | ||
ui_settings.h |