Fix case sensitivity
Before Width: | Height: | Size: 564 KiB After Width: | Height: | Size: 564 KiB |
Before Width: | Height: | Size: 564 KiB After Width: | Height: | Size: 564 KiB |
Before Width: | Height: | Size: 564 KiB After Width: | Height: | Size: 564 KiB |
Before Width: | Height: | Size: 564 KiB After Width: | Height: | Size: 564 KiB |
Before Width: | Height: | Size: 564 KiB After Width: | Height: | Size: 564 KiB |
Before Width: | Height: | Size: 564 KiB After Width: | Height: | Size: 564 KiB |
Before Width: | Height: | Size: 564 KiB After Width: | Height: | Size: 564 KiB |
Before Width: | Height: | Size: 564 KiB After Width: | Height: | Size: 564 KiB |
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@ -12,6 +12,9 @@ const toml = require('toml');
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let currentGame = null;
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let currentGame = null;
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let errors = [];
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let errors = [];
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// Catch non-formatting errors
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let miscError = false;
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function getDirectories(srcpath) {
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function getDirectories(srcpath) {
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return fs.readdirSync(srcpath)
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return fs.readdirSync(srcpath)
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.filter(file => fs.lstatSync(path.join(srcpath, file)).isDirectory())
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.filter(file => fs.lstatSync(path.join(srcpath, file)).isDirectory())
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@ -22,6 +25,12 @@ function getFiles(srcpath) {
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.filter(file => fs.lstatSync(path.join(srcpath, file)).isFile())
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.filter(file => fs.lstatSync(path.join(srcpath, file)).isFile())
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}
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}
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/// Check that a filename matches the following:
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/// [any of a-z, A-Z, 0-9, a '-' or a '_'](one or more) . [a-z](two or three)
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function isValidFilename(name) {
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return name.match(/^([a-zA-Z0-9_\-])+\.([a-z]){2,3}$/);
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}
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/// Validates that a image is correctly sized and of the right format.
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/// Validates that a image is correctly sized and of the right format.
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function validateImage(path, config) {
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function validateImage(path, config) {
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if (fs.existsSync(path) === false) {
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if (fs.existsSync(path) === false) {
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@ -63,6 +72,12 @@ function validateDirImages(path, config) {
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if (fs.existsSync(path)) {
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if (fs.existsSync(path)) {
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const files = getFiles(path);
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const files = getFiles(path);
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files.forEach(file => {
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if (!isValidFilename(file)) {
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validationError(`File \"${file}\" contains bad characters!`);
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}
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});
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for (let i = 0; i < files.length; i++) {
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for (let i = 0; i < files.length; i++) {
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const file = files[i];
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const file = files[i];
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validateImage(`${path}/${file}`, config);
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validateImage(`${path}/${file}`, config);
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@ -113,7 +128,7 @@ function validateIsBoolean(struct, name) {
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/// Validates pattern of YYYY-MM-DD in a field of a structure.
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/// Validates pattern of YYYY-MM-DD in a field of a structure.
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function validateIsDate(struct, name) {
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function validateIsDate(struct, name) {
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validateContents(struct, name, field => {
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validateContents(struct, name, field => {
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if (!field.match(/[0-9]{4}-((0[1-9])|(1[0-2]))-((0[1-9])|([1-2][0-9])|(3[0-1]))/)) {
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if (!field.match(/^[0-9]{4}-((0[1-9])|(1[0-2]))-((0[1-9])|([1-2][0-9])|(3[0-1]))$/)) {
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validationError(`\"${name}\" is not a valid date (\"${field}\").`);
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validationError(`\"${name}\" is not a valid date (\"${field}\").`);
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}
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}
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});
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});
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@ -189,7 +204,7 @@ function validateTOML(path) {
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validateContents(release, "title", field => {
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validateContents(release, "title", field => {
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if (field.length !== 16) {
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if (field.length !== 16) {
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validationError(`Release #${i + 1}: Game title ID has an invalid length`);
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validationError(`Release #${i + 1}: Game title ID has an invalid length`);
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} else if (!field.match(/([a-zA-Z0-9]){16}/)) {
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} else if (!field.match(/^([a-zA-Z0-9]){16}$/)) {
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validationError(`Release #${i + 1}: Game title ID is not a hexadecimal ID`);
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validationError(`Release #${i + 1}: Game title ID is not a hexadecimal ID`);
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}
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}
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});
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});
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@ -216,7 +231,7 @@ function validateTOML(path) {
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validateContents(testcase, "title", field => {
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validateContents(testcase, "title", field => {
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if (field.length !== 16) {
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if (field.length !== 16) {
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validationError(`Testcase #${i + 1}: Game title ID has an invalid length`);
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validationError(`Testcase #${i + 1}: Game title ID has an invalid length`);
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} else if (!field.match(/([a-zA-Z0-9]){16}/)) {
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} else if (!field.match(/^([a-zA-Z0-9]){16}$/)) {
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validationError(`Testcase #${i + 1}: Game title ID is not a hexadecimal ID`);
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validationError(`Testcase #${i + 1}: Game title ID is not a hexadecimal ID`);
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}
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}
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});
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});
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@ -273,7 +288,7 @@ function validateSaveTOML(path) {
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validateContents(tomlDoc, "title_id", field => {
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validateContents(tomlDoc, "title_id", field => {
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if (field.length !== 16) {
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if (field.length !== 16) {
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validationError(`Game save data: Game title ID has an invalid length`);
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validationError(`Game save data: Game title ID has an invalid length`);
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} else if (!field.match(/([a-zA-Z0-9]){16}/)) {
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} else if (!field.match(/^([a-zA-Z0-9]){16}$/)) {
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validationError(`Game save data: Game title ID is not a hexadecimal ID`);
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validationError(`Game save data: Game title ID is not a hexadecimal ID`);
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}
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}
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});
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});
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@ -299,6 +314,12 @@ function validateSaves(dir) {
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const files = getFiles(dir);
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const files = getFiles(dir);
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files.forEach(file => {
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if (!isValidFilename(file)) {
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validationError(`File \"${file}\" contains bad characters!`);
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}
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});
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// Strip extensions, so we know what save 'groups' we are dealing with
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// Strip extensions, so we know what save 'groups' we are dealing with
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const strippedFiles = files.map(file => {
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const strippedFiles = files.map(file => {
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return file.substr(0, file.lastIndexOf("."))
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return file.substr(0, file.lastIndexOf("."))
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@ -334,6 +355,13 @@ getDirectories(config.directory).forEach(function (game) {
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let inputDirectoryGame = `${config.directory}/${game}`;
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let inputDirectoryGame = `${config.directory}/${game}`;
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currentGame = game;
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currentGame = game;
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// Check that everything is lowercase.
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getFiles(inputDirectoryGame).forEach(file => {
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if (!isValidFilename(file)) {
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validationError(`File \"${file}\" contains bad characters!`);
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}
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});
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// Verify the game's boxart.
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// Verify the game's boxart.
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validateImage(`${inputDirectoryGame}/${config.boxart.filename}`, config.boxart);
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validateImage(`${inputDirectoryGame}/${config.boxart.filename}`, config.boxart);
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@ -353,10 +381,11 @@ getDirectories(config.directory).forEach(function (game) {
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} catch (ex) {
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} catch (ex) {
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console.warn(`${game} has encountered an unexpected error.`);
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console.warn(`${game} has encountered an unexpected error.`);
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console.error(ex);
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console.error(ex);
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miscError = true;
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}
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}
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});
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});
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if (errors.length > 0) {
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if (errors.length > 0 || miscError) {
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console.warn('Validation completed with errors.');
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console.warn('Validation completed with errors.');
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const groups = groupBy(errors, "game");
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const groups = groupBy(errors, "game");
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