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RenderWidget: Set WA_DontCreateNativeAncestors

Some windowing systems like wayland are designed to show hardware accellerated
surfaces as subsurfaces and not native windows.
This commit is contained in:
Alexander Orzechowski 2023-04-03 13:56:39 +03:00 committed by GPUCode
parent 041252ba36
commit 3846d0c2cd
1 changed files with 5 additions and 0 deletions

View File

@ -41,6 +41,8 @@
#include <qpa/qplatformnativeinterface.h>
#endif
static Frontend::WindowSystemType GetWindowSystemType();
EmuThread::EmuThread(Frontend::GraphicsContext& core_context) : core_context(core_context) {}
EmuThread::~EmuThread() = default;
@ -243,6 +245,9 @@ public:
: RenderWidget(parent), is_secondary(is_secondary) {
setAttribute(Qt::WA_NativeWindow);
setAttribute(Qt::WA_PaintOnScreen);
if (GetWindowSystemType() == Frontend::WindowSystemType::Wayland) {
setAttribute(Qt::WA_DontCreateNativeAncestors);
}
windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
}