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fix inverted texture dump error message path

This commit is contained in:
Khangaroo 2019-08-08 15:07:29 -04:00 committed by James Rowe
parent 8b881ac1fc
commit 254f8a4643
1 changed files with 1 additions and 1 deletions

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@ -925,7 +925,7 @@ void CachedSurface::DumpTexture(GLuint target_tex, const std::string& dump_path)
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &decoded_texture[0]); glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &decoded_texture[0]);
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
Common::FlipRGBA8Texture(decoded_texture, width, height); Common::FlipRGBA8Texture(decoded_texture, width, height);
if (image_interface->EncodePNG(dump_path, decoded_texture, width, height)) if (!image_interface->EncodePNG(dump_path, decoded_texture, width, height))
LOG_CRITICAL(Render_OpenGL, "Failed to save decoded texture"); LOG_CRITICAL(Render_OpenGL, "Failed to save decoded texture");
} }