1
0
Fork 0

shader_jit: Compile nested loops

and use `T_NEAR` instead of the default in Compile_BREAKC
This commit is contained in:
SachinVin 2022-04-24 00:30:36 +05:30
parent 1382035d4d
commit 047e238d09
3 changed files with 155 additions and 31 deletions

View File

@ -7,28 +7,28 @@
#include <memory>
#include <catch2/catch.hpp>
#include <nihstro/inline_assembly.h>
#include "video_core/shader/shader_interpreter.h"
#include "video_core/shader/shader_jit_x64_compiler.h"
using float24 = Pica::float24;
using JitShader = Pica::Shader::JitShader;
using ShaderInterpreter = Pica::Shader::InterpreterEngine;
using DestRegister = nihstro::DestRegister;
using OpCode = nihstro::OpCode;
using SourceRegister = nihstro::SourceRegister;
using Type = nihstro::InlineAsm::Type;
static std::unique_ptr<JitShader> CompileShader(std::initializer_list<nihstro::InlineAsm> code) {
static std::unique_ptr<Pica::Shader::ShaderSetup> CompileShaderSetup(
std::initializer_list<nihstro::InlineAsm> code) {
const auto shbin = nihstro::InlineAsm::CompileToRawBinary(code);
std::array<u32, Pica::Shader::MAX_PROGRAM_CODE_LENGTH> program_code{};
std::array<u32, Pica::Shader::MAX_SWIZZLE_DATA_LENGTH> swizzle_data{};
auto shader = std::make_unique<Pica::Shader::ShaderSetup>();
std::transform(shbin.program.begin(), shbin.program.end(), program_code.begin(),
std::transform(shbin.program.begin(), shbin.program.end(), shader->program_code.begin(),
[](const auto& x) { return x.hex; });
std::transform(shbin.swizzle_table.begin(), shbin.swizzle_table.end(), swizzle_data.begin(),
[](const auto& x) { return x.hex; });
auto shader = std::make_unique<JitShader>();
shader->Compile(&program_code, &swizzle_data);
std::transform(shbin.swizzle_table.begin(), shbin.swizzle_table.end(),
shader->swizzle_data.begin(), [](const auto& x) { return x.hex; });
return shader;
}
@ -36,19 +36,32 @@ static std::unique_ptr<JitShader> CompileShader(std::initializer_list<nihstro::I
class ShaderTest {
public:
explicit ShaderTest(std::initializer_list<nihstro::InlineAsm> code)
: shader(CompileShader(code)) {}
: shader_setup(CompileShaderSetup(code)) {
shader_jit.Compile(&shader_setup->program_code, &shader_setup->swizzle_data);
}
float Run(float input) {
Pica::Shader::ShaderSetup shader_setup;
Pica::Shader::UnitState shader_unit;
shader_unit.registers.input[0].x = float24::FromFloat32(input);
shader->Run(shader_setup, shader_unit, 0);
RunJit(shader_unit, input);
return shader_unit.registers.output[0].x.ToFloat32();
}
void RunJit(Pica::Shader::UnitState& shader_unit, float input) {
shader_unit.registers.input[0].x = float24::FromFloat32(input);
shader_unit.registers.temporary[0].x = float24::FromFloat32(0);
shader_jit.Run(*shader_setup, shader_unit, 0);
}
void RunInterpreter(Pica::Shader::UnitState& shader_unit, float input) {
shader_unit.registers.input[0].x = float24::FromFloat32(input);
shader_unit.registers.temporary[0].x = float24::FromFloat32(0);
shader_interpreter.Run(*shader_setup, shader_unit);
}
public:
std::unique_ptr<JitShader> shader;
JitShader shader_jit;
ShaderInterpreter shader_interpreter;
std::unique_ptr<Pica::Shader::ShaderSetup> shader_setup;
};
TEST_CASE("LG2", "[video_core][shader][shader_jit]") {
@ -89,3 +102,108 @@ TEST_CASE("EX2", "[video_core][shader][shader_jit]") {
REQUIRE(shader.Run(79.7262742773f) == Approx(1.e24f));
REQUIRE(std::isinf(shader.Run(800.f)));
}
TEST_CASE("Nested Loop", "[video_core][shader][shader_jit]") {
const auto sh_input = SourceRegister::MakeInput(0);
const auto sh_temp = SourceRegister::MakeTemporary(0);
const auto sh_output = DestRegister::MakeOutput(0);
std::array<Common::Vec4<u8>, 2> loop_parms{Common::Vec4<u8>{4, 0, 1, 0},
Common::Vec4<u8>{4, 0, 1, 0}};
auto shader_test = ShaderTest({
// clang-format off
{OpCode::Id::LOOP, 0},
{OpCode::Id::LOOP, 1},
{OpCode::Id::ADD, sh_temp, sh_temp, sh_input},
{Type::EndLoop},
{Type::EndLoop},
{OpCode::Id::MOV, sh_output, sh_temp},
{OpCode::Id::END},
// clang-format on
});
shader_test.shader_setup->uniforms.i[0] = loop_parms[0];
shader_test.shader_setup->uniforms.i[1] = loop_parms[0];
const auto run_test_helper = [&shader_test](float input) {
Pica::Shader::UnitState shader_unit_jit;
Pica::Shader::UnitState shader_unit_inter;
shader_test.RunJit(shader_unit_jit, input);
shader_test.RunInterpreter(shader_unit_inter, input);
REQUIRE(shader_unit_jit.registers.output[0].x.ToFloat32() ==
Approx(shader_unit_inter.registers.output[0].x.ToFloat32()));
REQUIRE(shader_unit_jit.address_registers[2] == shader_unit_inter.address_registers[2]);
};
{
// Sanity check
Pica::Shader::UnitState shader_unit_jit;
shader_test.RunJit(shader_unit_jit, 1.0f);
REQUIRE(shader_unit_jit.address_registers[2] == 6);
REQUIRE(shader_unit_jit.registers.output[0].x.ToFloat32() == Approx(25.0f));
Pica::Shader::UnitState shader_unit_inter;
shader_test.RunInterpreter(shader_unit_inter, 2.0f);
REQUIRE(shader_unit_inter.address_registers[2] == 6);
REQUIRE(shader_unit_inter.registers.output[0].x.ToFloat32() == Approx(50.0f));
}
run_test_helper(-5.f);
run_test_helper(0.f);
run_test_helper(2.f);
run_test_helper(6.f);
run_test_helper(79.7262742773f);
}
TEST_CASE("Nested Loop Randomized", "[video_core][shader][shader_jit]") {
const auto sh_input = SourceRegister::MakeInput(0);
const auto sh_temp = SourceRegister::MakeTemporary(0);
const auto sh_output = DestRegister::MakeOutput(0);
auto shader_test = ShaderTest({
// clang-format off
{OpCode::Id::LOOP, 0},
{OpCode::Id::LOOP, 1},
{OpCode::Id::LOOP, 2},
{OpCode::Id::LOOP, 3},
{OpCode::Id::ADD, sh_temp, sh_temp, sh_input},
{Type::EndLoop},
{Type::EndLoop},
{Type::EndLoop},
{Type::EndLoop},
{OpCode::Id::MOV, sh_output, sh_temp},
{OpCode::Id::END},
// clang-format on
});
const auto generate_loop_parms = [] {
u8 iterations = 1 + rand();
u8 initial = 1 + rand();
u8 increment = 1 + rand();
Common::Vec4<u8> loop_parm{iterations, initial, increment, 0};
return Common::Vec4<u8>{iterations, initial, increment, 0};
};
const auto run_test_helper = [&shader_test](float input) {
Pica::Shader::UnitState shader_unit_jit;
Pica::Shader::UnitState shader_unit_inter;
shader_test.RunJit(shader_unit_jit, input);
shader_test.RunInterpreter(shader_unit_inter, input);
REQUIRE(shader_unit_jit.registers.output[0].x.ToFloat32() ==
Approx(shader_unit_inter.registers.output[0].x.ToFloat32()));
REQUIRE(shader_unit_jit.address_registers[2] == shader_unit_inter.address_registers[2]);
};
srand(time(0));
for (int i = 0; i < 10; i++) {
shader_test.shader_setup->uniforms.i[0] = generate_loop_parms();
shader_test.shader_setup->uniforms.i[1] = generate_loop_parms();
shader_test.shader_setup->uniforms.i[2] = generate_loop_parms();
shader_test.shader_setup->uniforms.i[3] = generate_loop_parms();
float input = -(RAND_MAX / 2) + rand();
run_test_helper(input);
}
}

View File

@ -595,11 +595,11 @@ void JitShader::Compile_END(Instruction instr) {
}
void JitShader::Compile_BREAKC(Instruction instr) {
Compile_Assert(looping, "BREAKC must be inside a LOOP");
if (looping) {
Compile_Assert(loop_depth, "BREAKC must be inside a LOOP");
if (loop_depth) {
Compile_EvaluateCondition(instr);
ASSERT(loop_break_label);
jnz(*loop_break_label);
ASSERT(!loop_break_labels.empty());
jnz(loop_break_labels.back(), T_NEAR);
}
}
@ -725,9 +725,11 @@ void JitShader::Compile_IF(Instruction instr) {
void JitShader::Compile_LOOP(Instruction instr) {
Compile_Assert(instr.flow_control.dest_offset >= program_counter,
"Backwards loops not supported");
Compile_Assert(!looping, "Nested loops not supported");
looping = true;
if (loop_depth++) {
// LOOPCOUNT_REG is a "global", so we don't save it here.
push(LOOPINC.cvt64());
push(LOOPCOUNT.cvt64());
}
// This decodes the fields from the integer uniform at index instr.flow_control.int_uniform_id.
// The Y (LOOPCOUNT_REG) and Z (LOOPINC) component are kept multiplied by 16 (Left shifted by
@ -746,16 +748,20 @@ void JitShader::Compile_LOOP(Instruction instr) {
Label l_loop_start;
L(l_loop_start);
loop_break_label = Xbyak::Label();
loop_break_labels.emplace_back(Xbyak::Label());
Compile_Block(instr.flow_control.dest_offset + 1);
add(LOOPCOUNT_REG, LOOPINC); // Increment LOOPCOUNT_REG by Z-component
sub(LOOPCOUNT, 1); // Increment loop count by 1
jnz(l_loop_start); // Loop if not equal
L(*loop_break_label);
loop_break_label.reset();
looping = false;
L(loop_break_labels.back());
loop_break_labels.pop_back();
if (--loop_depth) {
pop(LOOPCOUNT.cvt64());
pop(LOOPINC.cvt64());
}
}
void JitShader::Compile_JMP(Instruction instr) {
@ -892,7 +898,7 @@ void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_
// Reset flow control state
program = (CompiledShader*)getCurr();
program_counter = 0;
looping = false;
loop_depth = 0;
instruction_labels.fill(Xbyak::Label());
// Find all `CALL` instructions and identify return locations

View File

@ -120,15 +120,15 @@ private:
/// Mapping of Pica VS instructions to pointers in the emitted code
std::array<Xbyak::Label, MAX_PROGRAM_CODE_LENGTH> instruction_labels;
/// Label pointing to the end of the current LOOP block. Used by the BREAKC instruction to break
/// out of the loop.
std::optional<Xbyak::Label> loop_break_label;
/// Labels pointing to the end of each nested LOOP block. Used by the BREAKC instruction to
/// break out of a loop.
std::vector<Xbyak::Label> loop_break_labels;
/// Offsets in code where a return needs to be inserted
std::vector<unsigned> return_offsets;
unsigned program_counter = 0; ///< Offset of the next instruction to decode
bool looping = false; ///< True if compiling a loop, used to check for nested loops
u8 loop_depth = 0; ///< Depth of the (nested) loops currently compiled
using CompiledShader = void(const void* setup, void* state, const u8* start_addr);
CompiledShader* program = nullptr;