Merge pull request #5292 from lioncash/alloc
gl_shader_manager: Eliminate variable shadowing
This commit is contained in:
commit
2eacb11c53
|
@ -445,7 +445,7 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
|
|||
if (!transferable) {
|
||||
return;
|
||||
}
|
||||
const auto raws = *transferable;
|
||||
const auto& raws = *transferable;
|
||||
|
||||
auto [decompiled, dumps] = disk_cache.LoadPrecompiled();
|
||||
|
||||
|
@ -460,7 +460,6 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
|
|||
bool precompiled_cache_altered = false;
|
||||
|
||||
std::mutex mutex;
|
||||
std::size_t built_shaders = 0; // It doesn't have be atomic since it's used behind a mutex
|
||||
std::atomic_bool compilation_failed = false;
|
||||
if (callback) {
|
||||
callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size());
|
||||
|
@ -468,13 +467,13 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
|
|||
std::vector<std::size_t> load_raws_index;
|
||||
// Loads both decompiled and precompiled shaders from the cache. If either one is missing for
|
||||
const auto LoadPrecompiledWorker =
|
||||
[&](std::size_t begin, std::size_t end, const std::vector<ShaderDiskCacheRaw>& raws,
|
||||
const ShaderDecompiledMap& decompiled, const ShaderDumpsMap& dumps) {
|
||||
[&](std::size_t begin, std::size_t end, const std::vector<ShaderDiskCacheRaw>& raw_cache,
|
||||
const ShaderDecompiledMap& decompiled_map, const ShaderDumpsMap& dump_map) {
|
||||
for (std::size_t i = 0; i < end; ++i) {
|
||||
if (stop_loading || compilation_failed) {
|
||||
return;
|
||||
}
|
||||
const auto& raw{raws[i]};
|
||||
const auto& raw{raw_cache[i]};
|
||||
const u64 unique_identifier{raw.GetUniqueIdentifier()};
|
||||
|
||||
const u64 calculated_hash =
|
||||
|
@ -488,12 +487,12 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
|
|||
return;
|
||||
}
|
||||
|
||||
const auto dump{dumps.find(unique_identifier)};
|
||||
const auto decomp{decompiled.find(unique_identifier)};
|
||||
const auto dump{dump_map.find(unique_identifier)};
|
||||
const auto decomp{decompiled_map.find(unique_identifier)};
|
||||
|
||||
OGLProgram shader;
|
||||
|
||||
if (dump != dumps.end() && decomp != decompiled.end()) {
|
||||
if (dump != dump_map.end() && decomp != decompiled_map.end()) {
|
||||
// Only load this shader if its sanitize_mul setting matches
|
||||
if (decomp->second.sanitize_mul == VideoCore::g_hw_shader_accurate_mul) {
|
||||
continue;
|
||||
|
@ -533,7 +532,7 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
|
|||
load_raws_index.push_back(i);
|
||||
}
|
||||
if (callback) {
|
||||
callback(VideoCore::LoadCallbackStage::Decompile, i, raws.size());
|
||||
callback(VideoCore::LoadCallbackStage::Decompile, i, raw_cache.size());
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -554,12 +553,12 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
|
|||
compilation_failed = false;
|
||||
|
||||
const auto LoadTransferable = [&](std::size_t begin, std::size_t end,
|
||||
const std::vector<ShaderDiskCacheRaw>& raws) {
|
||||
const std::vector<ShaderDiskCacheRaw>& raw_cache) {
|
||||
for (std::size_t i = 0; i < end; ++i) {
|
||||
if (stop_loading || compilation_failed) {
|
||||
return;
|
||||
}
|
||||
const auto& raw{raws[i]};
|
||||
const auto& raw{raw_cache[i]};
|
||||
const u64 unique_identifier{raw.GetUniqueIdentifier()};
|
||||
|
||||
bool sanitize_mul = false;
|
||||
|
@ -603,7 +602,7 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
|
|||
}
|
||||
|
||||
if (callback) {
|
||||
callback(VideoCore::LoadCallbackStage::Build, i, raws.size());
|
||||
callback(VideoCore::LoadCallbackStage::Build, i, raw_cache.size());
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
Reference in New Issue