renderer_vulkan: Fix screenshots under NVIDIA vulkan (#7082)
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597297ffb4
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36146459f8
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@ -669,9 +669,9 @@ void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_p
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screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
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system.Renderer().RequestScreenshot(
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screenshot_image.bits(),
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[this, screenshot_path] {
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[this, screenshot_path](bool invert_y) {
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const std::string std_screenshot_path = screenshot_path.toStdString();
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if (screenshot_image.mirrored(false, true).save(screenshot_path)) {
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if (screenshot_image.mirrored(false, invert_y).save(screenshot_path)) {
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LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path);
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} else {
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LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path);
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@ -59,7 +59,7 @@ bool RendererBase::IsScreenshotPending() const {
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return settings.screenshot_requested;
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}
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void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
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void RendererBase::RequestScreenshot(void* data, std::function<void(bool)> callback,
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const Layout::FramebufferLayout& layout) {
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if (settings.screenshot_requested) {
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LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
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@ -28,7 +28,7 @@ struct RendererSettings {
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// Screenshot
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std::atomic_bool screenshot_requested{false};
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void* screenshot_bits{};
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std::function<void()> screenshot_complete_callback;
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std::function<void(bool)> screenshot_complete_callback;
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Layout::FramebufferLayout screenshot_framebuffer_layout;
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// Renderer
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std::atomic_bool bg_color_update_requested{false};
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@ -103,7 +103,7 @@ public:
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[[nodiscard]] bool IsScreenshotPending() const;
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/// Request a screenshot of the next frame
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void RequestScreenshot(void* data, std::function<void()> callback,
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void RequestScreenshot(void* data, std::function<void(bool)> callback,
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const Layout::FramebufferLayout& layout);
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protected:
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@ -151,7 +151,7 @@ void RendererOpenGL::RenderScreenshot() {
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state.Apply();
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glDeleteRenderbuffers(1, &renderbuffer);
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settings.screenshot_complete_callback();
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settings.screenshot_complete_callback(true);
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}
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}
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@ -6,6 +6,7 @@
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/settings.h"
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#include "common/texture.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "core/hw/gpu.h"
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@ -18,6 +19,7 @@
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#include "video_core/host_shaders/vulkan_present_frag_spv.h"
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#include "video_core/host_shaders/vulkan_present_interlaced_frag_spv.h"
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#include "video_core/host_shaders/vulkan_present_vert_spv.h"
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#include "vulkan/vulkan_format_traits.hpp"
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#include <vk_mem_alloc.h>
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@ -867,20 +869,9 @@ void RendererVulkan::RenderScreenshot() {
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const u32 width = layout.width;
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const u32 height = layout.height;
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const vk::ImageCreateInfo staging_image_info = {
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.imageType = vk::ImageType::e2D,
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.format = vk::Format::eB8G8R8A8Unorm,
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.extent{
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.width = width,
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.height = height,
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.depth = 1,
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},
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.mipLevels = 1,
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.arrayLayers = 1,
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.samples = vk::SampleCountFlagBits::e1,
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.tiling = vk::ImageTiling::eLinear,
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.usage = vk::ImageUsageFlagBits::eTransferDst,
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.initialLayout = vk::ImageLayout::eUndefined,
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const vk::BufferCreateInfo staging_buffer_info = {
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.size = width * height * 4,
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.usage = vk::BufferUsageFlagBits::eTransferDst,
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};
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const VmaAllocationCreateInfo alloc_create_info = {
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@ -893,18 +884,18 @@ void RendererVulkan::RenderScreenshot() {
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.pUserData = nullptr,
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};
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VkImage unsafe_image{};
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VkBuffer unsafe_buffer{};
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VmaAllocation allocation{};
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VmaAllocationInfo alloc_info;
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VkImageCreateInfo unsafe_image_info = static_cast<VkImageCreateInfo>(staging_image_info);
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VkBufferCreateInfo unsafe_buffer_info = static_cast<VkBufferCreateInfo>(staging_buffer_info);
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VkResult result = vmaCreateImage(instance.GetAllocator(), &unsafe_image_info,
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&alloc_create_info, &unsafe_image, &allocation, &alloc_info);
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VkResult result = vmaCreateBuffer(instance.GetAllocator(), &unsafe_buffer_info,
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&alloc_create_info, &unsafe_buffer, &allocation, &alloc_info);
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if (result != VK_SUCCESS) [[unlikely]] {
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LOG_CRITICAL(Render_Vulkan, "Failed allocating texture with error {}", result);
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UNREACHABLE();
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}
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vk::Image staging_image{unsafe_image};
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vk::Buffer staging_buffer{unsafe_buffer};
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Frame frame{};
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main_window.RecreateFrame(&frame, width, height);
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@ -912,9 +903,8 @@ void RendererVulkan::RenderScreenshot() {
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DrawScreens(&frame, layout, false);
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scheduler.Record(
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[width, height, source_image = frame.image, staging_image](vk::CommandBuffer cmdbuf) {
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const std::array read_barriers = {
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vk::ImageMemoryBarrier{
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[width, height, source_image = frame.image, staging_buffer](vk::CommandBuffer cmdbuf) {
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const vk::ImageMemoryBarrier read_barrier = {
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.srcAccessMask = vk::AccessFlagBits::eMemoryWrite,
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.dstAccessMask = vk::AccessFlagBits::eTransferRead,
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.oldLayout = vk::ImageLayout::eTransferSrcOptimal,
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@ -929,26 +919,8 @@ void RendererVulkan::RenderScreenshot() {
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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},
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},
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vk::ImageMemoryBarrier{
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.srcAccessMask = vk::AccessFlagBits::eNone,
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.dstAccessMask = vk::AccessFlagBits::eTransferWrite,
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.oldLayout = vk::ImageLayout::eUndefined,
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.newLayout = vk::ImageLayout::eTransferDstOptimal,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = staging_image,
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.subresourceRange{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.baseMipLevel = 0,
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.levelCount = VK_REMAINING_MIP_LEVELS,
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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},
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},
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};
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const std::array write_barriers = {
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vk::ImageMemoryBarrier{
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const vk::ImageMemoryBarrier write_barrier = {
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.srcAccessMask = vk::AccessFlagBits::eTransferRead,
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.dstAccessMask = vk::AccessFlagBits::eMemoryWrite,
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.oldLayout = vk::ImageLayout::eTransferSrcOptimal,
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@ -963,64 +935,35 @@ void RendererVulkan::RenderScreenshot() {
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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},
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},
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vk::ImageMemoryBarrier{
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.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
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.dstAccessMask = vk::AccessFlagBits::eMemoryRead,
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.oldLayout = vk::ImageLayout::eTransferDstOptimal,
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.newLayout = vk::ImageLayout::eGeneral,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = staging_image,
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.subresourceRange{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.baseMipLevel = 0,
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.levelCount = VK_REMAINING_MIP_LEVELS,
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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},
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},
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};
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static constexpr vk::MemoryBarrier memory_write_barrier = {
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.srcAccessMask = vk::AccessFlagBits::eMemoryWrite,
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.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
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};
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const std::array src_offsets = {
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vk::Offset3D{0, 0, 0},
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vk::Offset3D{static_cast<s32>(width), static_cast<s32>(height), 1},
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};
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const std::array dst_offsets = {
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vk::Offset3D{0, static_cast<s32>(height), 0},
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vk::Offset3D{static_cast<s32>(width), 0, 1},
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};
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const vk::ImageBlit blit_area = {
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.srcSubresource{
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const vk::BufferImageCopy image_copy = {
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.bufferOffset = 0,
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.bufferRowLength = 0,
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.bufferImageHeight = 0,
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.imageSubresource =
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{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.mipLevel = 0,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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.srcOffsets = src_offsets,
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.dstSubresource{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.mipLevel = 0,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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.dstOffsets = dst_offsets,
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.imageOffset = {0, 0, 0},
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.imageExtent = {width, height, 1},
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};
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eAllCommands,
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vk::PipelineStageFlagBits::eTransfer,
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vk::DependencyFlagBits::eByRegion, {}, {}, read_barriers);
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cmdbuf.blitImage(source_image, vk::ImageLayout::eTransferSrcOptimal, staging_image,
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vk::ImageLayout::eTransferDstOptimal, blit_area, vk::Filter::eNearest);
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vk::DependencyFlagBits::eByRegion, {}, {}, read_barrier);
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cmdbuf.copyImageToBuffer(source_image, vk::ImageLayout::eTransferSrcOptimal,
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staging_buffer, image_copy);
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cmdbuf.pipelineBarrier(
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vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eAllCommands,
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vk::DependencyFlagBits::eByRegion, memory_write_barrier, {}, write_barriers);
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vk::DependencyFlagBits::eByRegion, memory_write_barrier, {}, write_barrier);
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});
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// Ensure the copy is fully completed before saving the screenshot
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@ -1028,27 +971,16 @@ void RendererVulkan::RenderScreenshot() {
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const vk::Device device = instance.GetDevice();
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// Get layout of the image (including row pitch)
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const vk::ImageSubresource subresource = {
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.mipLevel = 0,
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.arrayLayer = 0,
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};
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const vk::SubresourceLayout subresource_layout =
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device.getImageSubresourceLayout(staging_image, subresource);
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// Copy backing image data to the QImage screenshot buffer
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const u8* data = reinterpret_cast<const u8*>(alloc_info.pMappedData);
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std::memcpy(settings.screenshot_bits, data + subresource_layout.offset,
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subresource_layout.size);
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std::memcpy(settings.screenshot_bits, alloc_info.pMappedData, staging_buffer_info.size);
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// Destroy allocated resources
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vmaDestroyBuffer(instance.GetAllocator(), unsafe_buffer, allocation);
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vmaDestroyImage(instance.GetAllocator(), frame.image, frame.allocation);
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device.destroyFramebuffer(frame.framebuffer);
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device.destroyImageView(frame.image_view);
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settings.screenshot_complete_callback();
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settings.screenshot_complete_callback(false);
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}
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} // namespace Vulkan
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@ -150,8 +150,7 @@ void Swapchain::FindPresentFormat() {
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return;
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}
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LOG_CRITICAL(Render_Vulkan, "Unable to find required swapchain format!");
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UNREACHABLE();
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UNREACHABLE_MSG("Unable to find required swapchain format!");
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}
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void Swapchain::SetPresentMode() {
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