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Use the QT_TRANSLATE_NOOP macro

This commit is contained in:
James Rowe 2018-04-17 10:14:39 -06:00
parent cb36f9fad2
commit 2f8bd18296
1 changed files with 11 additions and 11 deletions

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@ -74,20 +74,20 @@ static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh,
struct CompatStatus { struct CompatStatus {
QString color; QString color;
QString text; const char* text;
QString tooltip; const char* tooltip;
}; };
// When this is put in a class, MSVS builds crash when closing Citra // When this is put in a class, MSVS builds crash when closing Citra
// clang-format off // clang-format off
const static inline std::map<QString, CompatStatus> status_data = { const static inline std::map<QString, CompatStatus> status_data = {
{ "0", { "#5c93ed", GameList::tr("Perfect"), GameList::tr("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.") } }, { "0", { "#5c93ed", QT_TRANSLATE_NOOP("GameList", "Perfect"), QT_TRANSLATE_NOOP("GameList", "Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.") } },
{ "1", { "#47d35c", GameList::tr("Great"), GameList::tr("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.") } }, { "1", { "#47d35c", QT_TRANSLATE_NOOP("GameList", "Great"), QT_TRANSLATE_NOOP("GameList", "Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.") } },
{ "2", { "#94b242", GameList::tr("Okay"), GameList::tr("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.") } }, { "2", { "#94b242", QT_TRANSLATE_NOOP("GameList", "Okay"), QT_TRANSLATE_NOOP("GameList", "Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.") } },
{ "3", { "#f2d624", GameList::tr("Bad"), GameList::tr("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.") } }, { "3", { "#f2d624", QT_TRANSLATE_NOOP("GameList", "Bad"), QT_TRANSLATE_NOOP("GameList", "Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.") } },
{ "4", { "#FF0000", GameList::tr("Intro/Menu"), GameList::tr("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.") } }, { "4", { "#FF0000", QT_TRANSLATE_NOOP("GameList", "Intro/Menu"), QT_TRANSLATE_NOOP("GameList", "Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.") } },
{ "5", { "#828282", GameList::tr("Won't Boot"), GameList::tr("The game crashes when attempting to startup.") } }, { "5", { "#828282", QT_TRANSLATE_NOOP("GameList", "Won't Boot"), QT_TRANSLATE_NOOP("GameList", "The game crashes when attempting to startup.") } },
{ "99",{ "#000000", GameList::tr("Not Tested"), GameList::tr("The game has not yet been tested.") } }, }; { "99",{ "#000000", QT_TRANSLATE_NOOP("GameList", "Not Tested"), QT_TRANSLATE_NOOP("GameList", "The game has not yet been tested.") } }, };
// clang-format on // clang-format on
class GameListItem : public QStandardItem { class GameListItem : public QStandardItem {
@ -157,8 +157,8 @@ public:
} }
CompatStatus status = iterator->second; CompatStatus status = iterator->second;
setData(compatiblity, CompatNumberRole); setData(compatiblity, CompatNumberRole);
setText(status.text); setText(QCoreApplication::translate("GameList", status.text));
setToolTip(status.tooltip); setToolTip(QCoreApplication::translate("GameList", status.tooltip));
setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole); setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
} }