Added table of contents, and made some other tweaks.
- Added Table of Contents. - Got rid of unnecessary newlines. - Sorted wiki info section alphabetically. - Added optional note to game_type. - Removed optional note from author - Moved the nightly note to a more logical spot.
This commit is contained in:
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# Contributing
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# Contributing
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Contributions to the Citra Games Wiki are welcomed, as keeping all of the data up to date and accurate is a community effort. When submitting PRs, please only test with the latest Nightly build. There are 2 parts to the Wiki:
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Contributions to the Citra Games Wiki are welcomed, as keeping all of the data up to date and accurate is a community effort.
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- [Code](#code)
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- [Wiki](#wiki)
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**Table of Contents**:
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- [Info About This Wiki](#info-about-this-wiki)
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- [Angle Brackets](#angle-brackets)
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- [Citra Version](#citra-version)
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- [Dates](#dates)
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- [GitHub Issues](#github-issues)
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- [Screenshots](#screenshots)
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- [Title IDs](#title-ids)
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- [TOML](#toml)
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- [Code](#code)
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- [Metadata](#metadata)
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- [Icon](#icon)
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- [Boxart](#boxart)
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- [Game Screenshots](#game-screenshots)
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- [Savefiles](#savefiles)
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- [Save Metadata](#save-metadata)
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- [Save Data](#save-data)
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- [Wiki](#wiki)
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## Info About This Wiki
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## Info About This Wiki
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### Angle Brackets
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### Angle Brackets
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Throughout this guide, code blocks like `<Value>` are used. This means that "Value" should be replaced by something, and the "<>" should be deleted.
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Throughout this guide, code blocks like `<Value>` are used. This means that "Value" should be replaced by something, and the "<>" should be deleted.
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### Dates
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### Citra Version
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All data must be collected from the latest official Citra nightly, downloaded from [here](https://citra-emu.org/download/).
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### Dates
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All dates follow the format `<4-Digit Year>-<2-Digit Month>-<2-Digit Day>`. For example, June 3rd 2017 would be "2017-06-03".
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All dates follow the format `<4-Digit Year>-<2-Digit Month>-<2-Digit Day>`. For example, June 3rd 2017 would be "2017-06-03".
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### Title IDs
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Title IDs can be found near the top of a log when running a game. For example, this is what it looks like for The Legend of Zelda: Ocarina of Time, 0004000000033500: `[ 0.019882] Loader <Info> core/loader/ncch.cpp:Load:340: Program ID: 0004000000033500`.
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### TOML
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In this repo, DAT files follow the [TOML](https://github.com/toml-lang/toml) syntax, where each line consists of the creation of a peice of data. The simplest form of this is assigning a value to a key (`<Key> = <Value>`). The data types used for these `Value`s in this wiki are:
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- Booleans, true or false (Example: `true`.)
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- Integers, numbers (Example: `5`.)
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- Strings, characters with surrounding quotes (Example: `"Hi!"`.)
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- Arrays, collection of booleans, integers, or strings (Example for an array of integers: `[33, 2398, 234]`.)
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These key/value pairs can be grouped together using an array of tables (Example: `[[ Stuff ]]`, with the pairs on the next lines.). These can be used more than once in a TOML file.
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### GitHub Issues
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### GitHub Issues
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Game issues can be found [here](https://github.com/citra-emu/citra/issues). The ID of the issue can be found at the end of the URL. For example, [SNES Virtual Console Games - Crash on Boot](https://github.com/citra-emu/citra/issues/2782)'s ID is 2782.
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Game issues can be found [here](https://github.com/citra-emu/citra/issues). The ID of the issue can be found at the end of the URL. For example, [SNES Virtual Console Games - Crash on Boot](https://github.com/citra-emu/citra/issues/2782)'s ID is 2782.
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### Screenshots
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### Screenshots
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The recommended application for capturing the icon, boxart, and screenshots is [ShareX](https://github.com/ShareX/ShareX). Screenshots can not be compressed, and must be in the PNG format.
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The recommended application for capturing the icon, boxart, and screenshots is [ShareX](https://github.com/ShareX/ShareX). Screenshots can not be compressed, and must be in the PNG format.
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### Title IDs
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Title IDs can be found near the top of a log when running a game. For example, this is what it looks like for The Legend of Zelda: Ocarina of Time, 0004000000033500: `[ 0.019882] Loader <Info> core/loader/ncch.cpp:Load:340: Program ID: 0004000000033500`.
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### TOML
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In this repo, DAT files follow the [TOML](https://github.com/toml-lang/toml) syntax, where each line consists of the creation of a peice of data. The simplest form of this is assigning a value to a key (`<Key> = <Value>`). The data types used for these `Value`s in this wiki are:
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- Booleans, true or false (Example: `true`.)
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- Integers, numbers (Example: `5`.)
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- Strings, characters with surrounding quotes (Example: `"Hi!"`.)
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- Arrays, collection of booleans, integers, or strings (Example for an array of integers: `[33, 2398, 234]`.)
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These key/value pairs can be grouped together using an array of tables (Example: `[[ Stuff ]]`, with the pairs on the next lines.). These can be used more than once in a TOML file.
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## Code
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## Code
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The code consists of the actual files in the Github repisitory. To modify them, you have to fork this repo, make your changes, and send a pull request.
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The code consists of the actual files in the Github repisitory. To modify them, you have to fork this repo, make your changes, and send a pull request.
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@ -41,14 +58,13 @@ At the root, there's a folder for each game. The names of these folders should f
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- Have a wiki page with the same name.
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- Have a wiki page with the same name.
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### Metadata
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### Metadata
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The metadata for the game is located at `/<Game Name>/game.dat`. This is required info about the game. The DAT values (See: [TOML](#toml)) are:
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The metadata for the game is located at `/<Game Name>/game.dat`. This is required info about the game, all feilds are mandatory unless noted otherwise. The DAT values (See: [TOML](#toml)) are:
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- `title` (String): English title of the game. This doesn't have to match the wiki or folder name, so there can be spaces.
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- `title` (String): English title of the game. This doesn't have to match the wiki or folder name, so there can be spaces.
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- `description` (String): Get these from [Wikipedia](https://en.wikipedia.org/wiki/List_of_Nintendo_3DS_games). Short, 1-2 line description of the game.
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- `description` (String): Get these from [Wikipedia](https://en.wikipedia.org/wiki/List_of_Nintendo_3DS_games). Short, 1-2 line description of the game.
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- `github_issues` (Array of integers): The GitHub issue IDs for the game. See: [GitHub Issues](#github-issues).
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- `github_issues` (Array of integers): The GitHub issue IDs for the game. See: [GitHub Issues](#github-issues).
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- `needs_system_files` (Boolean): Whether the game requests the system files or not, regardless of whether it could be played without them.
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- `needs_system_files` (Boolean): Whether the game requests the system files or not, regardless of whether it could be played without them (See: [Citra Version](#citra-version)).
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- `needs_shared_font` (Boolean): Whether the game requests the shared font or not, regardless of whether it could be played without them.
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- `needs_shared_font` (Boolean): Whether the game requests the shared font or not, regardless of whether it could be played without them (See: [Citra Version](#citra-version)).
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- `game_type` (String): Whether the game has a retail release, `"3ds"`, is an E-Shop **exclusive**, `"eshop"`, a Virtual Console game, `"vc"`, or DSiWare, `"dsi"`.
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- `game_type` (String): Whether the game has a retail release, `"3ds"`, is an E-Shop **exclusive**, `"eshop"`, a Virtual Console game, `"vc"`, or DSiWare, `"dsi"`. This line is optional for retail releases.
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- `releases` (Array of tables): Info about each release of the game.
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- `releases` (Array of tables): Info about each release of the game.
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- `title` (String): Title ID of this release of the game. See: [Title IDs](#title-ids).
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- `title` (String): Title ID of this release of the game. See: [Title IDs](#title-ids).
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- `region` (String): Region of the game. Possible values are:
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- `region` (String): Region of the game. Possible values are:
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- `usa`
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- `usa`
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- `all` (Don't tag a game released in multiple regions as `all`. This is reserved for specific games released as such.)
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- `all` (Don't tag a game released in multiple regions as `all`. This is reserved for specific games released as such.)
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- `release_date` (String): When the game was released in this region. See: [Dates](#dates).
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- `release_date` (String): When the game was released in this region. See: [Dates](#dates).
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- `testcases` (Array of tables): Info about each submitted test case.
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- `testcases` (Array of tables): Info about each submitted test case.
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- `title` (String): Title ID of this release of the game which was used during testing. See: [Title IDs](#title-ids).
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- `title` (String): Title ID of this release of the game which was used during testing. See: [Title IDs](#title-ids).
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- `compatibility` (String): How well the game works in Citra. A reference can be found [here](https://citra-emu.org/game/), with `Won't Boot` being `"5"`, and `Perfect` being `"0"`.
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- `compatibility` (String): How well the game works in Citra (See: [Citra Version](#citra-version)). A reference can be found [here](https://citra-emu.org/game/), with `Won't Boot` being `"5"`, and `Perfect` being `"0"`.
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- `date` (String): Last date the game was tested on. See: [Dates](#dates).
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- `date` (String): Last date the game was tested on. See: [Dates](#dates).
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- `version` (String): Last version of Citra - Nightly the game was tested on.
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- `version` (String): Last version of Citra (See: [Citra Version](#citra-version)) the game was tested on.
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- `author` (String): Your forum account name, if you have one. If you don't, don't include this line.
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- `author` (String): Your forum account name, if you have one. If you don't, don't include this line.
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- `cpu` (String): List your CPU following the example provided.
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- `cpu` (String): List your CPU following the example provided.
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- `gpu` (String: List your GPU as recognized by Citra in the terminal.
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- `gpu` (String: List your GPU as recognized by Citra in the terminal.
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### Icon
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### Icon
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The icon for a game is located at `/<Game Name>/icon.png` (See: [Screenshots](#screenshots). The suggested process for getting one is:
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The icon for a game is located at `/<Game Name>/icon.png` (See: [Screenshots](#screenshots). The suggested process for getting one is:
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- Make sure the ROM for the game is in your Citra game directory.
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- Make sure the ROM for the game is in your Citra game directory.
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- Take a screenshot of Citra's library listing.
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- Take a screenshot of Citra's library listing (See: [Citra Version](#citra-version)).
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- Crop out the game icon.
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- Crop out the game icon.
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- The icon should be `48x48`.
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- The icon should be `48x48`.
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- Compress it using [TinyPNG](https://tinypng.com/).
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- Compress it using [TinyPNG](https://tinypng.com/).
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The required process for getting eShop only boxart is:
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The required process for getting eShop only boxart is:
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- Run the game in Citra.
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- Run the game in Citra (See: [Citra Version](#citra-version)).
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- Use 1x internal resolution.
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- Use 1x internal resolution.
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- Increase the window size of Citra to fill most of your monitor.
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- Increase the window size of Citra to fill most of your monitor.
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- Screenshot the title screen, which should only be the top screen.
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- Screenshot the title screen, which should only be the top screen.
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- Examples are [Legend of Zelda](https://github.com/citra-emu/citra-games-wiki/blob/master/Virtual-Console-Legend-of-Zelda/boxart.png) and [Tetris](https://github.com/citra-emu/citra-games-wiki/blob/master/Virtual-Console-Tetris/boxart.png)
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- Examples are [Legend of Zelda](https://github.com/citra-emu/citra-games-wiki/blob/master/Virtual-Console-Legend-of-Zelda/boxart.png) and [Tetris](https://github.com/citra-emu/citra-games-wiki/blob/master/Virtual-Console-Tetris/boxart.png)
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The required process for getting virtual console boxart is:
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The required process for getting virtual console boxart is:
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- Run the game in Citra.
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- Run the game in Citra (See: [Citra Version](#citra-version)).
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- Use 1x internal resolution.
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- Use 1x internal resolution.
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- Increase the window size of Citra to fill most of your monitor.
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- Increase the window size of Citra to fill most of your monitor.
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- Screenshot the title screen, which should only be the top screen.
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- Screenshot the title screen, which should only be the top screen.
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- Examples are [Legend of Zelda](https://github.com/citra-emu/citra-games-wiki/blob/master/Virtual-Console-Legend-of-Zelda/boxart.png) and [Tetris](https://github.com/citra-emu/citra-games-wiki/blob/master/Virtual-Console-Tetris/boxart.png)
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- Examples are [Legend of Zelda](https://github.com/citra-emu/citra-games-wiki/blob/master/Virtual-Console-Legend-of-Zelda/boxart.png) and [Tetris](https://github.com/citra-emu/citra-games-wiki/blob/master/Virtual-Console-Tetris/boxart.png)
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### Game Screenshots
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### Game Screenshots
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The screenshots for the game are located in `/<Game Name>/screenshots/` (See: [Screenshots](#screenshots). Screenshots **must** follow these specifications:
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The screenshots for the game are located in `/<Game Name>/screenshots/` (See: [Screenshots](#screenshots)). Screenshots **must** follow these specifications:
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- Native resolution.
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- Native resolution.
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- Smallest window size.
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- Smallest window size.
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- Black background (For the blank space left and right of the bottom screen.). To achieve this, go to the [User Directory](https://citra-emu.org/wiki/user-directory/), and from there navigate to the `config` directory. Open qt-config.ini with a text editor, and set bg_blue, bg_green, and bg_red to 0.
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- Black background (For the blank space left and right of the bottom screen.). To achieve this, go to the [User Directory](https://citra-emu.org/wiki/user-directory/), and from there navigate to the `config` directory. Open qt-config.ini with a text editor, and set bg_blue, bg_green, and bg_red to 0.
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The name of the screenshot doesn't matter.
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The name of the screenshot doesn't matter.
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### Savefiles
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### Savefiles
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#### Metadata
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#### Save Metadata
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The metadata for a save is located at `/<Game Name>/savefiles/<Save Name>.dat`. This is info about the save. The DAT values (See: [TOML](#toml)) are:
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The metadata for a save is located at `/<Game Name>/savefiles/<Save Name>.dat`. This is info about the save. The DAT values (See: [TOML](#toml)) are:
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- `title` (String): The location of the save ingame.
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- `title` (String): The location of the save ingame.
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- `description` (String): A brief explanation about the save.
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- `description` (String): A brief explanation about the save.
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- `title_id` (String): Title ID of the game.
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- `title_id` (String): Title ID of the game.
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#### Save Data
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#### Save Data
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The save data is located at `/<Game Name>/savefiles/<Save Name>.zip`. To make a ZIP file, the process is:
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The save data is located at `/<Game Name>/savefiles/<Save Name>.zip` (See: [Citra Version](#citra-version)). To make a ZIP file, the process is:
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- Make sure the ROM for the game is in your Citra game directory.
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- Make sure the ROM for the game is in your Citra game directory.
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- Right click on the game and click `Open Save Data Location`. This should open a folder named `data`.
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- Right click on the game and click `Open Save Data Location`. This should open a folder named `data`.
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- Note the folder that the `data` folder is in. This is the low Title ID. As an example, the low Title ID for The Legend of Zelda: Ocarina of Time is `00033500`.
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- Note the folder that the `data` folder is in. This is the low Title ID. As an example, the low Title ID for The Legend of Zelda: Ocarina of Time is `00033500`.
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The format of each page is as follows:
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The format of each page is as follows:
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- H2 header with text saying `Summary`.
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- H2 header with text saying `Summary`.
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- Brief summary of how the game performs: graphically, auditorily, and frame rate (with general hardware comparison - see MK7 example).
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- Brief summary of how the game performs: graphically, auditorily, and frame rate (with general hardware comparison - see MK7 example). See: [Citra Version](#citra-version).
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An example of a game wiki page is the one for [Mario Kart 7](https://github.com/citra-emu/citra-games-wiki/wiki/Mario-Kart-7):
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An example of a game wiki page is the one for [Mario Kart 7](https://github.com/citra-emu/citra-games-wiki/wiki/Mario-Kart-7):
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```markdown
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```markdown
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## Summary
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## Summary
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Mario Kart 7 has some problems in Citra. Graphically, the game suffers from minor issues,
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Mario Kart 7 has some problems in Citra. Graphically, the game suffers from minor issues,
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but requires decent hardware to obtain near full speed. It suffers from minor audio issues at times,
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but requires decent hardware to obtain near full speed. It suffers from minor audio issues at times,
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but this does not hinder gameplay in any way. You may experience crashes one some tracks, slow down,
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but this does not hinder gameplay in any way. You may experience crashes one some tracks, slow down,
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and may need to transfer save files from Citra to your 3DS to complete certain tracks.
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and may need to transfer save files from Citra to your 3DS to complete certain tracks.
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```
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```
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Reference in New Issue