citra_android: Fix input shifting in emulation activity (#6352)
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a2fd43deab
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@ -5,7 +5,6 @@ import android.content.Intent;
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import android.content.SharedPreferences;
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import android.content.pm.PackageManager;
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import android.os.Bundle;
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import android.os.Handler;
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import android.preference.PreferenceManager;
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import android.util.SparseIntArray;
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import android.view.InputDevice;
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@ -124,7 +123,6 @@ public final class EmulationActivity extends AppCompatActivity {
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.append(R.id.menu_emulation_close_game, EmulationActivity.MENU_ACTION_CLOSE_GAME);
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}
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private View mDecorView;
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private EmulationFragment mEmulationFragment;
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private SharedPreferences mPreferences;
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private ControllerMappingHelper mControllerMappingHelper;
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@ -170,16 +168,6 @@ public final class EmulationActivity extends AppCompatActivity {
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mControllerMappingHelper = new ControllerMappingHelper();
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// Get a handle to the Window containing the UI.
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mDecorView = getWindow().getDecorView();
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mDecorView.setOnSystemUiVisibilityChangeListener(visibility ->
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{
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if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) {
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// Go back to immersive fullscreen mode in 3s
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Handler handler = new Handler(getMainLooper());
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handler.postDelayed(this::enableFullscreenImmersive, 3000 /* 3s */);
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}
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});
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// Set these options now so that the SurfaceView the game renders into is the right size.
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enableFullscreenImmersive();
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@ -275,14 +263,14 @@ public final class EmulationActivity extends AppCompatActivity {
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}
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private void enableFullscreenImmersive() {
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// It would be nice to use IMMERSIVE_STICKY, but that doesn't show the toolbar.
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mDecorView.setSystemUiVisibility(
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getWindow().getDecorView().setSystemUiVisibility(
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View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
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View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
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View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
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View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
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View.SYSTEM_UI_FLAG_FULLSCREEN |
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View.SYSTEM_UI_FLAG_IMMERSIVE);
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View.SYSTEM_UI_FLAG_IMMERSIVE |
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View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
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}
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@Override
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