fix inverted texture dump error message path
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8b881ac1fc
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254f8a4643
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@ -925,7 +925,7 @@ void CachedSurface::DumpTexture(GLuint target_tex, const std::string& dump_path)
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &decoded_texture[0]);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &decoded_texture[0]);
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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Common::FlipRGBA8Texture(decoded_texture, width, height);
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Common::FlipRGBA8Texture(decoded_texture, width, height);
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if (image_interface->EncodePNG(dump_path, decoded_texture, width, height))
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if (!image_interface->EncodePNG(dump_path, decoded_texture, width, height))
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LOG_CRITICAL(Render_OpenGL, "Failed to save decoded texture");
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LOG_CRITICAL(Render_OpenGL, "Failed to save decoded texture");
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}
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}
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