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gl_rasterizer_cache: cache texture cube

This commit is contained in:
wwylele 2018-04-29 12:51:02 +03:00
parent b443eea540
commit 1762ad2dcc
4 changed files with 226 additions and 84 deletions

View File

@ -44,7 +44,6 @@ RasterizerOpenGL::RasterizerOpenGL()
// Create cubemap texture and sampler objects // Create cubemap texture and sampler objects
texture_cube_sampler.Create(); texture_cube_sampler.Create();
state.texture_cube_unit.sampler = texture_cube_sampler.sampler.handle; state.texture_cube_unit.sampler = texture_cube_sampler.sampler.handle;
texture_cube.Create();
// Generate VBO, VAO and UBO // Generate VBO, VAO and UBO
vertex_array.Create(); vertex_array.Create();
@ -392,19 +391,18 @@ void RasterizerOpenGL::DrawTriangles() {
switch (texture.config.type.Value()) { switch (texture.config.type.Value()) {
case TextureType::TextureCube: case TextureType::TextureCube:
using CubeFace = Pica::TexturingRegs::CubeFace; using CubeFace = Pica::TexturingRegs::CubeFace;
if (res_cache.FillTextureCube( TextureCubeConfig config;
texture_cube.handle, texture, config.px = regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveX);
regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveX), config.nx = regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeX);
regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeX), config.py = regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveY);
regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveY), config.ny = regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeY);
regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeY), config.pz = regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveZ);
regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveZ), config.nz = regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeZ);
regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeZ))) { config.width = texture.config.width;
state.texture_cube_unit.texture_cube = texture_cube.handle; config.format = texture.format;
} else { state.texture_cube_unit.texture_cube =
// Can occur when texture addr is null or its memory is unmapped/invalid res_cache.GetTextureCube(config).texture.handle;
state.texture_cube_unit.texture_cube = 0;
}
texture_cube_sampler.SyncWithConfig(texture.config); texture_cube_sampler.SyncWithConfig(texture.config);
state.texture_units[texture_index].texture_2d = 0; state.texture_units[texture_index].texture_2d = 0;
continue; // Texture unit 0 setup finished. Continue to next unit continue; // Texture unit 0 setup finished. Continue to next unit

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@ -244,8 +244,6 @@ private:
OGLBuffer uniform_buffer; OGLBuffer uniform_buffer;
OGLFramebuffer framebuffer; OGLFramebuffer framebuffer;
// TODO (wwylele): consider caching texture cube in the rasterizer cache
OGLTexture texture_cube;
SamplerInfo texture_cube_sampler; SamplerInfo texture_cube_sampler;
OGLBuffer lighting_lut_buffer; OGLBuffer lighting_lut_buffer;

View File

@ -28,7 +28,6 @@
#include "video_core/pica_state.h" #include "video_core/pica_state.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_state.h"
#include "video_core/texture/texture_decode.h"
#include "video_core/utils.h" #include "video_core/utils.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
@ -231,6 +230,32 @@ static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tup
cur_state.Apply(); cur_state.Apply();
} }
static void AllocateTextureCube(GLuint texture, const FormatTuple& format_tuple, u32 width) {
OpenGLState cur_state = OpenGLState::GetCurState();
// Keep track of previous texture bindings
GLuint old_tex = cur_state.texture_cube_unit.texture_cube;
cur_state.texture_cube_unit.texture_cube = texture;
cur_state.Apply();
glActiveTexture(TextureUnits::TextureCube.Enum());
for (auto faces : {
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
}) {
glTexImage2D(faces, 0, format_tuple.internal_format, width, width, 0, format_tuple.format,
format_tuple.type, nullptr);
}
// Restore previous texture bindings
cur_state.texture_cube_unit.texture_cube = old_tex;
cur_state.Apply();
}
static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, GLuint dst_tex, static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, GLuint dst_tex,
const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type, const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type,
GLuint read_fb_handle, GLuint draw_fb_handle) { GLuint read_fb_handle, GLuint draw_fb_handle) {
@ -761,6 +786,8 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint
BlitTextures(unscaled_tex.handle, {0, rect.GetHeight(), rect.GetWidth(), 0}, texture.handle, BlitTextures(unscaled_tex.handle, {0, rect.GetHeight(), rect.GetWidth(), 0}, texture.handle,
scaled_rect, type, read_fb_handle, draw_fb_handle); scaled_rect, type, read_fb_handle, draw_fb_handle);
} }
InvalidateAllWatcher();
} }
MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64)); MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64));
@ -1193,14 +1220,13 @@ SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams&
} }
Surface RasterizerCacheOpenGL::GetTextureSurface( Surface RasterizerCacheOpenGL::GetTextureSurface(
const Pica::TexturingRegs::FullTextureConfig& config, PAddr addr_override) { const Pica::TexturingRegs::FullTextureConfig& config) {
Pica::Texture::TextureInfo info = Pica::Texture::TextureInfo info =
Pica::Texture::TextureInfo::FromPicaRegister(config.config, config.format); Pica::Texture::TextureInfo::FromPicaRegister(config.config, config.format);
return GetTextureSurface(info);
}
if (addr_override != 0) { Surface RasterizerCacheOpenGL::GetTextureSurface(const Pica::Texture::TextureInfo& info) {
info.physical_address = addr_override;
}
SurfaceParams params; SurfaceParams params;
params.addr = info.physical_address; params.addr = info.physical_address;
params.width = info.width; params.width = info.width;
@ -1228,80 +1254,94 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(
return GetSurface(params, ScaleMatch::Ignore, true); return GetSurface(params, ScaleMatch::Ignore, true);
} }
bool RasterizerCacheOpenGL::FillTextureCube(GLuint dest_handle, const CachedTextureCube& RasterizerCacheOpenGL::GetTextureCube(const TextureCubeConfig& config) {
const Pica::TexturingRegs::FullTextureConfig& config, auto& cube = texture_cube_cache[config];
PAddr px, PAddr nx, PAddr py, PAddr ny, PAddr pz,
PAddr nz) { struct Face {
ASSERT(config.config.width == config.config.height); Face(std::shared_ptr<SurfaceWatcher>& watcher, PAddr address, GLenum gl_face)
struct FaceTuple { : watcher(watcher), address(address), gl_face(gl_face) {}
std::shared_ptr<SurfaceWatcher>& watcher;
PAddr address; PAddr address;
GLenum gl_face; GLenum gl_face;
Surface surface;
}; };
std::array<FaceTuple, 6> faces{{
{px, GL_TEXTURE_CUBE_MAP_POSITIVE_X}, const std::array<Face, 6> faces{{
{nx, GL_TEXTURE_CUBE_MAP_NEGATIVE_X}, {cube.px, config.px, GL_TEXTURE_CUBE_MAP_POSITIVE_X},
{py, GL_TEXTURE_CUBE_MAP_POSITIVE_Y}, {cube.nx, config.nx, GL_TEXTURE_CUBE_MAP_NEGATIVE_X},
{ny, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y}, {cube.py, config.py, GL_TEXTURE_CUBE_MAP_POSITIVE_Y},
{pz, GL_TEXTURE_CUBE_MAP_POSITIVE_Z}, {cube.ny, config.ny, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y},
{nz, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z}, {cube.pz, config.pz, GL_TEXTURE_CUBE_MAP_POSITIVE_Z},
{cube.nz, config.nz, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z},
}}; }};
u16 res_scale = 1; for (const Face& face : faces) {
for (auto& face : faces) { if (!face.watcher || !face.watcher->Get()) {
face.surface = GetTextureSurface(config, face.address); Pica::Texture::TextureInfo info;
if (face.surface == nullptr) info.physical_address = face.address;
return false; info.height = info.width = config.width;
res_scale = std::max(res_scale, face.surface->res_scale); info.format = config.format;
info.SetDefaultStride();
auto surface = GetTextureSurface(info);
if (surface) {
face.watcher = surface->CreateWatcher();
} else {
// Can occur when texture address is invalid. We mark the watcher with nullptr in
// this case and the content of the face wouldn't get updated. These are usually
// leftover setup in the texture unit and games are not supposed to draw using them.
face.watcher = nullptr;
}
}
} }
u32 scaled_size = res_scale * config.config.width; if (cube.texture.handle == 0) {
for (const Face& face : faces) {
if (face.watcher) {
auto surface = face.watcher->Get();
cube.res_scale = std::max(cube.res_scale, surface->res_scale);
}
}
cube.texture.Create();
AllocateTextureCube(
cube.texture.handle,
GetFormatTuple(CachedSurface::PixelFormatFromTextureFormat(config.format)),
cube.res_scale * config.width);
}
u32 scaled_size = cube.res_scale * config.width;
OpenGLState state = OpenGLState::GetCurState(); OpenGLState state = OpenGLState::GetCurState();
OpenGLState prev_state = state; OpenGLState prev_state = state;
SCOPE_EXIT({ prev_state.Apply(); }); SCOPE_EXIT({ prev_state.Apply(); });
state.texture_cube_unit.texture_cube = dest_handle; state.draw.read_framebuffer = read_framebuffer.handle;
state.Apply(); state.draw.draw_framebuffer = draw_framebuffer.handle;
glActiveTexture(TextureUnits::TextureCube.Enum()); state.ResetTexture(cube.texture.handle);
FormatTuple format_tuple = GetFormatTuple(faces[0].surface->pixel_format);
GLint cur_size, cur_format; for (const Face& face : faces) {
glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_TEXTURE_WIDTH, &cur_size); if (face.watcher && !face.watcher->IsValid()) {
glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_TEXTURE_INTERNAL_FORMAT, auto surface = face.watcher->Get();
&cur_format); state.ResetTexture(surface->texture.handle);
state.Apply();
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
surface->texture.handle, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
0, 0);
if (cur_size != scaled_size || cur_format != format_tuple.internal_format) { glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, face.gl_face,
for (auto& face : faces) { cube.texture.handle, 0);
glTexImage2D(face.gl_face, 0, format_tuple.internal_format, scaled_size, scaled_size, 0, glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
format_tuple.format, format_tuple.type, nullptr); 0, 0);
auto src_rect = surface->GetScaledRect();
glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top, 0, 0,
scaled_size, scaled_size, GL_COLOR_BUFFER_BIT, GL_LINEAR);
face.watcher->Validate();
} }
} }
state.draw.read_framebuffer = read_framebuffer.handle; return cube;
state.draw.draw_framebuffer = draw_framebuffer.handle;
state.ResetTexture(dest_handle);
for (auto& face : faces) {
state.ResetTexture(face.surface->texture.handle);
state.Apply();
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
face.surface->texture.handle, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, face.gl_face, dest_handle,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
auto src_rect = face.surface->GetScaledRect();
glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top, 0, 0,
scaled_size, scaled_size, GL_COLOR_BUFFER_BIT, GL_LINEAR);
}
return true;
} }
SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces( SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
@ -1316,6 +1356,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
FlushAll(); FlushAll();
while (!surface_cache.empty()) while (!surface_cache.empty())
UnregisterSurface(*surface_cache.begin()->second.begin()); UnregisterSurface(*surface_cache.begin()->second.begin());
texture_cube_cache.clear();
} }
MathUtil::Rectangle<u32> viewport_clamped{ MathUtil::Rectangle<u32> viewport_clamped{

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@ -5,6 +5,7 @@
#pragma once #pragma once
#include <array> #include <array>
#include <list>
#include <memory> #include <memory>
#include <set> #include <set>
#include <tuple> #include <tuple>
@ -17,6 +18,8 @@
#ifdef __GNUC__ #ifdef __GNUC__
#pragma GCC diagnostic pop #pragma GCC diagnostic pop
#endif #endif
#include <unordered_map>
#include <boost/functional/hash.hpp>
#include <glad/glad.h> #include <glad/glad.h>
#include "common/assert.h" #include "common/assert.h"
#include "common/common_funcs.h" #include "common/common_funcs.h"
@ -26,6 +29,7 @@
#include "video_core/regs_framebuffer.h" #include "video_core/regs_framebuffer.h"
#include "video_core/regs_texturing.h" #include "video_core/regs_texturing.h"
#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/texture/texture_decode.h"
struct CachedSurface; struct CachedSurface;
using Surface = std::shared_ptr<CachedSurface>; using Surface = std::shared_ptr<CachedSurface>;
@ -253,7 +257,41 @@ struct SurfaceParams {
SurfaceType type = SurfaceType::Invalid; SurfaceType type = SurfaceType::Invalid;
}; };
struct CachedSurface : SurfaceParams { /**
* A watcher that notifies whether a cached surface has been changed. This is useful for caching
* surface collection objects, including texture cube and mipmap.
*/
struct SurfaceWatcher {
public:
explicit SurfaceWatcher(std::weak_ptr<CachedSurface>&& surface) : surface(std::move(surface)) {}
/**
* Checks whether the surface has been changed.
* @return false if the surface content has been changed since last Validate() call or has been
* destroyed; otherwise true
*/
bool IsValid() const {
return !surface.expired() && valid;
}
/// Marks that the content of the referencing surface has been updated to the watcher user.
void Validate() {
ASSERT(!surface.expired());
valid = true;
}
/// Gets the referencing surface. Returns null if the surface has been destroyed
Surface Get() const {
return surface.lock();
}
private:
friend struct CachedSurface;
std::weak_ptr<CachedSurface> surface;
bool valid = false;
};
struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface> {
bool CanFill(const SurfaceParams& dest_surface, SurfaceInterval fill_interval) const; bool CanFill(const SurfaceParams& dest_surface, SurfaceInterval fill_interval) const;
bool CanCopy(const SurfaceParams& dest_surface, SurfaceInterval copy_interval) const; bool CanCopy(const SurfaceParams& dest_surface, SurfaceInterval copy_interval) const;
@ -294,6 +332,72 @@ struct CachedSurface : SurfaceParams {
GLuint draw_fb_handle); GLuint draw_fb_handle);
void DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle, void DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
GLuint draw_fb_handle); GLuint draw_fb_handle);
std::shared_ptr<SurfaceWatcher> CreateWatcher() {
auto watcher = std::make_shared<SurfaceWatcher>(weak_from_this());
watchers.push_front(watcher);
return watcher;
}
void InvalidateAllWatcher() {
for (const auto& watcher : watchers) {
if (auto locked = watcher.lock()) {
locked->valid = false;
}
}
}
private:
std::list<std::weak_ptr<SurfaceWatcher>> watchers;
};
struct TextureCubeConfig {
PAddr px;
PAddr nx;
PAddr py;
PAddr ny;
PAddr pz;
PAddr nz;
u32 width;
Pica::TexturingRegs::TextureFormat format;
bool operator==(const TextureCubeConfig& rhs) const {
return std::tie(px, nx, py, ny, pz, nz, width, format) ==
std::tie(rhs.px, rhs.nx, rhs.py, rhs.ny, rhs.pz, rhs.nz, rhs.width, rhs.format);
}
bool operator!=(const TextureCubeConfig& rhs) const {
return !(*this == rhs);
}
};
namespace std {
template <>
struct hash<TextureCubeConfig> {
size_t operator()(const TextureCubeConfig& config) const {
std::size_t hash = 0;
boost::hash_combine(hash, config.px);
boost::hash_combine(hash, config.nx);
boost::hash_combine(hash, config.py);
boost::hash_combine(hash, config.ny);
boost::hash_combine(hash, config.pz);
boost::hash_combine(hash, config.nz);
boost::hash_combine(hash, config.width);
boost::hash_combine(hash, static_cast<u32>(config.format));
return hash;
}
};
} // namespace std
struct CachedTextureCube {
OGLTexture texture;
u16 res_scale = 1;
std::shared_ptr<SurfaceWatcher> px;
std::shared_ptr<SurfaceWatcher> nx;
std::shared_ptr<SurfaceWatcher> py;
std::shared_ptr<SurfaceWatcher> ny;
std::shared_ptr<SurfaceWatcher> pz;
std::shared_ptr<SurfaceWatcher> nz;
}; };
class RasterizerCacheOpenGL : NonCopyable { class RasterizerCacheOpenGL : NonCopyable {
@ -322,12 +426,11 @@ public:
bool load_if_create); bool load_if_create);
/// Get a surface based on the texture configuration /// Get a surface based on the texture configuration
Surface GetTextureSurface(const Pica::TexturingRegs::FullTextureConfig& config, Surface GetTextureSurface(const Pica::TexturingRegs::FullTextureConfig& config);
PAddr addr_override = 0); Surface GetTextureSurface(const Pica::Texture::TextureInfo& info);
/// Copy surfaces to a cubemap texture based on the texture configuration /// Get a texture cube based on the texture configuration
bool FillTextureCube(GLuint dest_handle, const Pica::TexturingRegs::FullTextureConfig& config, const CachedTextureCube& GetTextureCube(const TextureCubeConfig& config);
PAddr px, PAddr nx, PAddr py, PAddr ny, PAddr pz, PAddr nz);
/// Get the color and depth surfaces based on the framebuffer configuration /// Get the color and depth surfaces based on the framebuffer configuration
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb, SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
@ -380,4 +483,6 @@ private:
OGLProgram d24s8_abgr_shader; OGLProgram d24s8_abgr_shader;
GLint d24s8_abgr_tbo_size_u_id; GLint d24s8_abgr_tbo_size_u_id;
GLint d24s8_abgr_viewport_u_id; GLint d24s8_abgr_viewport_u_id;
std::unordered_map<TextureCubeConfig, CachedTextureCube> texture_cube_cache;
}; };