Stubbed y2r:u IsBusyConversion
There is no documentation available on this function, but we set the result to false as a stub. This allows Super Little Acorns to move all the way in game with pp3c.
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@ -12,6 +12,21 @@
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namespace Y2R_U {
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namespace Y2R_U {
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/**
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* Y2R_U::IsBusyConversion service function
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : Whether the current conversion is of type busy conversion (?)
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*/
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static void IsBusyConversion(Service::Interface* self) {
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u32* cmd_buff = Kernel::GetCommandBuffer();
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cmd_buff[1] = RESULT_SUCCESS.raw;;
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cmd_buff[2] = 0;
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LOG_WARNING(Service, "(STUBBED) called");
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}
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const Interface::FunctionInfo FunctionTable[] = {
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const Interface::FunctionInfo FunctionTable[] = {
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{0x00010040, nullptr, "SetInputFormat"},
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{0x00010040, nullptr, "SetInputFormat"},
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{0x00030040, nullptr, "SetOutputFormat"},
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{0x00030040, nullptr, "SetOutputFormat"},
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@ -29,7 +44,7 @@ const Interface::FunctionInfo FunctionTable[] = {
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{0x00220040, nullptr, "SetAlpha"},
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{0x00220040, nullptr, "SetAlpha"},
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{0x00260000, nullptr, "StartConversion"},
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{0x00260000, nullptr, "StartConversion"},
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{0x00270000, nullptr, "StopConversion"},
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{0x00270000, nullptr, "StopConversion"},
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{0x00280000, nullptr, "IsBusyConversion"},
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{0x00280000, IsBusyConversion, "IsBusyConversion"},
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{0x002A0000, nullptr, "PingProcess"},
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{0x002A0000, nullptr, "PingProcess"},
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{0x002B0000, nullptr, "DriverInitialize"},
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{0x002B0000, nullptr, "DriverInitialize"},
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{0x002C0000, nullptr, "DriverFinalize"}
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{0x002C0000, nullptr, "DriverFinalize"}
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