412 lines
13 KiB
JavaScript
412 lines
13 KiB
JavaScript
const fs = require('fs');
|
|
const path = require('path');
|
|
const config = require('./config.json');
|
|
|
|
const groupBy = require('group-by');
|
|
const sizeOf = require('image-size');
|
|
const readChunk = require('read-chunk');
|
|
const imageType = require('image-type');
|
|
|
|
const toml = require('toml');
|
|
|
|
let currentGame = null;
|
|
let errors = [];
|
|
|
|
// Catch non-formatting errors
|
|
let miscError = false;
|
|
|
|
function getDirectories(srcpath) {
|
|
return fs.readdirSync(srcpath)
|
|
.filter(file => fs.lstatSync(path.join(srcpath, file)).isDirectory())
|
|
}
|
|
|
|
function getFiles(srcpath) {
|
|
return fs.readdirSync(srcpath)
|
|
.filter(file => fs.lstatSync(path.join(srcpath, file)).isFile())
|
|
}
|
|
|
|
/// Check that a filename matches the following:
|
|
/// [any of a-z, A-Z, 0-9, a '-' or a '_'](one or more) . [a-z](two or three)
|
|
function isValidFilename(name) {
|
|
return name.match(/^([a-zA-Z0-9_\-])+\.([a-z]){2,3}$/);
|
|
}
|
|
|
|
/// Validates that a image is correctly sized and of the right format.
|
|
function validateImage(path, config) {
|
|
if (fs.existsSync(path) === false) {
|
|
validationError(`Image \"${path}\"' was not found at ${path}.`);
|
|
} else {
|
|
// Read first 12 bytes (enough for '%PNG', etc)
|
|
const buffer = readChunk.sync(path, 0, 12);
|
|
const type = imageType(buffer).mime;
|
|
if (type !== config.type) {
|
|
validationError(`Incorrect format of image (${type} != ${config.type})`);
|
|
}
|
|
|
|
let dimensions = sizeOf(path);
|
|
|
|
for (const sizeIndex in config.sizes) {
|
|
const size = config.sizes[sizeIndex];
|
|
|
|
if (dimensions.width === size.width && dimensions.height === size.height) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Build our error message
|
|
let possibleSizes = config.sizes.reduce((acc, curVal) => {
|
|
if (acc.length !== 0) {
|
|
acc += ", ";
|
|
}
|
|
acc += `${curVal.width} x ${curVal.height}`;
|
|
return acc;
|
|
}, "");
|
|
|
|
validationError(`Image \"${path}\"'s dimensions are ${dimensions.width} x ${dimensions.height} ` +
|
|
`instead of the any of the following: ${possibleSizes}`);
|
|
}
|
|
}
|
|
|
|
/// Validates that a folder (if it exists) of images contains images that are
|
|
// correctly sized and of the right format.
|
|
function validateDirImages(path, config) {
|
|
// TODO: Do we want to enforce having screenshots?
|
|
if (fs.existsSync(path)) {
|
|
const files = getFiles(path);
|
|
|
|
files.forEach(file => {
|
|
if (!isValidFilename(file)) {
|
|
validationError(`File \"${file}\" contains bad characters!`);
|
|
} else {
|
|
validateImage(`${path}/${file}`, config);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
// TODO: Could these errors be prefixed with the section/line in which they come from?
|
|
|
|
/// Validates the existance of a particular entry in a structure
|
|
function validateExists(struct, name) {
|
|
if (struct[name] === undefined) {
|
|
validationError("Field \"" + name + "\" missing");
|
|
return false;
|
|
} else {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/// Validates the existence of a particular entry in a structure, and
|
|
/// ensures that it meets a particular set of criteria.
|
|
function validateContents(struct, name, test) {
|
|
if (validateExists(struct, name)) {
|
|
test(struct[name]);
|
|
}
|
|
}
|
|
|
|
/// Validates the existence of a particular entry in a structure, and
|
|
/// ensures that it is not a empty string.
|
|
function validateNotEmpty(struct, name) {
|
|
validateContents(struct, name, field => {
|
|
if (typeof field !== "string") {
|
|
validationError("Field \"" + name + "\" is not a string");
|
|
} else if (field === "") {
|
|
validationError("Field \"" + name + "\" is empty");
|
|
}
|
|
});
|
|
}
|
|
|
|
/// Validates the existence of a particular entry in a structure, and
|
|
/// ensures that it is not a empty string.
|
|
function validateIsBoolean(struct, name) {
|
|
if (struct[name] !== false && struct[name] !== true) {
|
|
validationError("Field \"" + name + "\" is not a boolean");
|
|
}
|
|
}
|
|
|
|
/// Validates pattern of YYYY-MM-DD in a field of a structure.
|
|
function validateIsDate(struct, name) {
|
|
validateContents(struct, name, field => {
|
|
if (!field.match(/^[0-9]{4}-((0[1-9])|(1[0-2]))-((0[1-9])|([1-2][0-9])|(3[0-1]))$/)) {
|
|
validationError(`\"${name}\" is not a valid date (\"${field}\").`);
|
|
}
|
|
});
|
|
}
|
|
|
|
function validateFileExists(dir) {
|
|
if (fs.existsSync(dir) === false) {
|
|
validationError(`\"${dir}\" does not exist!`);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// Validates a TOML document
|
|
function validateTOML(path) {
|
|
if (fs.existsSync(path) === false) {
|
|
validationError(`TOML was not found at ${path}.`);
|
|
return;
|
|
}
|
|
|
|
let rawContents = fs.readFileSync(path);
|
|
let tomlDoc;
|
|
try {
|
|
tomlDoc = toml.parse(rawContents);
|
|
} catch (e) {
|
|
validationError("TOML parse error (" + e.line + "): " + e.message);
|
|
return;
|
|
}
|
|
|
|
// Check the global header section
|
|
validateNotEmpty(tomlDoc, "title");
|
|
validateNotEmpty(tomlDoc, "description");
|
|
if (tomlDoc["github_issues"] !== undefined) {
|
|
validateContents(tomlDoc, "github_issues", field => {
|
|
if (Array.isArray(field) === false) {
|
|
validationError("Github issues field is not an array!")
|
|
} else {
|
|
// Validate each individual entry
|
|
field.forEach(elem => {
|
|
if (typeof elem !== "number") {
|
|
validationError("Github issues entry is not a number!")
|
|
}
|
|
});
|
|
}
|
|
});
|
|
}
|
|
|
|
if (tomlDoc["gametypes"] !== undefined) {
|
|
validateContents(tomlDoc, "gametypes", field => {
|
|
if (config.gametypes.indexOf(field) === -1) {
|
|
validationError(`Could not find gametype \"${field}\"!`);
|
|
}
|
|
|
|
if (field === "vc") {
|
|
validateContents(tomlDoc, "vc_system", field => {
|
|
if (config.vc_systems.indexOf(field) === -1) {
|
|
validationError(`Could not find VC console \"${field}\"!`);
|
|
}
|
|
});
|
|
}
|
|
});
|
|
}
|
|
|
|
let section;
|
|
let i;
|
|
|
|
// Check each release individually
|
|
if (tomlDoc["releases"] !== undefined) {
|
|
section = tomlDoc["releases"];
|
|
section.forEach(release => {
|
|
validateContents(release, "title", field => {
|
|
if (field.length !== 16) {
|
|
validationError(`Release #${i + 1}: Game title ID has an invalid length`);
|
|
} else if (!field.match(/^([a-zA-Z0-9]){16}$/)) {
|
|
validationError(`Release #${i + 1}: Game title ID is not a hexadecimal ID`);
|
|
}
|
|
});
|
|
validateContents(release, "region", field => {
|
|
if (config.regions.indexOf(field) === -1) {
|
|
validationError(`Release #${i + 1}: Invalid region ${field}`);
|
|
}
|
|
});
|
|
validateIsDate(release, "release_date");
|
|
});
|
|
} else {
|
|
validationError("No releases.")
|
|
}
|
|
|
|
let maxCompatibility = 999;
|
|
|
|
// Check each testcase individually
|
|
if (tomlDoc["testcases"] !== undefined) {
|
|
section = tomlDoc["testcases"];
|
|
section.forEach(testcase => {
|
|
validateContents(testcase, "title", field => {
|
|
if (field.length !== 16) {
|
|
validationError(`Testcase #${i + 1}: Game title ID has an invalid length`);
|
|
} else if (!field.match(/^([a-zA-Z0-9]){16}$/)) {
|
|
validationError(`Testcase #${i + 1}: Game title ID is not a hexadecimal ID`);
|
|
}
|
|
});
|
|
|
|
validateNotEmpty(testcase, "compatibility");
|
|
if (testcase["compatibility"] !== undefined) {
|
|
let compat = parseInt(testcase["compatibility"]);
|
|
if (compat < maxCompatibility) {
|
|
maxCompatibility = compat;
|
|
}
|
|
}
|
|
|
|
validateIsDate(testcase, "date");
|
|
validateContents(testcase, "version", test => {
|
|
if (test.length !== 12) {
|
|
validationError(`Testcase #${i + 1}: Version is of incorrect length`);
|
|
} else if (!test.startsWith("HEAD-")) {
|
|
validationError(`Testcase #${i + 1}: Unknown version commit source`);
|
|
}
|
|
});
|
|
validateNotEmpty(testcase, "author");
|
|
|
|
validateNotEmpty(testcase, "cpu");
|
|
validateNotEmpty(testcase, "gpu");
|
|
validateNotEmpty(testcase, "os");
|
|
});
|
|
}
|
|
/* else {
|
|
validationError("No testcases.")
|
|
}*/
|
|
|
|
// We only check these if we have a known test result (we cannot know if a game needs
|
|
// resources if it doesn't even run!)
|
|
if (maxCompatibility < 5) {
|
|
validateIsBoolean(tomlDoc, "needs_system_files");
|
|
validateIsBoolean(tomlDoc, "needs_shared_font");
|
|
}
|
|
}
|
|
|
|
/// Validates the basic structure of a save game's TOML. Assumes it exists.
|
|
function validateSaveTOML(path) {
|
|
let rawContents = fs.readFileSync(path);
|
|
let tomlDoc;
|
|
try {
|
|
tomlDoc = toml.parse(rawContents);
|
|
} catch (e) {
|
|
validationError("TOML parse error (" + e.line + "): " + e.message);
|
|
return;
|
|
}
|
|
|
|
// Check the global header section
|
|
validateNotEmpty(tomlDoc, "title");
|
|
validateNotEmpty(tomlDoc, "description");
|
|
validateNotEmpty(tomlDoc, "author");
|
|
validateContents(tomlDoc, "title_id", field => {
|
|
if (field.length !== 16) {
|
|
validationError(`Game save data: Game title ID has an invalid length`);
|
|
} else if (!field.match(/^([a-zA-Z0-9]){16}$/)) {
|
|
validationError(`Game save data: Game title ID is not a hexadecimal ID`);
|
|
}
|
|
});
|
|
}
|
|
|
|
/// Validates that a save is actually a .zip.
|
|
function validateSaveZip(path) {
|
|
// TODO: Would a node library MIME check be better?
|
|
const zipHeader = Buffer.from([0x50, 0x4B, 0x03, 0x04]);
|
|
|
|
const data = readChunk.sync(path, 0, 4);
|
|
|
|
if (zipHeader.compare(data) !== 0) {
|
|
validationError(`File ${path} is not a .zip!`)
|
|
}
|
|
}
|
|
|
|
/// Validates a folder of game saves.
|
|
function validateSaves(dir) {
|
|
if (fs.existsSync(dir) === false) {
|
|
return;
|
|
}
|
|
|
|
const files = getFiles(dir);
|
|
|
|
files.forEach(file => {
|
|
if (!isValidFilename(file)) {
|
|
validationError(`File \"${file}\" contains bad characters!`);
|
|
}
|
|
});
|
|
|
|
// Strip extensions, so we know what save 'groups' we are dealing with
|
|
const strippedFiles = files.map(file => {
|
|
return file.substr(0, file.lastIndexOf("."))
|
|
});
|
|
|
|
const groups = strippedFiles.filter((element, i) => {
|
|
return strippedFiles.indexOf(element) === i
|
|
});
|
|
|
|
// Check each group
|
|
groups.forEach(group => {
|
|
if (validateFileExists(`${dir}/${group}.dat`)) {
|
|
validateSaveTOML(`${dir}/${group}.dat`);
|
|
}
|
|
if (validateFileExists(`${dir}/${group}.zip`)) {
|
|
validateSaveZip(`${dir}/${group}.zip`);
|
|
}
|
|
});
|
|
}
|
|
|
|
function validationError(err) {
|
|
errors.push({game: currentGame, error: err});
|
|
}
|
|
|
|
// Loop through each game folder, validating each game.
|
|
getDirectories(config.directory).forEach(function (game) {
|
|
try {
|
|
if (game === '.git' || game === '_validation') {
|
|
return;
|
|
}
|
|
|
|
let inputDirectoryGame = `${config.directory}/${game}`;
|
|
currentGame = game;
|
|
|
|
// Check that everything is lowercase and is a known file.
|
|
getFiles(inputDirectoryGame).forEach(file => {
|
|
if (config.permitted_files.indexOf(file) === -1) {
|
|
validationError(`Unknown file \"${file}\"!`);
|
|
} else if (!isValidFilename(file)) {
|
|
validationError(`File \"${file}\" contains bad characters!`);
|
|
}
|
|
});
|
|
|
|
// Check that all directories are known.
|
|
getDirectories(inputDirectoryGame).forEach(file => {
|
|
if (config.permitted_dirs.indexOf(file) === -1) {
|
|
validationError(`Unknown directory \"${file}\"!`);
|
|
}
|
|
});
|
|
|
|
// Verify the game's boxart.
|
|
validateImage(`${inputDirectoryGame}/${config.boxart.filename}`, config.boxart);
|
|
|
|
// Verify the game's image.
|
|
validateImage(`${inputDirectoryGame}/${config.icon.filename}`, config.icon);
|
|
|
|
// Verify the game's metadata.
|
|
validateTOML(`${inputDirectoryGame}/${config.data.filename}`);
|
|
|
|
// Verify the game's screenshots.
|
|
validateDirImages(`${inputDirectoryGame}/${config.screenshots.dirname}`,
|
|
config.screenshots);
|
|
|
|
// Verify the game's save files.
|
|
validateSaves(`${inputDirectoryGame}/${config.saves.dirname}`);
|
|
|
|
} catch (ex) {
|
|
console.warn(`${game} has encountered an unexpected error.`);
|
|
console.error(ex);
|
|
miscError = true;
|
|
}
|
|
});
|
|
|
|
if (errors.length > 0 || miscError) {
|
|
console.warn('Validation completed with errors.');
|
|
|
|
const groups = groupBy(errors, "game");
|
|
|
|
for (let key in groups) {
|
|
let group = groups[key];
|
|
|
|
console.info(` ${key}:`);
|
|
|
|
group.forEach(issue => {
|
|
console.info(` - ${issue.error}`);
|
|
});
|
|
}
|
|
|
|
process.exit(1);
|
|
} else {
|
|
console.info('Validation completed without errors.');
|
|
process.exit(0);
|
|
}
|
|
|